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Found 7 results

  1. Steam - Win8.1 64-bit - Mouse/Keyboard - Intel i7-3770 - 16GB - Nvidia GTX 1050 Ti (Driver Version 391.35)- MBAudio MSI B75MA E33 - Seagate ST2000DM001 2TB SATA Fresh save - Loaded up my save from last night and some terrain objects have appeared where they weren't before middle right wasn't even in visible distance from base
  2. It would be cool if the game had an satellite in wich the player could choose an planet (Including his own), an then, the device would capture and image of the surface of the planet. The player would need to choose an orbit and distance to the planet, depending on wich, the satellite would use more hydrazine to stay close to the planet and receive more precise and accurate measurements, but he would have a ver short lifespan, since he would keep orbiting until he falls due to atmospheric drag, an alternative would be that an geostationary orbit could be choosen, for the sake of resolution
  3. My idea is to implement some kind of drone with two movement modes. The first mode a “follow-mode”, where the drone will follow the Astroneer and recording in this time the terrain an surface of the planet. This kind of surface-scan will lead to a 3D-map, that the player can open as a kind of minimap for orientation or to chart up the planet basically. Also the tunnels or underground caves can be mapped as a small 3D model. The second moving mode will send the drone with its limited energy (charged by base or Astroneer) to a point or range set by the player. In this mode th
  4. Hi I had an idea while playing the game about driods. Maybe you could craft a droid or specific droids for specific jobs, like mapping droid (be able to send him of in a direction to collect data for mapping) this would be great for Sharing your plannets unique terrain with your friends and benifit the player as to were something maybe worth investigating. Or landscaping droids or just a droid that helps you and gives banter. Players could also leave messages to friends on or inside the memory of there droid. Also maybe a weather droid that gives an early warning to storms and such li
  5. perhaps to map the world the explorer could go out to an area and release a drone (consumable), this would add the topographical data to the map for the area in which the explorer stands. also perhaps use scouting drones, which you tell the drones what to look for, i.e. compound, resin, malachite or maybe even crashed ships, and once the drone (perhaps like a small RC car) becomes a beacon on your map, also they could be set with a finite battery life, so if they are unsuccessful (and run out of power) they just end up dead, however these could be recharged by the player, or by coming in
  6. So i'll start with the usual stuff. The story: I've just been driving around looking for some caves, and downed satellites to gather some resources. I drove quite a bit out and did a bit of resource gathering. And here's the problem, where the heck was my base? i couldn't see the markers anymore. The idea(s): a (toggleable) marker on the screen pointing towards you home-base(s). (and beacons) a map that can be opened with the press of a button an actual map (of the entire world you're on) a 'satellite' overview of the world you are on(i know this w
  7. First off, great work on Astroneer so far. I would especially like to salute your netcode. I think in one of your blogposts earlier you were talking about how you limited the scope of MP servers/matchmaking for the alpha to keep it within reach and that decision has REALLY paid off. I connected from Australia to a friend's PC on the East Coast of the US. There was an unavoidable amount of lag and some quintessintial alpha behavior (animation bugs on respawn, a few CTDs) but good lord it worked pretty much fine for a five-hour session. We never hit a showstopper where someone couldn't rejoin af