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  1. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connect
  2. I have moused over with the mining tool active on the entire quarts piece. It doesn't seem like there's any way to get rid of it, but it's only mildly annoying.
  3. Greetings! I had a somewhat interesting idea yesterday while trying to mine on Desolo. What if we could have a tether system, like a vacuum/power line between the rover and the mining gun? My idea : The item would be equipped on the mining gun and it would amplify the connexion range with the rover. It could be a physical link that would send the item directly to the rover instead of having to hot-swap every mineral collected from the backpack to a storage.
  4. When you are standing on downill slope (steeper one), facing down, and rear end of your terrain tool (where resources gathers), is touching trerrain or is slightly below terrain slope level at that spot, when ammount of mined resource fill up to one stack and fall-off (=backpack full) in this case this resource fall through terrain, or to be precise under level of surface, where it cannot be found again (after digging on same spot afterwards).
  5. I am experiencing constant crashing on XB1 after the latest Groundwork update. When using a large rover with a drill and paver combo, hardly any mining progress can be made (on any planet) before the game freezes then crashes going back to the Xbox home panel. Presume updates are tested prior to release (I know you won’t catch every bug) but this bug is destroying my enjoyment and I hope that you can look into this and patch it asap.
  6. The vehicle doesnt accelerate when I use the drill and I just want that fixed because it hurts my right hand when I have to spam rb for 3 minutes straight
  7. Summary: 1.3.13.0 - Steam - Exposed resources disappear when loading the game Description: When I start mining and it exposes new resources, if I save & quit the game and then reload it, the newly exposed resources disappear. Here is before the save: Here is after reloading the game: Platform: Steam Version / Build Number: 1.3.13 Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.915 CPU: Intel Core i7-4790K 4 GHz GPU: EVGA GeForce GTX 1070 SC RAM: Crucial Ballistix Tactical 16 GB (2 x 8 GB) DDR3-1866 Memory
  8. So i started playing astroneer 2 days ago AND ALREADY had to make 2 madium rovers. I found out that when you flat the floor around the rover the rover will go into the ground and will disapear with all of your stuff now i have nothing and im disgusted to try getting the resources again
  9. With bases becoming so large and complex i feel that it would be helpful to add a base part that creates a set of S.A.W (self automated workers) to help you do mulitple things at once from one terminal and/ or search for resources. It could be somthing you could add to a rover aswell to search for and tell you where resource nodes are.
  10. Hi all!! I playing on XB1 and have 2 savegames. One on co-op and the other solo. Well. I can't find iron. I descend coves to the hell and nothing.... only zinc and aluminium. Where can I find this??? Thanks ^^ Answers in spanish too are welcome Have a nice planet!!!!
  11. Hi,me and my friend have thought about robots in astroneer : Explorer Bot (Places Tethers), Miner Bot : Mines ores (what did you expect) And Research Bots : Go to find researching things,bring them to your base and put the Researching things in the Researching Chamber. now to get these robots you must have : 1 compound 1 Wolframite or Resin And 1 Laterite.Then you have to have Power or wind/solar panels to give them Energy.For a Miner Bot you have to have the mineral / ore that you want him to mine inside your inventory to put it inside his inventory. Explorer bot has to have Tethers to p
  12. I know that this has already been thought of. The purpose of this thread is to expand on the idea. When you launch, there should be several asteroids orbiting the central star that you can travel to in the same way you do planets. They are positioned in a way similar to this: Central Star Radiated 2-3 Asteroids Arid 1 Asteroid Exotic 3-5 Asteroids Terran-Barren System 2 Asteroids Tundra 3 Asteroids (accessible only from Tundra) They have treacherous terrain but double the output of solar panels
  13. Remove the logos of the resource deposits when they are completely extracted from the ground, (for the aesthetic …).
  14. Hey so I was in a cave and I found two of these black rocks/soil bits and I can´t suck them up with the terrain tool, in fact the terrain tool doesn´t do anything to them. Does any one here know what they are? Here is a photo:
  15. Adding some sort of drones that can mine for you would be awesome, or some sort of railway system with automated trains that can bring materials to and from a mine to home base and automatically put them in a smelter or something. Having to EVERYTHING manually gets kind of annoying after a while so maybe adding some sort of automation.
  16. This is an updated concept to my old one. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are,
  17. My friend and I played Astroneer and when he was mining on the barren planet he still saw the materials he already destroyed.
  18. Think Lost planet 2, or dead space 2 https://www.youtube.com/watch?v=1JEOk1cPI-w https://youtu.be/LpSgSG6Pvi4?t=23s This would help out crazy if you wanted to do a dig down, also it would be hella fun!
  19. I can't remember if I or someone else has suggested this, but what about An attachment for the front of the rovers that would turn them into a subterranean mining vehicle. The idea is you'd have to build the attachment and then build the drill heads to place on it, similar to the crane but could use up to 4 heads depending on rover. The medium rover could use one attachment but the large would require 2, or a larger one (then the smaller couldn't be built onto it) to create a big enough hole for it to drive through. This could be useful for driving through rougher terrain because it destroys e
  20. Whenever i find some ore, and i want to mine, i find myself wanting to scan the area, if there was some item that if you powered it up, it could send out a pulse, and let you see the nearby minerals for a little while. If you find a research sample in the end of a long path, you could scan to see if there is more around. If you are digging a long tunnel, you can scan, and see if there is anything nearby… Should probably be something that takes some effort to keep using, so you cant spam it, but if it takes power…. lets say you would have to charge a battery full to send out a couple of pu
  21. Host is on W10 Enterprise, client is on Windows 7 Home. Both versions are on Steam, 0.8.0.0. When the client is using the drill on a crane on the medium rover, the host cannot use their terrain tool (has a wide mod and boost mod on it). Sounds and visuals all work, but no terrain is destroyed and no soil is added to canisters. Attached .webm shows it happening. I can't use my tool while the client is drilling. I try elevate mode, and as soon as drilling stops, I am able to do it. Output.webm
  22. Now I know what you're wondering: "What's in the Canister?", It's soil my friend, and why is it I have to switch them out if my vehicle has 8 empty ones stored? Now that I have your attention and memes aside, my idea is this, if you are tethered to your buggy (or your base) and you have full canisters already it will use the tethering system to fill the first mineral extractor that isn't full, or begin to fill the empty canister mounted to storage on a buggy.
  23. What if there was a type of massive drill you could put on the front of a large rover that could dig tunnels that it could get through? The crane is hard to use and I think a drill module could make life easier for the average astroneer.
  24. V: 0.4.10215.0 P: Steam I was mining along in my Mining-vehicle at the bottom of my quarry ttrying to fill some canisters with soil, when the game tried to auto-update and crashed several times. don't know how to fix this but restarting and varifing files doesn't help. any ideas?
  25. I was using my large rover with the drill mounted on the rear, using it like a lawn mower to gather dirt for my mineral extractor. Its pretty good, but then i tried it on the front and i fell into a surface cave not long after. I smashed into the ground with the drill still spinning and my rover bore a small hole and my rover magically slid through it. Then an idea struck me. Having the drill head change forms based on where it is mounted. Mounting it on a crane will have it keep its natural shape, putting it on the front will cause it to grow into a very large drill much like a tunn