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  1. Hi developers, I really like your game, it is a great fun and I see a lot of potential in it. I have a few suggestions and ideas that I would like to share with you. RESOURCES/RESEARCH - Stackable batteries: I like to have a few big batteries and it would be nice to be able to stack them on top of each other (2-3 batteries) to save space. - Resource Sonar: It would be nice to be able to spot underground goodies from above while driving your truck. Or underground, in a near cave, when you are looking for resources. I imagine it as a little device (similar to a generator), you put it on a vehicle or on your backpack and load it with the resource you are looking for (es: you load refined copper or malachite on it if you are looking for deposit of raw copper mineral). It should beep like a sonar when you are in proximity of such resource. -I would like to be able to see if a research material has tech or goodies inside. If I am looking for a specific tech I would avoid the second ones. FEATURES - Differentiation between astroneers: different characters should have different abilities of advantages/disadvantages. Es: one character could be able to obtain more resources while harvesting, the other could be able to build specific structures (expert) or drive special vehicles or being able to growth organic material to harvest. -Robotic help. It would be nice to have programmable bots to help you in routine task: maintenance of structures and vehicle, organic material colture and harvesting. For instance, it would be nice to have flying drones (and actually fly them) for a quick reconnaissance of the surroundings looking for resources. VEHICLES/TRANSPORT -I would like to be able to move the truck while I am drilling. After a while is boring to get on the crane, drill, can’t reach everything, get down, move by 2 meters, get up again, drill… - When I travel between planets, I want to know when they are reachable before I leave the planet. It would be nice, inside the spaceship, to see from the ground the positions of the planets and the ones reachable in that moment. -Interplanetary gateways. It would be nice if it were possible to teleport resources between planets, after you have constructed the two gateways. -The jet pack. Awesomeness. - Orbital Satellites: Sometimes I get lost on a planet. Beacons help only so much because they do not have names, are easily confused and disappear on the horizon. It would be nice if it were possible to launch orbital satellites around the planet that allow you to geolocalize your position. CHALLENGE -Items, structure and vehicles do not need repair. It would be nice if (at higher level of difficulty) this items required periodic maintenance (depending on usage/weather conditions…) -Food system. It would be nice if, at higher difficulties, one has also to think about feeding himself. The organic material harvested could be used both for energy and food production. You would have to keep food ratio to survive, after a couple of day without food you should slow down and then die. PLANETS - No rivers, lakes or seas in any planet make them a little uniform. It would be nice if there poles and seas. Moreover, aquatic environment could be explorable using specific vehicle (ships, submarines...). - No volcanoes nor signs of seismic activity. It would be nice to actually have earthquakes and lava rivers or geysers… earthquakes may compromise underground caves and create/destroy tunnels and passages. -Load games: please I want to understand better which saved game I am loading. A thumbnail would help. Also possibility of multiple savings on different slots. Keep up the good work! Marco
  2. If an item is not use for a period of time, it could be slowly covered by dust (or ice). The effect : power panels works bad and finally do not work at all. Beacon could work less. It means a approximate signal, difficulties to read the beacon's name. (when beacon will have names). You just have to touch once or several times the soiled items to clean it. More a planet is hostile, more the stuff will be dirty faslty and strongly. It could be ice on ice planet. I know it is just a detail, a visual aspect and not a priority but it could be a little extra for the player game's experience. Sorry for my English , i am not a native speaker.
  3. Earlier, I made a post about transferring power from base to base and how this could improve the game play of Astroneer (post can be found here: http://forum.systemera.net/topic/5631-ways-to-transfer-power-from-base-to-base/#comment-17997. After thinking this idea over for a while, I have began to think about inter-connectivity within the game on a wider scale, mainly through the addition of roads. After driving around in both the truck and the rover, I have come to the retaliation that the physics engine freaks out when vehicles attempt to pass over the various rocks and fauna that litter the various planet surfaces. Whilst this problem can be solved by flattening terrain, this process can be time consuming and frustrating due to the logistics required to give the player a continuous supply of power and oxygen over long distances. This is where my concept for roads comes in. Roads could be placed in a similar way to how base modules expand, with an origin point that can then be expanded upon when provided with adequate materials. Expansion of roads could wither be free form, with the player having full control over the gradient and curvature of the road. Alternatively, road placement could be based off of a grid, with different pre-set parts e.g 1x1x1 straight road, 1x2x1 ramp etc. Once placed, the roads could be slightly elevated form the terrain so that they could have a perfectly smooth surface for vehicles to merrily drive from base to base. This system would encourage exploration as it opens the possibility to the player that if they see an awesome looking cave, they could mark it with a beacon, run back to base, construct a road from base to the cave and then easily and efficiently deliver resources from the cave back to base, making the whole process easier and far more efficient so that the player can spend less time mining and more time exploring. However, it would be silly if we were to have roads that were permanently undamaged, and a such I propose that some changes be made to the weather system to both support my roads concept whilst also making the weather of the planets a bit more viscous. Let's take the starter planet Terra for example. Currently, we have the debris storms that can kill the player, but have no real impact on structures. However, if we make the storms less of a massive deadly blob of destruction and more a hurricane, it makes them both more realistic and also balances them by reducing the radius of the storm itself. This would allow the developers the ability to make objects (such as tethers and road supports) be damaged by the storm, adding in a need to maintain the sprawling tether lines and road networks that arise when connecting locations together. To express my ideas for the weather system in general, I think each planet could have weather unique to their ecosystem. Taking the starting planet Terra as an example again, alongside hurricanes replacing storms, rain and thunder storms could be added in. Rain storms would have next to no physical impact on the world (unless the developers somehow add in liquid physics to the game), mainly serving as a slight hindrance to visibility and adding to the immersive qualities of the game. Thunderstorms, on the other hand, would pose as a real threat to both the player and equipment such as windmills, that could be stuck by lightning and destroyed - requiring the player to repair them. I would have written my potential ideas for a railway system and trains, but the developers already sort of confirmed this on a live stream. On an unrelated note, please let us name and colour beacons as it would both help with navigation and also allow me to climb each and every mountain and name them after the Scottish Munros . As always, if you wish to expand upon or improve my idea in anyway, don't hesitate to comment.