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Found 17 results

  1. I would like to see in the game not just costumes that change the appearance, but costumes that change the characteristics of the character. For example, higher jumps, an increase in the supply of oxygen, a more powerful beacon, accelerated assembly of resources, here you can come up with many ideas. Next, I would like to see enemies in the game - various life forms, both neutral and aggressive, from which you can collect resources for some new technologies, for the costumes that I mentioned above. If you add opponents, you can create costumes that will carry the characteristics for a more eff
  2. I played this game for long time ago and my only real complaint is the beacons cant be see very far away. I think home beacon at least should be seen no matter where your at on the planet. Regardless how many you have. Because its extremely frustrating when you get lost on a planet and circle around the planet a few times before you can find your base if you can. I play multiplayer with two other people and all three of has gotten lost. Be able to see beacons no matter where was apart of the game once upon a time why was it removed?
  3. The vehicle doesnt accelerate when I use the drill and I just want that fixed because it hurts my right hand when I have to spam rb for 3 minutes straight
  4. For gas storage you'd have a "pump" or "pipe" construction that you'd place like an extender with two ends and you'd bury it by building a wall on it with the ends sticking out both sides, one you'd connect to a machine or something and the other would check if it's side was a sealed volume whenever you try to turn it on and if so it'd act as gas storage equal to the area's volume, naturally if by digging it's ever connected to a volume that's too large or not sealed it would all be lost, if it's connected to a volume filled with some other gas(like air) it would instantly mix and be unusable
  5. Hi, I'm new! I've played for a while past days, and I would try to inspire you. Have you ever played Spore? I loved that game, and I think the "terraforming" feature of planets could be intresting. I mean the "import fauna and flora to stabilize the planet's ecosystem" thingie. You've set the game like a gold rush, and that's fine. But what if we have concequences on the ecosystem? What if we have tools that allow us to directly affect the ecosystem? What if certain equipment generate pollution or waste? Pretty much actual topic, I would say ;). That's just a thought.
  6. i like astroneer .. i thought it nedded a research update also .. but until the idea behind the update is good, the implementation is catastrophic research station is an energy hog, and the technologies are way too expensive, the research has the top energy priority to "buy" a good technology you have to be all day just loading items in station because the are so expensive that you need to research many items ... in addition the research station drains the energy of all my base turning it off and useless ... so i cant do anything else while collecting bytes, it is really boring and
  7. hi ... i like astroneer but storms are dull, only wind, could be more interesting with lightnings storms are the only weather event in astroneer... i played planetbase time ago and i liked weather system, they have no flora or fauna but had 3 risky weather events that can also be turned into advantages... storms (hurricanes), lightnings and solar storms hurricanes = slows down colonysts walk speed, however eolic generators run at max capacity ... astroneer ones additionally disturbs visibility lightnings (+ rain?) = colonysts hitten lightning while outdoor can be se
  8. Hello All, I've been working on a bunch of different things for Astroneer, so I thought I'd collect them here. I've been writing out suggestions, mechanics ideas, UI improvements, and other things as I go. Here's the link to my doc: https://docs.google.com/document/d/1yJF_Uhm2xAy7RIrzj0wCgvwYQKkfdPbdeCnI-mYOTcE/edit?usp=sharing I keep adding to it every time I play. I will post something different with my explanation of Progression, and how I've been playing (I've been calling it Hard Mode).
  9. I've been putting together a document detailing some of the features I'd like to see implemented/fleshed out for both near and far-future updates. https://docs.google.com/document/d/10H0Ugr6eBaprVS47GXBRecQgcad4lMLupQjOPaJLvE8/edit?usp=sharing I turned commenting off in the document so that any discussion happens here. Let me know your thoughts! Cheers!
  10. Hello guys , I just wanted to know if it's normal that at some point in the game the research objects don't give me any new blueprints. Sometimes they give resources but there are other times where they crack open and the project the hologram like they are going to give me a new blueprint but they just disappear , without giving me anything at all , no blueprints or resources , and this happens with all kinds of research objects just randomly , Is that normal or is it glitched?
  11. What better way to invest in your own settlement then to network with other NPCs from the same or other planets. Plus expanding your own settlement to house traveling merchants or companions would be a nice way to encourage people to actually want to go back home. These implementations would also make room for more achievements such as making a city for 10 or more NPCs or establishing 3 or more trade routes with other settlements. I guess the best way to start towards this path would be to add some interesting NPCs with programmable AI such as telling them to look for resources, make thi
  12. Hello There Reader, I, Sidegamer, Have an idea for improving base physics transport. While The "Base" on a planet CAN already transport energy, I think that the base should be able to transport fuel, needed materials, and Minerals (To the smelter). Also, the tethers should give energy to vehicles that are attached to said tether. As a footnote, I believe that players should be able to "unextend" built base areas, to a half refund of the materials used. Thank You for your time, Sidegamer PS: I have included a sketch for the different animations of the material
  13. When walking around a node, it'd be really nice if the little extension nodule (is there a name for it?) that follows your camera would "snap" to north, south, east, or west when getting close to being aligned to those directions. In addition, it'd be awesome to have 30° angle snaps between each cardinal direction: Here's a screenshot of the "nodule" I'm talking about:
  14. I am a big proponent of simplicity in design and aesthetic. I would love to see the Save Games just be each of the 4 astronauts in the space station. Instead of the "left-right" arrows, and ghost pods for you save games, I think it would be great to just have each pod with the different astronauts be the save. Select one, and click to launch. The save time being under the pod. Also, the "A to continue" button on loading screens doesn't seem to need to be there. Though, this might be so the devs can test certain things loading and see the output before loading into the space station or gam
  15. Hello System Era! I've had a really fun week playing Astroneer, and I have a list of bugs and suggestions I'm writing down. I haven't gone through everything on the forums, so I won't post those yet. But I do have one suggestion I thought I would throw in right away. I think you need to gate some research discoveries and items so they are only available on certain planets. In 3 different games, I'be been able to discover everything on Terra twice, and the third time was able to finish up the last two on the Moon (Barren?). In all cases, flying to all the other planets was
  16. My suggestion is for Systemera to start a work group to enrich the game's graphical details. More than cubes representing rocks. Textures. This group could diversify the amount of plant species and think of animals. Another suggestion, include climatic effects. Rain and snow. Including water in the dynamics of the game would be very interesting. All this work would be interesting to increase the diversity of the planets. I know the game is an Alpha, but it was a bit frustrating to land on another planet and find some plants and beings identical to the first planet.
  17. SireDolph

    Batteries

    So how do batteries and generators work? Like I've played since release but did it change? My batteries dont charge anymore when inside my backpack I need an outside source..