Search the Community

Showing results for tags 'mineral extractor'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion


  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 9 results

  1. Summary: Titanite not recognized as mineral, only smelted titanium ore. Description: I have found some titanite and I wanted to multiply it with the mineral extractor. The mineral extractor did not recognize it as a valid object, but as soon I smelted it to titanium, I was able to multiply the smelted metal... I assume you have not adjusted the extractor to reflect the changes to the new ores? Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro, 64bit, Version 1803, OS Build 17134.191 CPU: Intel Core i5-7500, 3.4 Ghz in Asrock Fatal1ty H270M GPU: ZOTAC GeForce GTX 1080 8GB RAM: Crucial 16GB Kit (8GBx2) DDR4 2400 MT/s (PC4-19200) Drive: Crucial MX300 525GB M.2 (2280) Solid State Drive
  2. give the mineral extractor a interface tablet Why? its awkward to use the conversion rate is hard to grasp for new and even experience players having to hold resin, lithium, compound, etc. next to it for the sample takes up needed space for items Possible Benefits shows you a better visual and or numeric way of what your getting easier to see conversion rate could have a system to where you can insert a material and then the extractor can now forever extract that material can use the new symbols adam made for all the materials which are just the cutest things ever saves space easier to explain and use for new comers everything has a tablet now, lets expand on that!! im happier
  3. Current problems this suggestion looks to solve: Mineral extractor is too much of a one-stop-shop for resources in the late game Mineral extractor renders the trade platform largely useless once the player has a sample of all mineral types Mineral extraction needs to remain available to make up for lack of common resources such as compound and resin in the early game Mineral extractor requires players to maintain samples of all mineral types - a space-wasting and error-prone process, as well as an artificial limitation that varies based on RNG findings Coal and large generators have virtually no use as players only find coal once they have left terra and have better power generation options Wind generators currently spotty/unreliable power for night Details: Instead of the extractor taking a mineral sample, use arrows (similar to medium printer) to set the output target. Removes the need for players to maintain (or lose/accidentally use) a palette of mineral samples Limit the mineral extractor to producing only the following resources: Compound - essential Resin - essential Ammonium - needed for fuel but requires a separate module to process it; generating this is not as much of an issue Coal Carbon - Rename to carbon, multiple purposes Make this available earlier so that players can reasonably consider unlocking and using large generator early on. This could offer another night power option when wind doesnt work. As 'Carbon' instead of coal, this can be fuel for a subsequent module Create a 2nd module - "Atomic Reconstructor"? "Atomizer"? Name TBD - that processes Carbon into other resources similar to mineral extractor This 2nd tier module can be locked behind a higher byte cost, similar to larger shuttle or rover This gives an incentive to use either the trade platform or exploration to get carbon/aluminum/lithium/etc instead of immediately jumping to the 2nd tier Putting carbon into the machine fills an internal tank, similar to dirt In addition to carbon produced by mineral extractor, provides a purpose for excess coal/carbon discovered during exploration Similar to mineral extractor, use arrows to select the output type. All options are available so players do not need to maintain a mineral sample palette Visual for this module - Not a hard requirement that it looks anything like this; I tried to mock this up in paint and it turned out looking horribly ? Spherical 'carbon dust tank' with marker lines and a port to accept carbon blobs Arrows to select output target (similar to medium printer) A laser/ion beam assembly below the carbon tank, above 8 output slots When active, rings rotate around the carbon tank and a laser/ion beam below the tank zaps the output slot(s) as the resources are generated In the early game this will still allow the mineral extractor to provide vital compound/resin for base building, while making the large generator more viable as a night-power option and giving players more of a reason to explore or use the trade platform for specific resources. In the late game players will still be able to ultimately turn dirt into resources, but will no longer need to maintain the mineral sample palette and will need to perform another step in the process, making it feel a little less 'cheap' and more like the player is making something. It also provides a purpose for any coal/carbon found naturally during exploration. It also opens up a fun synergy for putting both the mineral extractor and this Reconstructor module on a single extra large platform (or a large rover), allowing the Reconstructor to directly claim carbon from the Mineral Extractor's output to fill its tank and then process further.
  4. Danielbetu

    Great discovery!

    I discovered how the drill works together with the mineral extractor, and it's fantastic! This will save me a lot of work, because it automatically gathers all the drilled ground! Obviously I had to secure my long Rover, while I was working with my drilling head, with a winch! Because otherwise, the Rover moves with the strong inclination of the terrain. I am very happy with this discovery!!
  5. I had a Mineral Extractor in front of and right up against a Large Storage D filled with various Research. When I placed a medium storage of filled canisters on the left platform of the mineral extractor, the medium storage unfolded and half of it was inside the large storage D. The mineral extractor automatically loaded the eight canister and returned them to the medium storage, but when I moved the medium storage, the canisters that were in the positions obscured by the large platform D had disappeared. Win7 PC with keyboard and mouse Steam
  6. Summary: 0.6.5 - XB1 - Constancy needed in platform utilization Description: The game is very non-uniform in the utilization of platform slots. Any production base module should be consistent as to where it deposits output materials. I don't care whether its the left side or the right side that is the primary output but pick one and make it the same on every base module. Platform: XBox One Version / Build Number: 0.6.5 SMELTER: Not positive when it started but it was in one of the more recent patches. The smelter has changed where it deposits output metals. It now outputs to the row of 4 smelting slots before choosing to output to either of the companion (when attached to a large platform) slots. It appears to favor outputting to the left companion slots when the 4 smelter slots are occupied. The smelter will take ore from either companion slots. MINERAL EXTRACTOR: This one outputs primarily to the right companion slot. HYDRAZINE CATALYZER: This one seems to output to the left companion slot. Will take Ammonium from either companion slots but won't take canisters. TRADE PLATFORM: This one does not deposit its return onto any storage. The request: What I am asking for is uniformity. Pick either left or right as primary output slot (I would like it to be left first, then right but I don't care deeply which is first). All output from all modules should go to the primary slot FIRST. And always the same slot (be it right or left) if it has free slots. Smelter should STOP outputting to the 4 input slots unless all companion slots are full. And please have the smelter eject the last piece of metal from its output. This would allow us to consistently predict where things are going to go in every platform with every module. The result (if uniformity were implemented): I could drop a medium storage with 8 malachite onto the left slot beside the smelter and when its complete, that same medium storage would be filled with 8 copper. Why does that not work now? Because the smelter won't deposit to that side and favors depositing them onto its 4 input slots. It also does not eject the last piece from the output. I still have to pick those up and put them on the storage. In addition, I could drop a medium storage with 8 malachite onto the left slots and a storage with 8 Laterite and walk away. When its done, I would come back to one storage full of copper and one full of aluminum. Why this doesn't work now? If you do that it seems to randomly pull from the storage intermixing copper and aluminum going to the storage tabs. And, obviously, leaving some on the input 4 slots and on the output slot. Its a mess. I can place a medium storage with 8 canisters on the left slot of the soil condenser. It will fill itself and return the canisters to the medium storage. Why does that not work now? Because the soil condenser wants to output to the RIGHT slot, not the left. I can put a medium storage with 4 empty canisters and 4 ammonium onto the left slot of the Hydrazine Catalyzer and it will suck up the empty canisters and the 4 ammonium and produce 4 canisters of hydrazine back on the medium storage. Why does this not work now? It won't take the canisters off a storage. And it doesn't deposit the hydrazine canisters back onto the storage. If this was fixed you could drop a medium storage with 8 ammonium and another with 8 empty canisters and walk away. Come back later to have the left storage full of 8 hydrazine and an empty storage on the right.
  7. Summary: Attached small generator to mineral extractor Description: I managed to attach a small generator to a mineral extractor right after building it, the generator didn't have Organic in it, the generator would turn on when attached but when I took it off I couldn't put it back on the extractor, it would just return to an open spot on the platform Platform: Steam/ XBox One / Windows 10 Store Version / Build Number: Specifications: OS: Windows 10 Pro x64 CPU: Intel I7 7700k 4.2GHz GPU: GTX 1080 Ti 11gb RAM: Corsair 2x16gb DDR4 Drive: Samsung 850 Evo 500GB
  8. I'm playing on Xbox One, & loving the Base Building Update. Absolutely glorious. Just one thing... The mineral extractor no longer auto grabs filled canisters, when I place a storage unit on it full of filled canisters. Well, it grabs the 1st one & puts it back on the storage unit, but then stops there. Any chance we can get a HOT FIX for this? Please?
  9. Adam Aether

    Content improvement.

    Drill Needs a mod slot opposite from the collection port, mainly for an attaching worklight. Mineral Extractor Needs to have a larger sediment capacity, denser elements should not take hours to coordinate raw material at the base. The production should still only be 8 at a time though. Base Building I feel that the new platform system is nice, but would benefit greatly if they only allowed for 45° angle adjustment instead of 1°. This would make bases much cleaner. If nothing else add it to the settings menu, as an option for snapping base platforms. Large Storage building. A Rectangular Prism that is 8 Ports high and 2 Ports wide on each of the 4 faces of the prism. Vehicle The vehicle tires should lock into place when there is no driver, or attached to another cart that also has no driver. Park Brake. Allow for rigid tethering between vehicle segments. Camera Settings Menu item that allows adjustment of camera sensitivity(Looking around), or when using the cursor function(LT[X!], Crane Arm, Aimed Hand Tool) User Interface When using hand tool and crane w/ drill a sphere of influence overlay would be helpful. A popup over power objects when they're not generating power and why. Especially when they are in a situation that should call for them to be active. (Turbine Gen.) Less loading screens, One Screen for title and One Screen for save. Allow for pack use in vehicle. A foggy map that is partially revealed by orbiting, and fully revealed by exploring. Opened in pack like the research terminal.