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Found 10 results

  1. Spazbandicoot

    Helmet Light System

    Hi there, I wanted to re-post my suggestion for a Headlight toggle or sensor. The headlight is always on, even during the day. I was thinking that maybe we could have the ability to turn it off, or maybe a daylight sensor so it automatically turns off? Technology is very advanced in this game, and a daylight sensor is quite far from high-tech. I posted this suggestion last year and some people liked the idea, and I still think it could be a nice little addition (Having the headlight on during the day seems a bit, unusual.) I wanted to re-post this suggestion because the other post I stupidly claimed that the game was way too bright, although it was simply an error on my end, and it sparked a secondary discussion in the post. I don't want that to happen again, so here to start a new. Would love to know if anybody else would want something like this, or if it's a bad idea. I will not be pestering anybody to make this possible in the game, this is the last time I will repost this suggestion. Thanks.
  2. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  3. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  4. Summary: 0.6.8.0 - Steam - Lighting appears over all terrain. Everything is decently visible and nights are not dark. Description: Discovered that this was a bug when I changed resolutions. I've attached two pictures of the same location, the light one is how the game has been for this whole save (new game for this patch) and the dark one is when I change resolutions (as soon as I move the camera, the lights return and everything is visible) I assume that the game is supposed to be dark, especially in a cave. Platform: Steam / Windows 10 Version / Build Number: 0.6.8.0 Specifications: OS: Windows 10 CPU: Intel i7-7700 GPU: Geforce GTX 970 RAM: 16GB Drive: Kingston SSD 240GB (SKC300S37A240G)
  5. IndecisiveGoliath

    Underground lighting

    I have a giant cavern under my base that I get soil from. It is extremely large at this point and is verdy dark other than my tethers. I brought a large platform covered in work lights down there and it was basically useless after being powered. I was thinking maybe have a flora spawn on the walls and such that glows or have a torch system.
  6. It would be great to have lights as a researchable item in the game to be used inside constructed building, caves and even outdoor base stations. In keeping with the way the research is currently done I see the lights being formed in two manners. From within the Astroneers Backpack a string of small wall/ceiling lights to be formed in the same way Tethers are currently made and used. While at the Printer, a larger floodlight on a pole can be constructed to light up the outdoor areas
  7. Some lights for operating crane/drill head. I LOVE LIGHTS!!!!! P.S excellent work with the game, i am addicted... seriously.... need to start holding meetings....
  8. When caving in multiplayer on Xbox one, the tethers only seem to provide light for the game host.
  9. Note how the image sequence shows the lighting of clouds in the distance being affected by the flashlight as the camera is panned right to left. Although not critical to the function of the game it should be fixed for realism. [devs: the italicized sentence is for other players, I know you understand your priorities]
  10. FoxFireRage

    Area Lighting

    The light your character comes with by default is nice and has a nice feel for the exploration bit, however it would be nice if we could unlock a backpack attachment that would give us light in a small 360 degree radius in addition to our head light. The problem with the basic light tends to be caves in small tunnels, you have to have your character move to change where the light shines making it hard to see where you are going in a bunch of intersecting tunnels, the light upgrade would be of great use here and as a trade off you will lose an attachment slot to use the 360 degree light.