Search the Community

Showing results for tags 'liquid'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 3 results

  1. Jcgeek2000

    Rain?

    How come there's no rain? Rain would only make sense on Terran and Exotic, but I think rain/thunderstorms would definitely fit into Astroneer in general. Terran and Exotic obviously have atmospheres. The amount of flora would definitely cause them to form, and there are even clouds. If water exists in a gaseous form, it would make sense to have use for the liquid. They wouldn't even need to effect gameplay in any way necessarily, I just think rain could give the game more life, and a stronger, more natural feel. They would by no means replace the sandstorms already present, they'd be merely a cosmetic feature, another weather event to spice things up. If you wanted to have them effect gameplay, even slightly, there are a few options. the sky could be darker, the ground could be slipperier etc. If water were added as a full blown resource, a rain collection module would be a good way of harvesting it, depending on its actual use, that is. in my other post, I briefly mention the implications of lightning, so actual thunderstorms, with downpour and lightning could make sense.
  2. Meese

    Water

    It would be awesome to see procedural water like the one in cities skylines. There also should be a way to make a source of water like in minecraft with the buckets. Submarines would be a way to get into the lakes, oceans and rivers and instead of building it at a vehicle bay, it should be made in a port.
  3. Maybe there could be a planet type that had a much more hostile surface environment, but with greater rewards for scavenging on it - there could be minerals normally only available underground available on the surface? There could be sulphurous gas clouds which the user needs to avoid, and maybe volcanoes that could erupt, spreading lava? The lava would not need to flow quickly so it would not require a straining liquid simulation. Having hazardous lava flows and pools would add more challenge to navigating the environment, and having a higher amount of rewards could make this sort of planet good end game material? Attached is an image of the planet Mustafar from star wars, which is the sort of image of this sort of planet that I have in my head.