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Found 6 results

  1. Hi there! (Warning: Broken English below. So i added images that are self-explanatory... I guess) As you can see here, I already got all probes scanned, already got the skin, so... Can't complete this mission! And in the same save, I unlocked all portals, cores and stuff, but then, when the Mission Compass update came, when I first loaded the game, it auto-completed all related missions to them (except this "Through the Looking Glass", which is a triggered action, I believe) I think the solution for this is: If (when this mission appears): it should check if at least one of the probes
  2. Before you judge I want to say I love the new update with the compass, missions and large wind turbines and solar panels, but me and my friends think that some of those rewards make the game too easy. I am not saying they should be removed, but let me tell you this: All our playthroughs before the update went something like this: - Land on Sylva, research items, gather resources for a small space shuttle and gather some zinc for batteries later (1 - 2 hours) - Travel to Vesania for titanite and lithium (for medium batteries), make batteries and collect resources for later (1 - 2 hours) -
  3. Just what the title says. What are YOU looking for in the story/narrative/missions of Astroneer? I'm thinking the "Go here/Find this" style missions will be there. The "Mine 'x' amount of (mineral/ore)" as well. Those are old standbys. But what could be added that would be something completely different? Maybe tracking down another Astroneer? I know THATS cliche as well but I always liked the chase. So yeah. Spill your brain here! I'm curious about what the community wants.
  4. Hello! An addition that I would like to see is missions/quests. As of now, there is not much of a goal for you to accomplish. Having quests would be nice, because it gives you things to strive for. Some examples of quests could be: Travel to the center of a planet, travel to a different planet, collect 3 coal, etc. These missions could, but do not have to, have rewards. Having rewards would make the user want to do the goals more, however without rewards, it would make the game more challenging, and possibly more fun than with rewards. Thank you for reading!
  5. I know that it is a pre-alpha game but it would be nice if they added some small mission or objective for players who have already developed their base to 100%. A serious example to find a satellite stranded and repair it and throw it into space .
  6. My idea is give the players an objective to work towards and a reason to explore more areas by having missions. These could be weekly, generated from a mission hub that you could build on your base. There could also be locations or other characters in the world that give you missions when you find them. Mission rewards could be something like unique color schemes for vehicles, new character outfits, special items, or upgrades to air or battery capacity. Rewards could also be currency used to buy these items at a store you could build on your base. Harder missons that give better rewa