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Found 12 results

  1. I think there should be in game maps and it would only show where you all ready traveled. it would be a holographic globe and be either a backpack item or small item it would cost 10,000 bytes and cost a nanocarbon alloy.
  2. Is it possible to download user maps???? On all platforms
  3. Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientat
  4. Adding some sort of way to track how the planets orbit and when you can get to them, I think, would make the game a lot more fun. Also a way of making a map for land travel so you know where you are instead of beacons.
  5. I like Astroneer's minimalist UI, and I have a suggestion for increasing beacon usefulness without adding to the existing UI paradigm. When you place a beacon, you assign it a name or number (Alpha, Bravo, Charlie, etc). This is done by tabbing through with the use command (E or ALT-click on ground, etc.). When you've cycled through to the identifier you want, stop: That becomes the beacon's unique identifier. You could still use colors, or color combinations, but that might limit the number of beacons... which could be OK, if that's desired limitation. To use the beacons, you would
  6. I think there should be a map put in the game, when you explore a certain part of the planet, it will show up on a map like the one used for sailing and mapping out ones course, i imagine it having a beacon where your base or bases would be so you don’t have to get lost when searching for something.
  7. I Thnk astroneer should have maps. I think this because I just spent 3 hours looking for my base. It was very frustrating and I did not like it . I think it could have been solved if maps were in the game.
  8. 1: Tranquillisers (for when hostile lifeforms arrive) When hostile plants and animals arrives it'd be nice to be able to develop some defence against it, however it'd be a shame if the game suddenly fell into the depths of a violent bloodbath, the goal after all is to explore the cosmos and discover new life, not end it... What I think would be a nice solution therefore, would be able to use some sort of tranquilliser or stun device similar to perhaps what a modern day park ranger may use to stop an animal causing any harm. It could however take any number of forms, it could be some sort
  9. TLDR: If one does not want to use maps, simply do not use the shortcut key "M", voila no map for you. Disclaimer: I don't care if a map is in the game or not in the game, I will do fine. I am more for advocating interesting gameplay and challenges, rather than excluding something from the game. For the devs: Include mapping technology, but make it interesting, to please most players. Humans have been making and using maps as long as they needed to mark their way home while exploring and expanding their territory. Be it crude maps of the coast as they sailed along it, sometimes r
  10. The one thing major about this game that is such a small feature in most games is a map. With so many easy ways for you to die or get lost with seeing as theres no way to locate what direction your beacon is towards finding your way back to your base or your truck after dying is completely frustrating. Id personally like it if rather than just having a map laid out for you, either add a device or navigator that could allow you to look in a direction and know what beacon so in that line of sight. Or add a map that as you explore it will uncover more of the map so areas already explored wil
  11. sometimes during the exploration with trucks i lose the base or lose veichicle when i died but i don't found the simbols of the position of the base or trucks when i'm far. if add a map or a way to find the right place.
  12. Hello all Astroneers, In those rare occasions that college can actually help you out in life... It seems my game design degree could possibly help with some of the options I will present here today. First off I will make a list for you all to comment on. Then give you reasons and ideas as to why I present these ideas. UI Interface and other Extras - * UI Map Introduction *Simple Tech Space Faring people should have * Research Options * Introduction of Risk and Reward options (some of this will be the UI map option) OK, so now that you know what I will