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Hi developers, I really like your game, it is a great fun and I see a lot of potential in it. I have a few suggestions and ideas that I would like to share with you. RESOURCES/RESEARCH - Stackable batteries: I like to have a few big batteries and it would be nice to be able to stack them on top of each other (2-3 batteries) to save space. - Resource Sonar: It would be nice to be able to spot underground goodies from above while driving your truck. Or underground, in a near cave, when you are looking for resources. I imagine it as a little device (simil
If an item is not use for a period of time, it could be slowly covered by dust (or ice). The effect : power panels works bad and finally do not work at all. Beacon could work less. It means a approximate signal, difficulties to read the beacon's name. (when beacon will have names). You just have to touch once or several times the soiled items to clean it. More a planet is hostile, more the stuff will be dirty faslty and strongly. It could be ice on ice planet. I know it is just a detail, a visual aspect and not a priority but it could be a little extra for the player game'
Earlier, I made a post about transferring power from base to base and how this could improve the game play of Astroneer (post can be found here: http://forum.systemera.net/topic/5631-ways-to-transfer-power-from-base-to-base/#comment-17997. After thinking this idea over for a while, I have began to think about inter-connectivity within the game on a wider scale, mainly through the addition of roads. After driving around in both the truck and the rover, I have come to the retaliation that the physics engine freaks out when vehicles attempt to pass over the various rocks and fauna that litter th