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About Me

Found 9 results

  1. The main idea is to add an advanced version of the medium storage. Effects: - the storage has a panel that allows to set an item filter to limit the resources it accepts (e.g. "resin", "soil canisters", "smeltable resources") - if an item is pushed into storage (e.g. soil centrifuge finished producing) the corresponding filter storage has a higher priority of getting the item (but still lower than a printer) - add the icon logo of the filtered resource to the storage ? I don't know if the player should be able to manually add other resources... Cost: - some "advanced" resources instead of resin (e.g. plastic) - or a global upgrade (see my research idea topic) Uses: - force production facilities to store things in a sorted way - more possible additional functions... Additional function ideas: - add a button to pull the filtered resources from local storage (like a printer) -> get all resin from mining trailer into sorted storage - add a button to pull the filteres resources from player backpack -> put all manually harvested resin into sorted storage - add a button to push all stored resources into local storage -> pull from one place, store at another place - allow the filter to be set to production recipes (e.g. all resources to craft a research chamber) -> get all the resources needed for the new base one building after another (pull from large storage, push into shuttle) - allow the "pull resource from storage"-button to make the chemical lab/soil centrifuge craft the missing requested resources -> more automation
  2. The ability to choose when and where a Medium Storage unit unfolds to the flat position. If it’s on the Ground, if it’s in the middle of a Platform, or if it’s on a Vehicle. Not just when it is on the side of a Large Platform B. However, I feel if there was a button hovering over the Medium Storage unit, it would cause clutter, so I recommend achieving this a different way. Perhaps a button press while holding the item, I’m not sure.
  3. I've posted about this on the Steam forums, but under the assumption you don't really read thos eanymore, or they're subject to gatekeeping by moderators who may or may not decide to pass on any given posting to you, I'd like to write about it here as well, with considerably better formatting and less snark. So I'm not a huge fan of the remodel to the medium storage. I've felt that, like the wind turbine and solar generator and many of, I assume, Paul's works from the game's earlier days, it's stood the test of time and shift in equipment aesthetic very well, and fit right in with what I assume are Spencer's new platforms and vehicles. Imagine my surprise when I discovered it had been replaced by something, I feel, much uglier and crude looking, the new 1.0 medium storage. Objection 1 - Too Many Colours The old medium storage had a very tight colour palette of matte white, red/orange, and a splash of black for the ubiquitous sockets. Very subtly tasteful, very unobtrusive, it did not draw the eye too much. The new one, however, can't claim the same distinction. It has, let's count em, blue, white, yellow, red, black, dark grey on it. There are simply too many colours, Herr Mozart, for a piece of equipment that is essentially a background prop or, if you like, a supporting character. It makes sense for platforms and vehicles to be so busy - they're centrepieces and it's natural for them to be intended to draw the eye. But what the same broader colour palette on medium storage does is dilute that visual draw on the platforms and vehicles while simultaneously making the storage itself tiring to look at, and muddies the overall effect of a larger piece fitted with all of these things at once. Objection 2 - Uncanny Proportions Even though it might be the same size, though I wonder about that, the spacings between the sockets are such that it feels like it's way too big for carrying nuggets. There is so much dead space between the socketed nuggets that it feels larger - too large. Another aspect of this is that when folded out flat, it disrupts the even spacings between the nuggets on the two panels. You can clearly notice a compaction of the distance between them in the joint between the panels in the middle, whereas the old storage had them all evenly spaced out both when folded up or folded flat. vs. Just look at that beautiful even spacing. The Request If you could please make the old medium storage available in-game, that'd be wonderful. I'm not necessarily asking you to replace the new asset, but to either provide it as an alternative craftable, perhaps Medium Storage A and Medium Storage B, for those like myself who'd like to keep it around, or as a non-default option somewhere to toggle between the new and old assets.
  4. Bugs: Mouse/keyboard? Controller? Keyboard Steam? Xbox? Steam Bug 1: Large Platform B/Smelter Sinks What were you doing leading up to this bug? Setting up home base, smoothing out terrain with Ctl + Digging Tool (no mod) Any steps that we can take to reproduce the bug on our end is appreciated. Smooth/flatten out the terrain. Place Large Platform B, with Smelter & two med storages on top. One storage was full of ceramic, the other was empty. Come back to it in about 30 mins to an hour (not sure if it's a timing thing) Use tool and "accidentally" carve a tiny bit under one foot of the large smelter. Re-smooth under the Large Platform B/Smelter (no mod, just with ctrl) Results: Everything sunk- cable came unplugged - All was lost to the 'Astro-Underworld' Bug 2: Full Med Storage Sinking What were you doing leading up to this bug? Setting up home base, bringing items back to the base, making med storages for resources. Any steps that we can take to reproduce the bug on our end is appreciated. Had at least 1 full med storage with Zinc, 1 full med storage with Aluminum, 1 full med storage with Charcoal + some other stuff on med storages in an area together. Med storages were just on the ground (flat surface), they were not attached to a platform When the Smelter in bug 1 above sunk, it apparently decided to take some other unattached things along with it (they were close but at some distance from each other) Bug 3: New Tractor Sinking on a small mountain top What were you doing leading up to this bug? Drove the tractor up a small mountain trying out the new vehicle's handling of the terrain. Any steps that we can take to reproduce the bug on our end is appreciated. Drive the tractor up a mountain Exit the vehicle on a mostly flat surface Gather resources near by and above the tractor Tractor either disappeared or sank (Character's back was facing the tractor at the time - the tractor was gone within a few mins.)
  5. Summary: Unpacking a medium storage shifts if space becomes occupied during unpacking animation Description: I wanted to test the unpacking of the small objects... So printed a medium storage, put it on a platform. If you occupy the slot the one-slot-packed medium storage wants to expand, it will not allow you to unpack it. But, if you start the unpacking animation with "E" and quickly move an obstacle to the second slot, it will shift one away and merge half way with whatever is next to it Fortunately you can remove the obstacle and move the medium storage back to it's intended place and it remains usable. Suggestion: As soon the unpacking animation starts, do not allow the other slot it will expand to to be used until it's unpacked. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro, 64bit, Version 1803, OS Build 17134.191 CPU: Intel Core i5-7500, 3.4 Ghz in Asrock Fatal1ty H270M GPU: ZOTAC GeForce GTX 1080 8GB RAM: Crucial 16GB Kit (8GBx2) DDR4 2400 MT/s (PC4-19200) Drive: Crucial MX300 525GB M.2 (2280) Solid State Drive
  6. Hi. Since there is no action with SHIFT + clicking on MEDIUM STORAGE then I suggest emptying all 8 items (slots facing towards) from backpack to medium storage.
  7. I think it would be neat, if your backpack was comepetly empty, to be able to attach a medium storage to fill your backpack and it would fill/replace every slot. This way when mining or picking up items they are stored directly to the medium storage slots. When you are full you can pop off the entire module and it folds back up to medium storage with everything still attached. This could speed up moving around items and managing item organization especially on a controller.
  8. I've made 2 other posts related to this topic, but after playing around with the latest updates enough, I realized that the issue is probably not with the modules themselves, but the medium storage unit. The mineral extractor & the hydrazine catalyzer do not auto-pull canisters &/or materials (ammonium), aside from the 1st one on the medium storage unit. And the hydrazine catalyzer does not replace filled canisters with empty ones, when there are some available on a medium storage unit. Also, the smelter doesn't fill the medium storage unit, until all the slots where you load ores are full. However, if materials are placed on the open side slots on either side of the large platforms that modules are on, they will auto-pull & auto-fill properly. So, all modules actually work properly without medium storage on them. Thus, I have deducted, that the issue lies with the medium storage unit itself.
  9. Spent the last 3 hours on a new save trying to figure out how to build the medium storage and the medium solar panels. I’ve tried the small and medium printers mounted on the ground and on all platform sizes. I’ve moved them to all the platform positions. I’ve researched both components as well. I tried building the vehicle bay but that didn’t do it. I tried my back back and no luck there. I am at a complete loss as to how to build these pieces. Before the update the medium storage was built at the printer. Anyone else having this issue?