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Found 4 results

  1. I must say it frankly. This game as an enormous potential. I say that because I think it's missing ONE thing that would make this game truly amazing. It's missing the one thing that make me not want to come back and enjoy it fully... wiring @astroneergame. The foundation for wiring is there, @astroneergame , it's there. So much potential is wasted because no form of wiring is there. The ring platform where you go in it and it activate ? Cool, but useless because it's only there. If only there was wiring so I can connect it to other. See this firework field (WIP) ? If only there was some wiring
  2. Engineers in real life love dealing with the various thermal complications that come with being on different planets and in space. Why not Astroneers? Ya know the moon varies from 100° C during the day to -173°C at night. Why don't Astroneerian moons do this? The devs for real life seem to be at the top of their game on this respect. But seriously I think it would add an extra layer of challenge in navigating new planets if players are forced to deal with atmospheric conditions like this through building shelters, making space heaters (ha get it), and creating augments. ok that
  3. Ok, here's the issue: After the excavation update, the game is nice and all, but the driving, OMG, it's bad, it changes direction based on camera, and sometimes this leads to annoying driving issues, like the rover going to the oposite direciton I want, or trying to go to a hole or simply spinning out of control. Not only this, but the rover, even the larger one feels like driving a balloon, imprecise and very floaty(ish), even more when you attach another one on the back, it's very annoying, the game is very fun, until you have to deal with driving... what is a shame, because befo
  4. First we must define Dirt as a resource in the game. Dirt is accumulated by the player when they use the terrain tool to dig. At the moment nothing happens to this Dirt, the tool seems to remove it from existence. I believe it's good that Dirt goes away when it's dug out and isn't a manageable resource.. however there may be a way to keep this Dirt resource meaningful and keep players aware of it that doesn't hinder them. My Idea for the handling of Dirt is for it to have a quantity that builds up and fills "charges" within the terraform tool. This quantity could be based on the amount o