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Found 8 results

  1. I think there should be in game maps and it would only show where you all ready traveled. it would be a holographic globe and be either a backpack item or small item it would cost 10,000 bytes and cost a nanocarbon alloy.
  2. Is it possible to download user maps???? On all platforms
  3. Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientated me somewhat leading to getting lost. Quite the opposite of what was expecting. Create large objects or rare land formations spread across a planet. These can be very spread out and allow players to judge their position without the need of beacons or at least, not as many. Crazy steep mountain formation. Crashed alien ship. Giant crystal formation. Huge plant type structure or tree (life tree from Avatar for example) Floating strange object high in the sky. Volcano or similar structure with smoke, lava or some weird goop coming out of it. etc etc. Sometimes these landmarks dont need to be high. They could be a giant weird hole in the ground with glow stones or weird asteroid sitting in a crater. You could also add rare minerals to these areas if you wish. Landmarks could also be very interesting places to build a base! Overall, something that stands out so a player can somewhat understand where they are from their base. Beacons or no beacons. Cheers team, keep up the amazing work. The new v.1 is amazing.
  4. Adding some sort of way to track how the planets orbit and when you can get to them, I think, would make the game a lot more fun. Also a way of making a map for land travel so you know where you are instead of beacons.
  5. I like Astroneer's minimalist UI, and I have a suggestion for increasing beacon usefulness without adding to the existing UI paradigm. When you place a beacon, you assign it a name or number (Alpha, Bravo, Charlie, etc). This is done by tabbing through with the use command (E or ALT-click on ground, etc.). When you've cycled through to the identifier you want, stop: That becomes the beacon's unique identifier. You could still use colors, or color combinations, but that might limit the number of beacons... which could be OK, if that's desired limitation. To use the beacons, you would need to research a receiver. It would be a dish antenna similar in size to the small solar and take one slot, and I think it should be expensive, at least 5k or more. This would be a tool for advanced exploration, after the basic base it built. Slot the receiver antenna on the top of your backpack or on a rover (this is perfect for the small rover, because it has one extra slot after power is attached). Use the X button to cycle through active identifiers, just like selecting when selecting one on a beacon. Once an active beacon identifier is selected, the receiver antenna will always point in its direction, indicating the most direct route to the selected beacon. This would be much more effective for navigation, but still retain an element of challenge, without cluttering up the UI. Some usage scenarios: Leave a beacon at the base, drive far away, drop another beacon. Then switch to the first beacon and find your way home, without fear of losing the location you were at. Another scenario: Drop a beacon on the equator, then traverse the circumference of the equator. When the antenna switches direction, you have just passed the exact opposite side of the sphere. This system would be much less effective underground. It would still work, but the confines of tunnels would limit its usefulness. However, there are still cases where it could be helpful. For instance, if you have travelled far underground, you could place a beacon, then go to the surface and use the location to dig a direct shortcut to the location. You could also use it to dig your way out of a deep place, or to find vehicles lost underground. A couple of other thoughts: In this system, I would rename the beacons, calling them transponders instead. Beacons would be limited to planet range only, so beacon identifiers (transponder codes) could be reused per planet. The base yurt could have an entry by default and planetary range. Other beacons could have less power, which could be increased by investing more research in antenna upgrades. If a map system was ever implemented, it could be based around transponder triangulation, where you couldn't mark a location unless the appropriate number of transponders was deployed. Something I haven't figure out yet: How would the antenna be animated if the beacon was directly below the antenna? Thoughts?
  6. I think there should be a map put in the game, when you explore a certain part of the planet, it will show up on a map like the one used for sailing and mapping out ones course, i imagine it having a beacon where your base or bases would be so you don’t have to get lost when searching for something.
  7. I Thnk astroneer should have maps. I think this because I just spent 3 hours looking for my base. It was very frustrating and I did not like it . I think it could have been solved if maps were in the game.
  8. 1: Tranquillisers (for when hostile lifeforms arrive) When hostile plants and animals arrives it'd be nice to be able to develop some defence against it, however it'd be a shame if the game suddenly fell into the depths of a violent bloodbath, the goal after all is to explore the cosmos and discover new life, not end it... What I think would be a nice solution therefore, would be able to use some sort of tranquilliser or stun device similar to perhaps what a modern day park ranger may use to stop an animal causing any harm. It could however take any number of forms, it could be some sort of device reminiscent of a gun or some form of gas which is emitted to temporarily put the animal to sleep. 2: Hydroponics System (for when hunger is added...) Hydroponics is a rather efficient way to produce food, and it'd be quite a nice module for farming to use. I'd love to drive along the cucumber delivery truck across the surface of Kepler 68B. It's perhaps the most simple of the suggestions. It'd be quite nice to be able to gather vegetation from the surface of the planet to be able to grow in hydroponics as well, it'd add the interesting challenge of finding the most nutritious vegetable on the planet and make vegetation a bit more then just decoration. It might also add a bit more motivation to actually explore 3: Genetics Related Stuff Astroneer is set a bit in the future, so it seems pretty reasonable to assume science in the field of genetics would've improved. It'd be nice to be able to see which family each species of plant or animal ends up in if a wide array of them are added. Tied in with suggestion 2, it'd be quite nice to be able to use a lab module or such to cross breed plants to create ones which are better at producing food, or perhaps achieving the same in an incredibly simplified genetic modification interface... 4: Natural Resources Related Stuff Essentially, a bit more development with natural resources. This could be in quite a few forms, it could be the ability to discover deep oil reserves in the planet via a scanner to be able to use for producing some things out of plastic. Alternatively it could be a very basic little wind system, so that wind turbines are better in some places which would experience wind. I'd then feel motivation to really think about where I setup my additional bases. 5: Mapping System This has undoubtedly been suggested numerous times on this forum in varying ways, but I felt like bringing my view on it to this post too. It'd be nice to have a very basic mapping system, perhaps via a little attachment to your backpack / vehicle which scans the surrounding area. You could open it up, and via colouring would show you the height of the terrain, it'd show your base camp if you have it via a little graphic. You could put on a few various styles of marker onto the map, and it'd show where you are and which way your facing (as well as perhaps where your teammates are?). Then, via some buttons you could turn on/off a few different extra features like a modern GIS map would use. You could then display any discovered energy or oxygen resource fields which haven't been depleted and any recharging oxygen or energy points. The map then may end up looking something a bit like the image below... 6: Water/Liquids This is the general suggestion, and simply put, I'd love to be able to see oceans and rivers across the planets, be it methane ones or our precious dihydrogen monoxide. It'd be lovely to watch the winged pluto cows grazing next to a rushing stream. It'd just add a bit more of an interesting atmosphere.