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Showing results for tags 'modifications'.
I love the convenience of strapping a drill onto my large rover and digging a massive tunnel, but this quickly becomes an hour of me trying to get back to the surface after falling through three cave layers. So I have two item ideas to improve the vehicle drill functionality. Both could be attached directly to the drill head just like how terrain tool augments are attached directly to the terrain tool. 1. A ram or plow or grinder or anything to allow trees, boulders, and other stationary items that are not broken the same as terrain deformation to be moved or destroyed. 2. A bridge/r
Suppose the large rover could have attachable modifications, similar to those on the train tool but affect the aspects of the rover. The rover could have nodes specific for modulators and I have an idea of what some of those mods could be. Gravity mod: a posibly t-1 mod that increases the gravity affecting the rover to improve traction and avoid flying off. Could as be named Traction mod. Speed mod: my recent endeavor with the thruster didn't go well as I was launched miles away with no control. The speed upgrade will add a percentage speed boost to the rover at the cost of using a p
The game is fantastic, and I love how it is so far. I've been using the rovers and the trucks a lot lately, and now that I'm expanding my base, it's time to haul all that gear. That being said, while I understand the more rovers/trucks you have setup as a train slow it down, it would be nice to have different selections of speed. For example: Performance: Increases energy usage, but is faster, has higher top end, but less torque (single rover/truck, allowing for faster transport) Towing: Increases energy, is slower, has lower top end, but much higher torque (allowing it to not