Search the Community

Showing results for tags 'material'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 10 results

  1. Well, i would like another machine (Like a... umm... Moleculizer or something like that) that could generate more rare materials (like titanite, hematite, wolframite and other resources like those) like a Soil Centrifugator but with rare resources that are on other planets. The ""craft"" would be something like: -1 Titanium alloy -1 Steel -1 Nanocarbon alloy (or diamond or something like that) -1 "Undefined" (the object that you can found on the core of the planets, any of those works for the "craft", but this one isn't really necessary, it could be astronium to finally give it a craft use) This machine would generate those rare resources with a lot of energy, or something else...
  2. Title says pretty much all of it. I found a giant mushroom in the underground area of Sylvia - or whatever the Terran planet's called now, - which has the "no material" texture the Unreal engine has. Either that's a problem in the game itself, or a problem with loading/memory on my end, I don't know which just yet
  3. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  4. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  5. I have a full backpack. I had Tethers selected in the backpack printer. Then I switched to another item to print. Because my backpack was full there was nowhere for the compound in the printer slot to go. It just went spinning off into the cosmos never to be seen again. This occurred because I had the "Tethers" already selected, which pulled in a Compound resource. Then I filled my backpack by mining Resin. My suggestion would be to never have a resource actually consume a slow in the printer. Only have the printer consume the resource when print is chosen, and not pre-load itself with the resource.
  6. Summary: 0.6.1.0 - Steam - Dynamite Floats on Materials If dynamite is placed on top of any material, it will float a very tiny amount above it instead of dropping. Platform: Steam Version / Build Number: 0.6.1.0 Specifications: OS: Windows 10 x64 | v. 16299 | Build 10.0.16299 CPU: Intel i7 4790K 4GHz GPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz RAM: GDDR5 8GB Drive: Windows 931GB
  7. I see the color light only 5% of the times that I play. There ara some way to fix it? Thaks a lot!
  8. Perhaps add in a new 'building' allowing you to combine metals or other resources? Could be a nice way of adding more vehicles or extras for vehicles, could also be used to make crafting things at the printer more difficult by adding more combinations of different items to craft certain items. Thoughts?
  9. I really like the idea of a device you create using rare materials which can locate or at least show the nearest source of a particular material such as resin or compound. A lot of the time throughout playing the game I find myself tracking the same areas looking for simple things like compound. Especially on the moon planets where these materials seem particularly scarce this would be very beneficial. This could attach as a frontal vehicle attachment which could use an arrow to point in the direction of nearby materials and a menu to select which material you are looking for. Just a suggestion but I would love to see and hear what additions or changes you could make to this sort of concept if you haven't made one similar already.
  10. When I harvest things with the crane and drill and there is no more space it drops them like it should, but I am not able to pick them up and even click on them. they can be full or have a tiny chunk. either or I'm still not able to interact with them. I can look at them and it will tell me what it is on some of them like in the pic that is attached. I play on windows 10 with a controller if that helps.