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About Me

Found 6 results

  1. Very simple idea, a flare gun that clips on to one of the corner slots of the backpack - like the hydrazine jetpacks - which also requires consumable resources to work. You see I really like the glow sticks. I like the independence from tethers and they help you scout around if you have limited vehicle mobility like early on underground. The problem however is having walked away from the safety of your craft you now only have your helmet light to search the surroundings, keeping in mind the shadows it casts, you're under pressure to find something. Being able to launch a bright light high up in the cave where it floats for a while would help illuminate everything in a reasonable distance and defeat a few of those otherwise annoying shadows. It might also make a neat compromise instead of a beacon for finding each other in multiplayer.
  2. I must say it frankly. This game as an enormous potential. I say that because I think it's missing ONE thing that would make this game truly amazing. It's missing the one thing that make me not want to come back and enjoy it fully... wiring @astroneergame. The foundation for wiring is there, @astroneergame , it's there. So much potential is wasted because no form of wiring is there. The ring platform where you go in it and it activate ? Cool, but useless because it's only there. If only there was wiring so I can connect it to other. See this firework field (WIP) ? If only there was some wiring so I can connect all of them together which would allow me, with the press of a SINGLE button, launch them all and enjoy it. Without it, I need to walk up to them, press a button, have time to distance myself and not enjoy it, because I can't be fast enough to activate them all and enjoy it from far away. If only there was wiring, so I could do some cool lighting setup which, on the press of a button, could light up in some way. Combined with logic gate, I could make a calculator, a computer, all of that in Astroneer. ONLY if there was WIRING. Please @astroneergame , add wiring. This was copy-pasted from my Twitter. So sorry for all the mentions. Wiring is the main suggestion here, but of course, this means that more things need to come with it to make wiring truly good. Here are the suggestions I can think off the top of my head. Not as detailed & explained as my take on wiring above, but enough to get the idea: • Logic gates: Logic gates would allow people to make some really neat circuit which could be combined with a lot of stuff. These mostly goes along with the other suggestion below • Colored lighting (At this point, colored tether too): It's christmas all over again ! Except this time, you can choose the color and activate it with wiring ! Along with logic gates, do all sort of crazy stuff. But what if ? • Sensor: Sensor for night/day, sensor for "is machine activated/working?", sensor for player, sensor for vehicle, sensor for "item in storage", sensor for everything ! Now, you can make your colored halloween light go on only at night ! Hmmm, this make me think. • Vehicle de-loader !: Now, me and my friend sometime (A lot of time actually) goes on "planetary expedition" with a rover setup that allow us to store A LOT of stuff. So much so that when full, it can take us from 30m to 1h to unload it and store it correctly. Imagine this. You come back to your base with the vehicle and you just position it at the side or under or whatever systemera give us and it unload automatically ! Now, if we can only get... • Conveyor ! Or something that can organize item on storage (I'm thinking Buildcraft mod in Minecraft): Now this. Combined with the vehicle de-loader, would allow us to just have your vehicle deload and the conveyor will organize it between the setting you put on the storage or the machine you decide ! No more time lost because you need to make your storage all organized ! Gosh, so much time saved. • Piston ! Or some forms of it: Now I'm daydreaming, but if SystemEra can pull this off, maybe I'll not be daydreaming afterall. Some forms of machinery that allow us to move stuff. Or to make stuff disapear. So you can combine the previously mentionned player sensor to do something like a door to your base... or some kind of trap, if you are that type of player. Just make sure if you do a trap that you collect the stuff dropped by the victim with the conveyor Do you have any other idea to add ? Don't hesitate ! I'm sure if we say the immense potential this have for Astroneer, SystemEra will give it to us ! So continue to give idea to show them how good it's gonna be if they implement this ! Also, don't forget. Stay safe Astroneer ! Firework field is there if you want to see it: Sorry for the double post. But apparently, we can't edit post after we posted it. So I need to re-create it again. Hope you understand, mods. Thanks !
  3. So i have been experincing some sort of tether light limit or something, tether to left was placed hour 1, tether to right was placed hour 13. Has anyone else had this problem?
  4. Summary: - Steam - Tether Lights Broken Description: After starting a new game and running for while, newly-placed tethers stop emitting light despite being connected to the oxygenator. Reloading the save seems to correctly light all currently-placed tethers but new ones emit no light. This is a purely aesthetic bug but it makes spelunking difficult until one can build a worklight. Platform: Steam Version / Build Number: Specifications: OS: Windows 7 CPU: AMD Phenom II X4 960T 3.00 GHz GPU: Gigabyte GeForce GTX 750 2GB RAM: 8 GB (uncertain brand) Drive: 1 TB (uncertain brand) (Cave exploring is a bit rough like this...)
  5. hello all I really like to explore planet surfaces alot, but night time puts me off SO much I cannot see a thing. Well probably it is possible to put lanterns all over the planet... no really I do not like that idea. And I was thinking, we have there lots of stars and planets/moons to reflect some sun light during the night time - can we please make the night darkness on the surface less dark? Let it be lit with cold bluish light of the stars but in the way to still have visibility around? Please? This darkness is so depressing...
  6. Hi there, I wanted to re-post my suggestion for a Headlight toggle or sensor. The headlight is always on, even during the day. I was thinking that maybe we could have the ability to turn it off, or maybe a daylight sensor so it automatically turns off? Technology is very advanced in this game, and a daylight sensor is quite far from high-tech. I posted this suggestion last year and some people liked the idea, and I still think it could be a nice little addition (Having the headlight on during the day seems a bit, unusual.) I wanted to re-post this suggestion because the other post I stupidly claimed that the game was way too bright, although it was simply an error on my end, and it sparked a secondary discussion in the post. I don't want that to happen again, so here to start a new. Would love to know if anybody else would want something like this, or if it's a bad idea. I will not be pestering anybody to make this possible in the game, this is the last time I will repost this suggestion. Thanks.