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Found 14 results

  1. I must say it frankly. This game as an enormous potential. I say that because I think it's missing ONE thing that would make this game truly amazing. It's missing the one thing that make me not want to come back and enjoy it fully... wiring @astroneergame. The foundation for wiring is there, @astroneergame , it's there. So much potential is wasted because no form of wiring is there. The ring platform where you go in it and it activate ? Cool, but useless because it's only there. If only there was wiring so I can connect it to other. See this firework field (WIP) ? If only there was some wiring
  2. So i have been experincing some sort of tether light limit or something, tether to left was placed hour 1, tether to right was placed hour 13. Has anyone else had this problem?
  3. Summary: 1.8.64.0 - Steam - Tether Lights Broken Description: After starting a new game and running for while, newly-placed tethers stop emitting light despite being connected to the oxygenator. Reloading the save seems to correctly light all currently-placed tethers but new ones emit no light. This is a purely aesthetic bug but it makes spelunking difficult until one can build a worklight. Platform: Steam Version / Build Number: 1.8.64.0 Specifications: OS: Windows 7 CPU: AMD Phenom II X4 960T 3.00 GHz GPU: Gigabyte GeForce GTX 750 2GB
  4. hello all I really like to explore planet surfaces alot, but night time puts me off SO much I cannot see a thing. Well probably it is possible to put lanterns all over the planet... no really I do not like that idea. And I was thinking, we have there lots of stars and planets/moons to reflect some sun light during the night time - can we please make the night darkness on the surface less dark? Let it be lit with cold bluish light of the stars but in the way to still have visibility around? Please? This darkness is so depressing...
  5. Hi there, I wanted to re-post my suggestion for a Headlight toggle or sensor. The headlight is always on, even during the day. I was thinking that maybe we could have the ability to turn it off, or maybe a daylight sensor so it automatically turns off? Technology is very advanced in this game, and a daylight sensor is quite far from high-tech. I posted this suggestion last year and some people liked the idea, and I still think it could be a nice little addition (Having the headlight on during the day seems a bit, unusual.) I wanted to re-post this suggestion because the other post I
  6. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a
  7. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of
  8. Summary: 0.6.8.0 - Steam - Lighting appears over all terrain. Everything is decently visible and nights are not dark. Description: Discovered that this was a bug when I changed resolutions. I've attached two pictures of the same location, the light one is how the game has been for this whole save (new game for this patch) and the dark one is when I change resolutions (as soon as I move the camera, the lights return and everything is visible) I assume that the game is supposed to be dark, especially in a cave. Platform: Steam / Windows 10 Version / Build Number:
  9. I have a giant cavern under my base that I get soil from. It is extremely large at this point and is verdy dark other than my tethers. I brought a large platform covered in work lights down there and it was basically useless after being powered. I was thinking maybe have a flora spawn on the walls and such that glows or have a torch system.
  10. It would be great to have lights as a researchable item in the game to be used inside constructed building, caves and even outdoor base stations. In keeping with the way the research is currently done I see the lights being formed in two manners. From within the Astroneers Backpack a string of small wall/ceiling lights to be formed in the same way Tethers are currently made and used. While at the Printer, a larger floodlight on a pole can be constructed to light up the outdoor areas
  11. Some lights for operating crane/drill head. I LOVE LIGHTS!!!!! P.S excellent work with the game, i am addicted... seriously.... need to start holding meetings....
  12. When caving in multiplayer on Xbox one, the tethers only seem to provide light for the game host.
  13. Note how the image sequence shows the lighting of clouds in the distance being affected by the flashlight as the camera is panned right to left. Although not critical to the function of the game it should be fixed for realism. [devs: the italicized sentence is for other players, I know you understand your priorities]
  14. The light your character comes with by default is nice and has a nice feel for the exploration bit, however it would be nice if we could unlock a backpack attachment that would give us light in a small 360 degree radius in addition to our head light. The problem with the basic light tends to be caves in small tunnels, you have to have your character move to change where the light shines making it hard to see where you are going in a bunch of intersecting tunnels, the light upgrade would be of great use here and as a trade off you will lose an attachment slot to use the 360 degree light.