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  1. This is a pretty big set of ideas and would not require much new engine mechanics, it's mostly just addition of new models and items, but if some items can be changed it would expand on so much more.This is a pretty long and detailed post so read and there will be no potato at the end. I am having a lot of ideas about automating the crafting processes and general QOL improvements. A lot of these are inspired by games such as Factorio. All of these would enable players to focus on building and exploring instead of pushing buttons. Final goal is to ease the process of base building and make this game more fun. So here's a list of items that could be added to existing engine: Fine electronics printer: 3 resources for crafting (e.g. 1 resin, 1 compound, 1 copper), ~5k bytes. Used for making crafting components and mods revolving around printed circuits. Uses 3 items for each component, always silicon and aluminium alloy and something else. These would be required to craft automation items or add mod features to existing items (requires update of existing items). i will refer to these as circuits. Conveyor belts: Produced with 1 compound and 1 resin, a narrow conveyor belt that can hold single-slot items and can be extended up to a point and with directions. they can be extended on one another with extender-like mechanics. Mechanics might be a bit wonky but it might be easy if you make it as start/end notes that you connect unidirectionally. They should have max load (say 4 items between 2 nodes max) and they stop moving if they reach the max load. Robotic arm (un)loaders: Produced with a circuit, iron and aluminium alloy. It can be installed on a 2-slot position and put/take item into/from producing station on the same platform and put them on another platform or conveyor belt. For examle, you have the Platform B with a furnace. You have two arms on each side, one loading in the ore, another unloading the smelted product. This would make it really easy to chain production of multiple items. Arms have to be set up with direction (loading/unloading) and specific product. Mainframe: Built with 2 circuits and aluminium. Requires control circuits (made in Fine electronics printer) to operate. It allows for the platforms connected via power connectors to operate. Has slots for 8 control circuits. Each control circuit allows for 4 automated items to operate. Excavators: Practically automated crane with a drill. Excavates soil in a half-sphere beneath the excavator while storing soil in provided containers These are suggestions to changes to existing items> Modification slot on printers: Medium printer can make small printer items with a mod. Vehicle printer can make medium printer items with a mod. Mods are circuits made in fine electronics printers that enable automated control or efficiency upgrades to some items. E.G. make an atmospheric condenser more energy efficient at the cost of speed (50% power usage at 80% speed), enable trading points to trade finished products instead of scrap, etc. Automation slots on platforms: An alternative to mainframes, it would remove one power connector slot and instead make it into a circuit slot. You would have to insert the circuit inside to be able to use it and it would add a control panel to the platform. This panel would then be used to set up the automation of robotic arms as mentioned above. This took a while, hope someone here likes it.
  2. When joining someone (personally it was via Steam for myself) it would not show me the materials needed to craft an item in the backpack. Anytime I needed something I had to ask him because it wouldn't display
  3. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  4. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  5. Using 64x Win 10 PC. Razer Keyboard and Mouse After building a Smelter (which I believe requires 2 Compound), the original slots in the front still functioned as if the Smelter wasn't built as you can see from the picture. I decided against clicking the "Construct" button to see what would happen. I have not noticed this behavior in other base structures, although some structures still had the two slots on the front that I believe were supposed to disappear after the building was finalized.
  6. Nust a Butt

    Weird smelter bug

    Summary: 0.4.10223.0 - steam - materials act weird in smelter Description: While in a smelter, regardless of whether its on or off, materials sometimes clip through the smelter and move erratically. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.4.10223.0 Specifications: OS: Windows 10 pro CPU: Intel core i7 3770k GPU: Nvidia Geforce gtx 1070 RAM: Corsair ddr3 8x4 1333mhz Drive: Samsung SSD 840 pro series
  7. Alright, so we know that medium to late game, storage can be an issue, you'll be mining and you'll just accumulate tons of stuff without even trying. So far currently we have a few storage options but nothing that can really handle the vast amount of random junk we can amass. I know that there are possibly more variants of storage possibly planned for the future of Astroneer, but I have several ideas for storage. 1. Stackable Pallets As we have warehouses around the world with storage pallets filled with goods for transport, I figure you could possibly do the same with medium storage units when joint to a baseplate or on the ground itself, of course there being a limit to how many you can 'snap' on top of one-another, but nonetheless, possible by slightly modifying the standard medium storage. 2. Quantum Storage/Digital Storage I imagine this to take up a full space like any regular facility you can construct, but you can place things into it, submit them, and it would get deconstructed and stored in this facility. It would take power to take things in, and to take things out, the cost of power would of course scale with how many things you put in and take out. I'm thinking 1 solid bar per item, so you could say, submit 8 items into it, similarly to the trade platform, and it would take that power, then it would have to repower, and you could on a seperate UI, request things to be taken out of the computer or whatnot at the same energy cost. However if the platform was destroyed with TNT or whatever, all 'data' of items would be lost permanently. One of the more complex ideas for storage I've had. 3. Off-World Warehouses This would work in a similar fashion to suggestion #2, however it would rely on a probe much like the trade platform. And would require resources to upgrade to increase its capacity. Unlike suggestion #2 however, you could access this form of storage anywhere you had a platform to request these supplies. Perhaps ideas from each could be put into eachother, for instance you need bigger hard drives to store more and more things, for the computer, or you would need to load a pallet in order to send it off into space for deep space storage. I'm just spitballing ideas but it would indeed be nice for some kind of 'en mass' storage solution other than building 500,000 large storage units to litter the landscape with. Feedback welcomed of course.
  8. Almost every time I spawn into the game my rover is trying to float off into space. The last time a lot of the materials I didn't have space for in storage that were laying around were floating in place about 6 feet or so off the ground, but surprisingly the rover was planted firmly on the ground for the first time. It's more funny than anything, but I feel like this isn't supposed to be happening lol. I'm running the game on a 2016 dell xps 15 through steam. Awesome game btw, keep up the good work!
  9. IronShoot333

    Materials

    Can someone tell me how I can get Lithium, titanium and Coal without trading it from Trading Platform?
  10. missing1eyebrow

    Materials scanner augment

    An augment that allows the player to press a key or click a button similar to dynamite or the spaceship launch icon that would send out a pulse within a certain range, perhaps 50-200 meters. It would then temporarily indicate any resources' positions with an icon similar to when you point at a harvested nugget for around 10-20 seconds. This way players could find the more diverse deposits of things without needing to dig around blindly, but it wouldn't be overpowered by permanently showing where everything is in a huge area. To balance it out more, it could have a cooldown or recharge timer of 1-2 minutes. Of course all the values and ranges that I'm thinking of could be changed as the Devs see fit, but such a tool would be incredibly useful especially if it has to be unlocked like the other augments. I hope you folks find this as intriguing as I do, it'd be great to locate things that would otherwise stay hidden and buried!
  11. Not sure if this got fixed in most recent patch but i saw these two when loading my game so i thought i'd share just incase it was a bug that hasn't been fixed. Where the organic was used to be a stuck gun which is gone since patch fixed that, so i think the organic was on the gun therefore remaining on floor. As for the copper, there was no gun there so im not sure about that one. 2017-05-27_10-53-38.mp4
  12. The last update fixed a few issues I had, and that's great! I have had 1 issue from the start. The point of the game is to explore, go to new areas, and new planets. The push for this is research, and also materials. I have noticed in the past that after you've gotten all the research from a type, you get materials instead. This negates the reason for going to other places as you would have TONS of extra stuff by the time you've gotten all your research done. With this last update, and there being so many types of research now, you have to explore more to get new research and unlock more recipes, but the downfall is, those old types of research are now giving you building supplies, which in turn, you don't have to go out and get, which means no other reasons to go explore your world and other worlds other than new research. If the already used types of research gave us disposable things though, we wouldn't have a surplus of materials, and thus would help in the need for the player to go out to other places or other planets to get those materials. I think it would be better if we got things that got used up, like power cells or filters, from the used up types of research. Things that can help in our exploration, but get used up so we still have the drive to go out and get materials and new research. If balance is still an issue with too much disposable stuff, you could always balance how long that stuff lasts. Just an idea for ya.
  13. AdamantVenus

    Building materials

    Introducing different materials to build with would add another element to the game. My suggestion is a machine that can compress metals into plates that can be used in building or something like that.
  14. Iwan Taubnussow

    Gone with the wind

    I put collected materials in earth holes around the base. Normally, storms don't affect them, but in one case all stored material was gone with the wind.
  15. Iwan Taubnussow

    Raw materials

    Please consider exhaustive mining to yield a better benefit than only big heaps of unused raw materials. They could be used for instance in building railways in mines, as already proposed, or creating a planetwide system of highways for easy travelling.
  16. HI, congratulations on creating such a refreshing game. I really enjoyed it and i am not even close to the finish. I will jump straight to the point. As it is a space exploration game i guess it is happening in a time where technology is advanced to that point, so... 1. It will be cool to research and craft Drones. Drones can use power like batteries and can be used to tag resources on the ground and scan it. We can even use drones to drop dynamite on those green poison cloud spitting spores/things. Drones can give early warning for storms. 2. Using resources from the backpack (BP) should be made optional. There should be an option to switch it on/off. i hate it when i am using power from my backpack. or and separate option for each resource. EG: i can use oxygen from BP but not the power. 3. Large laser that will be mounted on the front of the truck/rover and can drill holes in the world. make it to use more power so we can use it when we really need to and not for driving normally. It is not a highway after all. 4. Game has beautiful flora but it is missing fauna. It would be nice to add some animals or other life forms. It would be nice to have more thrills EG: hostile animals trying to eat us etc. And an option to defend ourselves. I think that this would fit nicely in the story mode later, if you add one. Like Riddick meeting that alien dog in the last movie Keep up the good work. This game has great potential. It would be shame ti waste it. Good luck. p.s. I am sure i'll add more suggestions as i continue playing.
  17. JavierEMV

    Multiple Bug Report

    Hey everyone! I've been playing this game a LOT since I got it yesterday with some friends and have noticed multiple bugs in my first few hours that I wanted to point out to help the game develop as it is one of the most exciting games on steam I have played in a long time. 1.When playing with someone else as the guest, the trading pad will not accurately represent what it is you are trading for and the correct amount you will recieve. Sometimes you cannot even see the pad is there to be used again while the host can see it. It makes using the pads as a guest almost impossible, and we had to depend on the host doing all of the trading. 2. When getting into a vehicle, sometimes it will appear I have not entered yet but will technically be driving, so the vehicle will appear to be driving empty and my character will be left behind. 3. Rover mysteriously shoots up and will not come back down when driving. This has led to us losing quite a bit of resources. We were able to see it from orbit but not able to get it down. 4. When collecting resources, if you are full on resources and you collect more, the extra set (or node, or piece, don't know the term) of the resources cannot be picked up. Don't know if this is happening to anyone else but it was happening to us almost every time. Sometimes the other person, aka the one who didn't mine the resource, would be able to pick it up but it was not working every time. 5. When walking on a flat surface it would do the animation or pose of sliding when in fact it should not be. 6. Sandstorm blocks go through walls and come out of the ground. We tried to make a wall around our base to protect ourselves from sandstorms but that is pointless with the blocks just spawning in the ground or going through terrain that is above ground level. 7. People appear to be laying flat on their side and move along in this position. This we only saw from the guest's perspective, once when I hosted and once when my friend hosted. I don't know if that is the only time and situation this can happen in but that might help. The game is incredibly fun, we can't wait to see what else you guys have planned for it! Best of luck and good job so far!
  18. DarthxGeek

    More Compound!

    Ok so I don't know if this is just me but in the past five saves I've made, I start out with a decent amount of compound, but after a while I can't find any compound for miles and honestly it's a huge problem. In games like Minecraft (sorry to make this comparison) one of the most essential materials for crafting is wood, which is made abundant near spawn, and really just surrounds the whole world. I understand the concept of scavenging and actually having to look for certain materials but i now have five save files that i can no longer play because I have no compound. Also, i never waste tethers; i place them as far apart as possible. Another thing: what's up with all the resin? If it's something wrong with my copy of the game, please tell me if there is a solution to this. Also, please tell me if you agree. I really can't play the game with such a lack of compound.
  19. Been playing for about 72 hours now, and have watched Twitch streams while I work n' lurk. I was in a cave, and I discovered a space station component, but not a random piece of satellite but something with orange nodules in it indicating I can add it to my Space lab. I brought it back to my space lab and it looks like an orange propane tank laying on its side, and there is a firehose spout out of a pipe on it. I couldn't figure what it was(a fuel tank? a weapon? oxygen tank?). After clicking all over the item, I accidentally clicked on the firehose part and it stretched out. I could drag it out pretty far. It was then I figured it was a storage tank of some kind. I still am not sure of what it is or how it works. Which brought me here. If it's a space tool, then the Astroneer would be able to identify it[so it stays within story context], and it should have some sort of inventory log/legend to identify parts we find that are not raw materials. Maybe even a catalog of recipes to create items that we have successfully duplicated. This way when we are out exploring we can reference our inventory when we find broken parts and be like, "Hey, I can use one of these at back at the Lab". OR as I'm running around I can decide that I want to make an item and I review the recipe to see what i'd need while i'm out in the field. It just kind of doesn't make sense that an Astroneer wouldn't be able to identify tools or parts he's been trained to use before he deployed into space.
  20. Hello There Reader, I, Sidegamer, Have an idea for improving base physics transport. While The "Base" on a planet CAN already transport energy, I think that the base should be able to transport fuel, needed materials, and Minerals (To the smelter). Also, the tethers should give energy to vehicles that are attached to said tether. As a footnote, I believe that players should be able to "unextend" built base areas, to a half refund of the materials used. Thank You for your time, Sidegamer PS: I have included a sketch for the different animations of the material transport https://docs.google.com/drawings/d/1nzE9_y3HFCTbGPijq4uI8xJgpVPzset5y0bbApNiUjg/edit?usp=sharing
  21. If you were a human astronaut the first thing you would do when you get to a planet would be to establish shelter. not to mine for minerals. be able to knockdown the trees or the things with nuts on them and convert them into building materials so I can make shelter instead of a weird ugly cave-like abomination.
  22. Grooving Tune

    Xbox Exploration Glitches

    I am currently playing on Xbox One and I wonder if PC has these issues because when I watch people stream on twitch and see they don't have the same issues I do I start to question. Can someone please work on the Xbox side of things? Is there not any money on the Xbox side? Is that why it feels we have been forgotten when it comes to fixing this game? I have left my starting planet now two times and both times I left, I returned only to find resources and vehicles that were not attached to my base were not saved and therefore, not there when I returned. So I grinded a bit got my resources and vehicles back and decided to leave again. Only this time I would attach everything to my base somehow. Well it worked for my storage and resources, not so much the vehicles. So now my current area is completely mined of compound, and guess what material I need to build a vehicle that will take me the distance I need to find more compound? But I'm trying to keep a open mind here. So I'm on a new planet trying to start something there only to find that wind turbines aren't working, power sources are only powering a single platform instead of providing power to all. It seemed the first platform I built would receive power no matter where the source originated. The rest of the platforms would only receive power if the source was directly on the platform. On the first arrival I placed tethers down to explore. When I came back they were black. I replaced them and they did light up but only the first section would provide oxygen. I tried to pick them back up and put them in my pack but they disappeared. Probably wouldn't be so bad except there is ZERO compound on Exotic so I have to travel back to my home planet and I already went on a rant in an early post about the orbiting system and how easy it is to line yourself up in the orbital pattern of the planet you are wanting. Every planet I go to has horrible landing zones. I've found myself perched atop some rock no wider than my ship and it caused physical pain to my character just to get out because of the fall and I had to build a bridge to get back up to it so my guy could board the ship. Since they are predetermined LZs sure would be nice if you would make them reasonable to land at. You tell us where we have to land, but then don't provide a clear picture of terrain and then stick us on top of a rock? I've also learned to not get out of my ship for about 10 sec. The planet doesn't render very well and if I get out too quickly I will fall through the planet. Also when I return to my home planet the surface has cracks all throughout that allow you to see through the map. I haven't fallen in one yet but the character does react to them as if they are slopes or slight drops and raises. I would like to see some changes coming our way. It doesn't make the game enjoyable to loose everything you worked the previous day.
  23. ZeroTuhnder

    Foundry and Aliens

    In the foundry, you can merge materials to form others, such as ALUMINUM + COPPER = IRON (just a guess) so you can get some materials without having to explore to get them. On some planets, such as the exotic and Terran planets, there may be a possibility that they may be habited by friendly animals (you can exchange materials for others with them) or aggressive (attacking you) There would be a module, such as an arsenal, that would allow you to create your weapons to defeat these aliens.
  24. Hello! I bought Astroneer about two days ago and, at the point of writing, have four hours played. So far, I absolutely love it. Beside falling through the ground and died inside a cave (once) and having MINOR fps drops (only experienced when starting a new game, when you're entering the atmosphere) I really enjoy the game. However, today I discovered a game-breaking bug. I had collected a fair amount of research boulders (don't know if they have a proper name?) and received a good amount of coal, lithium and some other materials. I was happy. I decided to go retrieve some more (I have been stockpiling them in a cave not too far from my base). I drove to the cave in my truck and loaded up on boulders (also did a bit of exploring beforehand). When I returned, all the recent materials I have gotten was gone. At first I thought it was just a storm that had taken them while I had been exploring the cave. Fair enough, that's my fault. Although, I soon realized that was not the case. Being finished with retrieving the boulders I decided to print 3 storage units and put them on my truck and go hunting for materials. I fully loaded 2 storage units and returned. I placed all 3 storage units at my base after reading that storage units could not be blown away in a storm. Now here's the kicker. I wount out again, when I returned, the filled storage units were gone. Only the empty storage unit was left. I thought that was very odd. To test my theory I put one resin on the unit. I drove away and came back. As I had expected, the unit was gone with the resin. So, I lost 2 storage units filled with materials plus at least 10 rare materials gathered from the boulders. To me, mysteriously losing your materials (and storage units) is game-breaking since the entire game revolves around using materials and resources. TL;DR: I keep losing materials and storage units (with materials on them, not empty one's) when I leave them at the base and return. I have tested it and it has nothing to do with storms. They simply just dissapear. Again, to me this is game-breaking and when you have dedicated 2 hours to exploring a cave and retrieving materials, driving back and forth, only to lose it on a weird bug is off-putting. I am too afraid to play the game now, sadly. I hope this will somehow get fixed asap. I play via Steam on keyboard and mouse. Other than that, I am genuinly surprised how much enjoyment I find in Astroneer! It truly is, already, an amazing game in spite of few errors. I am looking forward to when the game expands and gets fixed. Thanks, Sangreal
  25. ricky5panish

    more in depth crafting

    i believe the crafting and building could be more in depth, such as having to use components that you'd craft to build base parts (e.g. springs, metal sheets, wheels, etc.). i know it takes time to implement a new system, but it's so easy to build up and get to the (end game) even if the building required more than one type of resource it would add to the survival aspect and extend the game play.