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Found 8 results

  1. Summary: Shadows look like they are made up of little dots. Description: The quality of shadows is very poor especially on white surfaces, it looks like they are made up of small dots rather than an actual shadow. I have all settings on ultra and the game is set to my monitor's native resolution. Platform: Steam Version / Build Number: 0.10.5.0 Specifications: OS: Windows 10 CPU: Intel 5960x @4.5ghz GPU: Nvidia 1080TI RAM: 32GB DDR4 Drive: 6TB Hybrid Monitor: Dell UP3017 2560x1600 @60Hz
  2. When using the crane to harvest soil, could be possible to have some kind of light system that would allow us to see where we are harvesting? Specially when you going inside caves or on the side of a mountain, after a while I cant see a thing when I operate the crane.
  3. Hi there!I am playing with Astroneer for about a month now and it surely has great potential to become one of the best sandbox/exploring games!One thing that I am missing from the game is a craftable light source witch would make mining more easier in deep/dark areas and it would be a great addition for making your base more look more sophisticated. Keep up the good work! Regards Gary
  4. Lights on vehicles remain on when there is no power stored in the vehicle Storm walking effect occurs when character is underground Custom configured settings do not save upon reload when applied Clipping of character and terraforming tool with terrain Multiplayer vehicle issues - player and vehicle went into the void when another player (driver) exited the vehicle General optimisation (Personally, my fps was within 5~15 max 20)
  5. From some gameplay of Astroneer I would love to see some automation and simple electronic systems. For instance, a cable system set up to power lights everyday and night, by a stronger generator with an advance solar panel all connected together. These cables can be placed to power different machines and different types of batteries, perhaps a robot-like pet who needs energy to survive and can help carry more items, attack potential enemies, or even spot out rare resources. An automated routine for him to return to the base when he is low could be a command made by the player, or else the robo
  6. I found some bugs I'd like to share with you guys 1. Had a bug where I joined my friends game and the tethers would not light up after i placed them down. (It was very dark in the caves ) 2. When I joined my friends game the sound cut out. I could still hear the music, Footsteps, and placing items down. but nothing else like collecting materials, research, and when I was crafting an item. 3. Sometimes when you use your space vacuum to cover up and extend terrain, my friends would get caught in the middle of it and get trapped underneath, then they would start falling thr
  7. I love exploring with an oxygen tank + filters, however the deep dark is, well, dark. So you might as well just use tethers as they are the easiest source of static lighting. It would be awesome to get something like a construction stand of lights which point in every direction. They would be a 2 socket item, with an additional single socket on them on which you could place a small wind generator, solar panel, or generator. Obviously you would then also be able to put them on the conduits within your base to lighten up the place you call home.
  8. First off, great work on Astroneer so far. I would especially like to salute your netcode. I think in one of your blogposts earlier you were talking about how you limited the scope of MP servers/matchmaking for the alpha to keep it within reach and that decision has REALLY paid off. I connected from Australia to a friend's PC on the East Coast of the US. There was an unavoidable amount of lag and some quintessintial alpha behavior (animation bugs on respawn, a few CTDs) but good lord it worked pretty much fine for a five-hour session. We never hit a showstopper where someone couldn't rejoin af