Search the Community

Showing results for tags 'mech'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 3 results

  1. Llamatamer

    6 Build Ideas

    Just thought I would contribute a few ideas I had for the game. Will add more as they come to me and edit this post accordingly~
  2. Anomalux

    Exo suits/Mechs

    Mechs and walker brainstorms.
  3. I think this could be a fun solution for mining cave networks and could provide a new game mechanic for future content. If there were a small mech vehicle/power armor suit in the game with storage slots on the back and open utility slots at the ends of the arms, like the slot on the crane, it could easily get into cave networks and smoothen the process of mining. The truck and crane would still have functionality as surface mining tools while the mech could easily traverse the underground obstacles. Hand utilities would obviously include the drill head/ some type of crafted mech terrain tool but this could open a door to lots of content. For instance the utility/storage slot on the back could have a jet pack that could also be used on the truck and car as a temporary speed boost. The wench could serve as a repelling tool for the mech. If enemy NPC's were introduced, a weapon could be crafted and affixed to the mech arm. I'd love to see what other people think of this idea.