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Showing results for tags 'mobility'.
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Just misread "Power System Skill Ceiling" in a PC Gamer article. I read "Power Skiing" and thought "hmm great! like in Tribes!". No game seems to want that method of transport in their games, even though it's great fun! Could be some kind of Frictionless shoes or skis. Might break a lot of stuff though, unless it's some kind of late game stuff. Rare loot on strange planets? Cheers.
I was thinking that it would be nice to have a vehicle that has the ability to fly. This vehicle could have the name, VTOL ( vertical take-off and landing ). Since it would be nice to have such mobility, it would probably be best to trade it with a challenge. Which is, researching the vehicle (VTOL) from the "unknown" objects that are scattered in Terran or other planets. during the exploration, players will have the ability to store their items in the 4-slots storage that is placed behind the 1-seat. The VTOL is going to require 4 Aluminum(s) to build it in the Vehicle Bay. This vehicle is going to be powered by Hydrazine, a fuel that is used to power the shuttle/spaceship. 3 Hydrazine should fully fill the fuel tank. Now, this is where players would probably find their self stuck. They have many options to use the Hydrazine. The first option is to use it on shuttle/spaceship to explore other planets for resources or they could use the Hydrazine to use it on the VTOL to explore the planet they are in. Hydrazine may be common, but eventually, they will run out. But on the good side, the VTOL would have a very efficient engine, which means it is not needed to constantly refuel. If the VTOL runs out of fuel, it would glide down by its own wing (I did not included in the drawing). The wings that I forgot to draw would be on the sides of the fuel tank. The controls and its speeds are up to the developers. This new vehicle could give players the ability to explore a land with ease. Anyways, why work so hard driving your rover or truck up the mountain, when you can take flight (possible achievement name) Note to developers: If this is possible to be in the game, feel free to change the design. The point of this Vehicle is to give players extreme mobility! Oh and, sorry for the horrific drawing... -Vitamin C
Hey guys, Not too long ago a thread was made by user @Anker regarding jetpacks. I kind of wanted to expand upon the idea with my own personal idea of how a jetpack would fit into the game. It goes without saying that in nearly every video game they're present, jetpacks are one of the silliest and most fun items. Though, in a quasi-realistic approach on space exploration, how does it fit in? What exactly is it? Is it as boundary-breaking as it is in most other games? Let's take a look... Not using the plethora of Power resources to their fullest potential? Jetpacks would consume tons of Power, requiring you to stock up on the resource. Each second of flight eats up 2/10 bars of stored Power. Using a sprint-jump immediately consumed 3/10 bars. This'll put your Power Cells and raw Power to the test, and give the items more worth. Crafted in pairs, the jetpack wings take up both of your external slots. Dragging them to either side and equipping will cause them to break off and occupy both slots. Jetpacks are an "end-game" item intended to be used on some of the most treacherous planets and most puzzling vertical scenarios. Their recipe would likely involve Titanium and Lithium at the least. Let's be honest, moving in this game feels good. Walking and sprinting feel good. It's all very smooth, very cozy. So why not add to the ease of mobility? Jetpacks will allow you to sprint-jump, just double-tap the space bar while sprinting! Allows for established players to choose how they want to travel. If you don't want to move your rover and you enjoy a more scenic route, sprint-jump and jet your way through some otherwise tedious locations-- specifically, mountains and straight over ravines. One of the biggest inspirations to expand this idea-- besides the previous thread-- was Barren Planets/the moon of your Terran Planet. Yeah, all of those pillars with research-able goodies on top? Let's not kid ourselves, we all just walked through the spikes and picked up the items with our extended grasp. With a jetpack, though, maybe some of us would've hopped from pillar to pillar. Better yet, this improved vertical movement could make for some super exciting future biomes and/or planets! If System Era added jetpacks, and built areas around them, we'd hopefully see an increase of rare materials and/or items in higher places. More to discover, more to enjoy. They come with their own risks. Power consumption is high, so this item wouldn't just be a free pass to soar across the planets and avoid every survival constraint. If you run out of power midair, you're done. RIP. You'll fall to your death and lose all of your inventory, potentially in a very high-up and dangerous place such as a mountain. Lastly, how would they interact with Tethers? Would we see people building bases on high-up plateaus and mountains, using Tether-elevators to continually power a jetpack upwards? As stated in multiple points above, jetpacks offer options. They offer creativity. They offer a chance to take the road less traveled. However, I didn't need to list nearly 10 points to convince you that jetpacks are awesome or necessary. You knew that already, didn't you?