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Found 43 results

  1. Okay, so with every update and new items added the UI is getting closer to its limits. my little backpack printer is getting totally overburdened with so many recipes but same applies to all other printers as well. to find the stuff i need i have to do a lot of clicking, and the more clicking i do, the faster i tend to do it thus possibly skipping the item i wanted... and i have to make another loop over the recipes... Now that we get regular monthly updates i start to dread on the thought of researching new stuff for that very reason (no way to unresearch stuff, is there?). okay time to talk solution but any ideas are welcome. so let's see what we can come up with: often enough i know what i need for the stuff i want to build, so it would be cool to be able to filter recipes by a selected ingredient. This filtering could be specified by dragging the resource into the printer slot (at least for the backpack printer). we only use left and right key to browse through blueprints. time to get two dimensional and use the up/down key to browse categories (with one being all blueprints?). that would be along the UI of the research menu. favorites? could be implemented as a special category mentioned in 2. special hotkey would toggle blueprints as favorites.
  2. Hello guys, So I got bored and I decided to mess around with something that was bugging me about Astroneer since launch, that being the main menu and subjacent menus. I always felt that around all of the interfaces and aesthetics within the game, the main menu was one that felt a little bit off... So I create something that I could visualize as an approach to what I think it could be a more cohesive version on this interface and perhaps give some ideas of improvement (or not xd)... Mostly it was just for fun, it's nice to mess with this kind of stuff in a game that a like so much... Cheers to you all!!!
  3. After the last update I cannot load my world. Every timeI try to click on the save the game freeze or I click on load but it goes back. I don't know how to resolve this problem. I also tried to remove the game or verify game files but nothing to do. Someone has the same issue?
  4. Frostbyteee

    Menu Bug

    So when I try to open a menu (ex research chamber), my backpack with rapidly open and close instead of the menu opening. This bug renders the game literally unplayable. Same thing happens when trying to interact, except the mining tool with rapidly be pulled out then put back instead of using the object (ex. turning on a furnace). Bug began randomly occuring and didn't stop with a restart or the game or my pc.
  5. This has been happening since before the last patch. After loading save file or exiting a new world, the screen turns black. Everything works because i can still hear everything. Please help...
  6. RarePlutonian

    Multiplayer and Menu Ideas

    Right, I looked at other posts to see if they mentioned it briefly, and none did, so I'll mention it here: 1. If the hosts wifi gets disconnected(While they're playing single player) and later someone tries to join you can't 2. If you lose connection to the host, a pop up should, well, pop up saying you have lost connection with a timer counting down from like 30 seconds, and you can't do anything, because I can't really tell if I'm disconnected sometimes, and I fell like I get kicked out of the server too easily 3. Also you should be able to input numbers into things like audio(And/Or have a slider) because it takes ages to change them
  7. krabbbbe

    Menu | Settings

    Hey deer Systemera Team, I've got an idea for the menu. I wanted to turn the volume down... but It took ages untill I've got it to 50%. So my idea is adding a slider or the possibility to keep the mouse pressed and don't have to click each volume sound fpr it's own. I hope you know what I mean!
  8. Nonauh [FR] Battle Deus

    Empty screen after acess setting menu

    Posted November the 1st Summary: Steam - Empty screen after acess setting's menu Description: After I was change some parameters like commands and graphical settings, I have a screen with only the name of the game on top right, and no picture and selection available. Platform: Steam / Windows 7 Version / Build Number: 119 Specifications: OS: Windows 7 Édition Intégrale 64-bit SP1 CPU: Intel Core 2 Duo E8500 @ 3.16GHz GPU: GeForce GTX 760 2Go RAM: 4x2Go DDR2 Drive: Hitachi 250Go (Only write down the drive where Astroneer is located)
  9. If the planets that revolve around the sun moved slowly until they were aligned to the right, and when their aligned, it means it's done loading.
  10. I was out on a long excursion and mistakenly quit the game while navigating the in-game options menu. I panicked but I was but was relieved to find my progress had been saved. Thanks, good job! – Nonetheless, I think a simple "Are you sure you want to exit?" confirmation modal should appear upon selecting that option. Please and thank you.
  11. As provided in the screenshot, there are some problems on rendering the menu. I guess its kind of static, or not optimized for all resolutions. Or maybe there is a breakpoint on a given resolution. (NVIDEA GTX 1070; Driver 385.31) (Two monitors plugged in. Gamescreen: 1920x1080, second Screen: 1600x1200) (Windows 10 Build: 15063.540)
  12. Soma - The Gaming Wolf

    FPS Crush when opening options menu

    I was gonna go into options and check the graphics options as I hadn't played for a while. As soon as I press options (in a save or in the menu) my FPS goes from its usual smooth 60FPS (good job on that front guys, like smooth FPS) to about 2 FPS. In the menu I go down to 20 or less FPS. Tested several times, it's 10/10 times it does this. Closing the options menu doesn't help, it gets stuck on bad FPS.
  13. Summary: 197 - Steam - Options menu memory leak Description: Options menu consumes all available memory locking up PC Platform: Steam Version / Build Number: 197 Specifications: OS: Windows 7 | Build 0.3.10197.0 CPU: AMD FX-8350 8-Core 4.0ghz GPU: ASUS Geforce GTX660ti RAM: Mushkin Enhanced Blackline 16GB (4 x 4GB) DDR3 1600 Drive: SanDisk Extreme 2.5" 240GB SATA III(SSD) SDSSDX-240G-G25 *reposting in requested bug report format*
  14. Summary: 158 - Steam - Pressing menu key after loading screens opens invisible menu Description: When the screen with the pre-alpha notification is shown after the loading screen (with the orbiting planets animation), after pressing a menu key (i.e. ESC or F6), the game menu is opened invisibly. It is possible to select menu entries with the mouse when you know where to click on the screen (including the return to desktop option). You are unable to proceed to the game's load/start screen (main menu) with a mouse click, but it is possible to proceed with the return key. (If you are able to click on the invisible "return to main menu" option, then you will also proceed.) This issue has already been reported in various forms for earlier versions of the game. It used to be impossible to proceed even by pressing the return key or any other key. See the referenced posts below. Platform: Steam Version / Build Number: 158 Specifications: OS: Windows 7 Pro 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.161011-0600) CPU: Intel Core2 Duo E8400 3GHz (2 CPUs) GPU: AMD Radeon HD7750 1GB RAM: 8GB Drive: ST1000DM003-1CH162 ATA Device 850GB (NTFS) DxDiag.txt
  15. In the loading sequence, there are three planets orbiting -- presumably -- some star. Objects orbiting a large central mass like this should follow Kepler's 3rd Law: P^2 / a^3 = constant The period, P, squared, divided by the semi-major axis, a, cubed, should be constant. Since the semi-major axis of a circular orbit is the radius, and the radii of the three planets in the load sequence seem to be multiples of the smallest orbit radius, we can say the orbit radii are 1, 2, and 3 units in size. The planets appear to orbit in a 5-2-1 resonance, with the planet nearest the star orbiting 5 times for each orbit of the furthest planet. These radii and periods: a1 = 1, a2 = 2, a3 = 3; P1 = 1/5, P2 = 1/2, P3 = 1 do appear to obey Kepler's 3rd Law: (1/5)^2 / (1)^3 = 1/25; (1/2)^2 / (2)^3 = 1/32; (1)^2 / (3)^3 = 1/27 Please fix to make Kepler's ghost happy!
  16. catastrophe in game

    a little bug, and a missed detail

    so i have very recently gotten the game, as in i got it today, but i have noticed two things as of now, when nearing the end of my link to a tether, the "gathering oxygen" (can't think of a better way to phrase that) sound starts to replay over and over, increasing in volume every time, it gets quite unnerving, unsure if its a bug or on purpose, but either way, letting you all know. the other thing i found, while in the main menu i noticed if you press the E key, it still plays the sound of equipping the terraformer, its not a big deal, just what i believe is a missed detail. i remembered something edit: during play with a dual monitor setup, the mouse does not lock into the the screen, and with the looking system, that gives me some trouble, having to unplug the monitor to play.
  17. Summary: 119 - Steam - Pressing menu key after loading screens stops you from doing anything in the application. Description: When the screen with the pre-alpha notification is shown after the loading screen (see screenshot below), after pressing a menu key (i.e. ESC or F6), the application does not react to any input any longer. That is, there is no reaction to any key pressing or any mouse actions. The only option is to terminate the game with external means, like Windows task manager. The Steam overlay still works and is accessible in this situation. Platform: Steam Version / Build Number: 119 Specifications: OS: Windows 7 Pro 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.161011-0600) CPU: Intel Core2 Duo E8400 3GHz (2 CPUs) GPU: AMD Radeon HD7750 1GB RAM: 8GB Drive: ST1000DM003-1CH162 ATA Device 850GB (NTFS) DxDiag.txt See also:
  18. Backpack 2.0 My idea for a better Backpack. (On Xbox, I haven't played PC so I'm only speaking for console) Currently the backpack system is okay at best. Upon opening it you're greeted by a moving menu, Power cells and an oxygen tank at the top. I love the design, that's not why I'm making this post. I'm here because I hate the interface, the way you interact with the pack is atrocious, (no offence) there is no snapping into position, at any degree that helps. The bag will move around if your character, let's call him Marv, starts to move and there is nothing telling you how much of a resource is left. Lastly there is nothing telling you what an item is without hovering over it. Points to improve (Suggestions provided below) - Interaction - Indicator Bars/Numbers - Movement - Pack staying on screen Points to sustain (Suggestions Below) - Design - Size - Mini printer Points to improve suggestions Interaction So far the interaction with the backpack is slow, unreliable and hard to use. One way to improve this is to make interaction with it more like a menu. A menu that you would open and have the option to cursor over something but also have the ability to use the D-pad/arrow keys to navigate around. Using RT/Enter to select an item while using digital inputs (D-Pad/Arrow Keys) and RT/Left click while using Analog controls (Mouse/Right stick). Another note would be to add harsher snapping to items/buttons while on console, selecting an item on anything using a controller is difficult if you're only using analog inputs. On the subject of selecting items a text bar of what the item is would be a great addition. Nothing bright or fancy, just a small slightly transparent label of what the item is. This option could be turned on or off in the menus. Indicators Indicator bars on items would go a long way, it would give the player a more detailed representation of an items durability. This would be used on Oxygen and Power stored in one of the 8 compartments. Indicator Numbers could be added to the Oxygen tank and Power cell bar. Movement The backpack moves around when Marv moves around and to me this is a horrible thing, it kills the mood of the game when you just want to get an item but the pack continually moves around. The movement can also travel far enough that the words for the printer go off the screen or even the pack itself. Two suggestions here. 1) Restrict movement of the pack to the inner 25% of the display. 2) Make the pack stationary and moveable by the user. (Think your webpage window) Points to sustain Design The design of the 8 slot + 2 utility and printer pack is great, I love the way you guys made it. Size The size of the pack is great, I would not change it at all. Mini printer The printer makes traveling and exploring much easier and the game would almost be unplayable without it. I Tried uploading an example of indicators but it failed so i used dropbox instead What would a post be without a post script (PS) PS, On the main menu with the pods and the logo. The station has a VERY slow descent on it, I have had it open the whole time whole time I was typing this up and just looked back now to realize that my pods are way eaten by the bottom on my monitor. The buttons are completely gone.
  19. I've been experiencing a lot of slowdown in the game. I went to turn down the graphic options, but in the resolution option, only 1920 by 1080 was there. I tried on a different computer and It all showed up. Intel Core 15 Windows 10 HP Laptop
  20. XZeffer

    Menu bug

    I play on the Stream Experimental version. When you load a character, hitting escape before the left click prompt will leave you stuck on the left click prompt and you will need to restart the application.
  21. Sir Tubs

    Xbox Menu D-Pad Only

    I dont know if it just my game or everyone elses but for some reason you can only use the d pad to go left to right in the menu but it really should just be the usual left analog stick
  22. Hello everybody! First of all, thanks for creating this game. This is an extremely good concept, and for what I've been reading on this forum, there are excellent ideas to improve the game and to make it a really interesting game. I'd just like to suggest a couple of things that could improve the Terrain Modulator Tool (the E gadjet) in order to let its usage more fluid. 1. Ctrl+L-click (from now on referred to as CL): This is the PC command to shape the terrain. During my gameplay I've enjoyed spending some time building structures: tunnels, caves, buildings, giant greek-like column monuments, and a lot of other stuff as my creativity challenges me to. Other really common usage of this tool is when I go into a cave and then there is like a huge gap between the entrance tunnel and the actual cave, I need to create a ramp (Alt+L-click). After the ramp is created, I usually tend to flatten it, and this is a really complicated task to do with the CL command due to the complexity of the terrain shape. Regarding this, my suggestion is to create, at first, some type of menu to allow the player to choose wether he wants to flatten the terrain, make round shapes and the current method can still be included as a free-form since it's very effective when you are correcting land-flaws due to mining resources. A possible approach would be to when the player presses E, there would appear a small menu on the screen where one could pick the pretended type of shaping to use. My idea is use this feature when shaping only, but of course if you feel that it could be a good improvement to the other terrain modulation commands than that would be great too! I feel like this is a simple idea that could improve A LOT your gameplay. Shape Selection Menu could also allow you to customize your cursor (I don't know the technical name, sorry! But I am referring to the ''target pointer'', i.e. the circle with tiny points inside). The pre-determined shapes would have their specific cursor. What's the community opinion on this? Cheers for Astroneer, the Yes man sky!
  23. You-Go

    Saved games

    Naming saved games, deleting saved games and overall management with cool animations. Having player for 20+ hours Om stating to have trouble with figuring out which save is which. The only identifier is the last played date, and sometime the newest save is not the one im looking for. I am sure this is om tour list, and meny of my posts propobly are. However, mentioning them and putting the ideas in the spotlight also gives you perspective that you are right about your ideas ^.^ Best regards
  24. There is a glitch of some sort when I start up the game on Xbox One that has the pause menu frozen on the screen and doesn't allow me to do anything. I found out that if I don't press start before I load up a game, it will go away, but for people who don't know, it's probably frustrating. I gotta actually shut the game down and restart it in order to get rid of the menu.
  25. MakiiDRuben

    Coop bug

    When you enter a coop game, you get started again at the menu and you choose your astroneer, but if you force the close or the conection shutdown, your last astroneer becomes bugged and you see the bag items floating in the air. And the distance that the host of the games see and yours is different ( that could be maybe because of the hosting, I really don't know, but sometimes it's annoying... ).