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  1. I must say it frankly. This game as an enormous potential. I say that because I think it's missing ONE thing that would make this game truly amazing. It's missing the one thing that make me not want to come back and enjoy it fully... wiring @astroneergame. The foundation for wiring is there, @astroneergame , it's there. So much potential is wasted because no form of wiring is there. The ring platform where you go in it and it activate ? Cool, but useless because it's only there. If only there was wiring so I can connect it to other. See this firework field (WIP) ? If only there was some wiring so I can connect all of them together which would allow me, with the press of a SINGLE button, launch them all and enjoy it. Without it, I need to walk up to them, press a button, have time to distance myself and not enjoy it, because I can't be fast enough to activate them all and enjoy it from far away. If only there was wiring, so I could do some cool lighting setup which, on the press of a button, could light up in some way. Combined with logic gate, I could make a calculator, a computer, all of that in Astroneer. ONLY if there was WIRING. Please @astroneergame , add wiring. This was copy-pasted from my Twitter. So sorry for all the mentions. Wiring is the main suggestion here, but of course, this means that more things need to come with it to make wiring truly good. Here are the suggestions I can think off the top of my head. Not as detailed & explained as my take on wiring above, but enough to get the idea: • Logic gates: Logic gates would allow people to make some really neat circuit which could be combined with a lot of stuff. These mostly goes along with the other suggestion below • Colored lighting (At this point, colored tether too): It's christmas all over again ! Except this time, you can choose the color and activate it with wiring ! Along with logic gates, do all sort of crazy stuff. But what if ? • Sensor: Sensor for night/day, sensor for "is machine activated/working?", sensor for player, sensor for vehicle, sensor for "item in storage", sensor for everything ! Now, you can make your colored halloween light go on only at night ! Hmmm, this make me think. • Vehicle de-loader !: Now, me and my friend sometime (A lot of time actually) goes on "planetary expedition" with a rover setup that allow us to store A LOT of stuff. So much so that when full, it can take us from 30m to 1h to unload it and store it correctly. Imagine this. You come back to your base with the vehicle and you just position it at the side or under or whatever systemera give us and it unload automatically ! Now, if we can only get... • Conveyor ! Or something that can organize item on storage (I'm thinking Buildcraft mod in Minecraft): Now this. Combined with the vehicle de-loader, would allow us to just have your vehicle deload and the conveyor will organize it between the setting you put on the storage or the machine you decide ! No more time lost because you need to make your storage all organized ! Gosh, so much time saved. • Piston ! Or some forms of it: Now I'm daydreaming, but if SystemEra can pull this off, maybe I'll not be daydreaming afterall. Some forms of machinery that allow us to move stuff. Or to make stuff disapear. So you can combine the previously mentionned player sensor to do something like a door to your base... or some kind of trap, if you are that type of player. Just make sure if you do a trap that you collect the stuff dropped by the victim with the conveyor Do you have any other idea to add ? Don't hesitate ! I'm sure if we say the immense potential this have for Astroneer, SystemEra will give it to us ! So continue to give idea to show them how good it's gonna be if they implement this ! Also, don't forget. Stay safe Astroneer ! Firework field is there if you want to see it: Sorry for the double post. But apparently, we can't edit post after we posted it. So I need to re-create it again. Hope you understand, mods. Thanks !
  2. Engineers in real life love dealing with the various thermal complications that come with being on different planets and in space. Why not Astroneers? Ya know the moon varies from 100° C during the day to -173°C at night. Why don't Astroneerian moons do this? The devs for real life seem to be at the top of their game on this respect. But seriously I think it would add an extra layer of challenge in navigating new planets if players are forced to deal with atmospheric conditions like this through building shelters, making space heaters (ha get it), and creating augments. ok that's all i have to say bye
  3. Ok, here's the issue: After the excavation update, the game is nice and all, but the driving, OMG, it's bad, it changes direction based on camera, and sometimes this leads to annoying driving issues, like the rover going to the oposite direciton I want, or trying to go to a hole or simply spinning out of control. Not only this, but the rover, even the larger one feels like driving a balloon, imprecise and very floaty(ish), even more when you attach another one on the back, it's very annoying, the game is very fun, until you have to deal with driving... what is a shame, because before this (let's call) tier, it's very fun, but using ANY rover is annoying. I think by using normal fixed direction on control, W= forward, S= Backwards, and so on should fix one of the issues, the other should be a little more wheigth and stability. (I'm sorry for the typing mistakes -.-')
  4. First we must define Dirt as a resource in the game. Dirt is accumulated by the player when they use the terrain tool to dig. At the moment nothing happens to this Dirt, the tool seems to remove it from existence. I believe it's good that Dirt goes away when it's dug out and isn't a manageable resource.. however there may be a way to keep this Dirt resource meaningful and keep players aware of it that doesn't hinder them. My Idea for the handling of Dirt is for it to have a quantity that builds up and fills "charges" within the terraform tool. This quantity could be based on the amount of time a player digs for or the amount of ground displaced or whatever works. Now, while there is an 'add' function already for the terrain tool, the idea of using your Dirt resource to build up the terrain to benefit you has not at all been emphasized. I suggest the addition of new buildables called Frames, that can be researched and built in a Printer. Frames are simple structures that have a set shape and size and visually are like a wireframe. They are made of a mixture of Compound and Resin can be grabbed and placed down by the player and attached to each other by snap points. Now we have a way for the player to use the Dirt they gather by depositing it into these Frames. Since the Frames connect with each other they are easy to use and it will make building shelter from storms very straightforward. The idea I have for the size and shape of the frames is something like this picture: In your own art style and themed direction.