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  1. This is a shortened list of ideas I've had for Astroneer (the original list was twice as large). If anyone wants to hear an explanation or my thought process, ask about a specific idea in the list. [Gameplay concepts] Craftable thrusters Solar array repair/crafting Organic pyrolysis for coal Rockets use oxygen/nitrous Tanks used for all liquids and gases "Oxygen" item replaced with ice Limited base oxygen Repair/repurposing of satellites [Base modules] Item retriever (pulls items from around base, arrow-based selection) Module upgrades (speed, secondary product, etc.) Storage/warehouse module (high/expandable capacity) Water condenser Growbed (slowly grows organic) High capacity trade platform (paired slots, counts items in storages) Greenhouse (slowly produces oxygen) Large vehicle bay (can print and connect to 2 vehicles) [Resources] (placed on separate planets to promote exploration) Emerald (terran + tundra) (refine for vanadium) Nickel ore (radiated + barren) Bismuth ore (tundra + arid) Tellurium (radiated + tundra) Ruthenium (exotic + barren) Rhenium (exotic + arid) Fluorite (terran + radiated) [Vehicles] Throttle valves for thruster Vehicle upgrades -efficiency -suspension (nickel) -transmission (iron) -gyro -regenerative braking (copper) -boost -connected vehicle drive -glider (aluminum) [Items/objects] Camera drones -1 slot Rebreather (reduces oxygen consumption) RTG module from New Horizons satellite Semiconductors (used for geothermal, water condenser, etc.) Nickel-Ruthenium/rhenium alloy (used for thrusters) -2 slot Retractable winch Spire siphons (for all 4 current resource spires) Stackable batteries (if not stackable, then at least make batteries have 2 slots on top that accept anything other than batteries) Capacitor bank (a large battery with 1/2 storage and 2x charge/discharge rate) -1,2, and 4 slot Stirling engine (1.25x fuel efficiency, accepts all fuels) 1 slot: 1.5 bar/sec 2 slot: 3 bar/sec 4 slot: 5 bar/sec -Tank fluids Water (I know it's already been suggested and assets are partially implemented in the game) Methanol and methylhydrazine (more stable than hydrazine, unless nitrous explodes nearby too) Nitrous oxide (oxidizer) CO2 Acetylene (also reactive to explosions) Chlorine trifluoride (yes, the infamous "nope" chemical that burns glass) -Secondary products Slag (from refining metals) Water (from hydrazine production) (the Raschig process produces water as a byproduct)