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About Me

Found 6 results

  1. Hey, what's about modding in Astroneer? It would be very nice. Maybe like in Cities: Skylines. So User can create new planets, ores, machines and other stuff. Sorry for my bad English.
  2. This is an updated concept to my old one. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are,
  3. here is how the modding can work: A c# win. form app with ability to make mods and then export them to ex. "*.am" (AstroneerMod) witch will have xml data about the mod (name, description, author...) that Astroneer can read to a mod that can be enabled and disabled. if you want i can make something like that app (in visual studio)
  4. I know this is on Trello already, but I really hope we cna see Steam Workshop support for mods! Or even if it had to go Minecraft-y and you'd need to put files in a certain area or something. I've always loved mods, it gives games even more replayability and is super cool to see the community help out in small ways. (Plus I want to make a mod for my transport suggestion) [Also wanted to see how people respond]
  5. There is a bit of a content vacuum occurring, once you have built up the required items for your base the game stagnates very quickly which will cause an issue for a continued playerbase. To prevent this I suggest allowing players to develop their own features and then having the dev team select features to add into the game. The advantage of this is that it lets players develop ideas they want and get a shot at having them implemented , it also reduces the work load of the dev team allowing them to focus on stability rather than features.
  6. There is a bit of a content vacuum occurring, once you have built up the required items for your base the game stagnates very quickly which will cause an issue for a continued playerbase. To prevent this I suggest allowing players to develop their own features and then having the dev team select features to add into the game. The advantage of this is that it lets players develop ideas they want and get a shot at having them implemented , it also reduces the work load of the dev team allowing them to focus on stability rather than features.