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Research is currently a pretty simple task: 1. collect "unknown" objects 2. plug into research station 3. hit the button and voila! stuff! The "unknown" objects themselves seem pretty cool at first but I quickly realized that there are just a few versions of them and despite being organic, mechanical or mineral-esque they all do the same thing. The repetition of the simple steps above becomes a little dry, especially after a few play-throughs when you know what's coming. To make the task of researching things a little more engaging and rewarding I had the ideaz of (1) randomizing separate parts of the "unknown's" geometry and of (2) having each unknown/research object unlock a slightly different puzzle or mini-game. A random stack or collection of a few different template geometries (or ideally a whole procedurally generated system for the geometry) could make sure that each unknown looks and feels unique. As for making it interactive: we've seen that finding a specific satellite unlocks a mini-game at your home base and I think it would be fun if each unknown/research object had it's own challenge to solve. This could make it feel like you were conducting the research yourself (could also potentially tie-in with what the result of the research will be, i.e. a spinning puzzle unlocks the drill). Thoughts?