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About Me

Found 17 results

  1. Summary: Steam - Details to be added to known Tether Glitch Description: The following are extra details that can be added to this commonly reported bug. ::New Game:: 1. Place one or two batches of tethers> Tethers emit light and work as expected 2. Pick up one or more tethers to backpack 3. Place new tethers> Tethers do not light as expected, but continue to work otherwise Additional Notes 1. All tethers placed prior to initial pick-up continue to emit light 2. All tethers placed after initial pick up do not emit light 3. Saving/restarting game does not rectify thether lights. Platform: Steam Version / Build Number: Specifications: MSI Laptop OS: Windows 10 Home x64 CPU: Intel i7-6920HQ @2.90GHz GPU: 2x NVIDIA GeForce GTX 980 RAM: 32.0 GB Drive: 500GB Standard Disk Drive
  2. I always get lost on the planets, and I find it very confusing to navigate using the compass ... it's not just confusion (The Compass is broken) I've checked it right now, since I've been looking for a damn tractor for quite some time. What has been my test to see that the compass does not work well? I have reached a "Node" (Node - Surface elevation 4, Planet: Sylva) I have placed a few steps from its center, now I show the compass, what happens is that by moving between the cardinal points, the witch points north, in all of them. I would understand that the compass would turn around, at the poles, but mark the north in all directions. (The first thing would be to fix that!) --------------------------------------------------------------- My suggestions to navigate efficiently: 1º: Reappear the lights of the active nodes, since these are turned off when activating the node. (Goodbye to a reference point) 2º: It would be good to make a sonar, to detect the directions of the beacons. 3º: Making beacons emit a beam of light 4º: Lengthen the height of the "beacons" and make them visible through the clouds. (Since the latter are solid, and do not let see through them) 5º: Make a hologram of the planet, but without mapping, or elevations, a simple planet, that indicates the position in which we are currently, and possibly mark the nodes we have found, or objects such as: - Beacons - Rocket - Vehicles - Home? They are all non-intrusive examples, since I like to look for things myself, I do not need a detailed map, but I need to orient myself well (at least) Greetings to all those lost Astronauts.
  3. Started a new save and stumbled upon a weird bug: one particular medium storage unit breaks energy distribution when connected to base. Previously this storage was holding three batteries, no other storages acted the same way. Re-entering the save fixed the problem. Steam, M/KB (controller connected though), in case it is relevant.
  4. I think Astroneer should have an RGB Lamp With normal Cables And a controller which controls the lightning of many RGB Lights/Floodlights. that you can pick any color you want an apply it to many lights . Make it that you can control the lights separate in the controller or the Light itself too. sorry for my small vocabulary.
  5. Would it be possible to get better lighting? also possibly lighting attached to the vehicles as well? I cant count the amount of times I've been underground and cant see 5 feet ahead even with 2 work lights attached to me or my vehicle. especially with my vehicle as putting anything up front is basically useless when it blocks all the light!! I also love to make bases underground which is impossible as I cant see anything!! the lighting available so far makes it very easy to fall into a cave or a hole and die or get stuck so you spend the next 5 hours digging yourself out only to realize you're on the other side of the world! ideas: new module slots on your backpack for a light or other tools, as it is now you have 5 slots for equipment if you want a decent amount of storage, 3 are used to upgrade your tool and the other two are used for things like tethers or the portable oxygen that you need to quickly toggle on and off. A tiered lighting system? - the higher the tier the further the area covered in light. medium light - medium slot lighting much larger than the work light (or acts as a spotlight) which also has a medium attachment slot so it doesn't take up space, makes using vehicles in caves much easier because you can actually see and not sacrifice space flood lights - directional lighting you can angle. ceiling lights or hanging lights that cover a wide area to allow underground base building (or pit stops inside your mine) you have fireworks but no disco ball or other celebratory lights? heck you could even make streamers using something similar to the power extenders if you just added something else with a new skin for the cables.
  6. For the base build I was thinking about a "Lighting Balloon" An inflatable balloon that serves as a light source by diffusing light over a large area. Printed as a "Medium" base component with 2 socket. (Suggested materials: Plastic, Copper, Lithium). It appears as an open box with a deflated balloon inside it, a socket on the front of the box accepts a Helium canister and it takes 1 charge to inflate. It will deflate when moved. Can not work on vehicles. Applying power (small amount <0.5 amps) and switching it "On" will illuminate a large area.
  7. I have 3 suggestions. I have a friend that is mostly blind. He can play minecraft, but he cannot play a stronger because he has a hard time seeing the game. Because of this, I suggest that there be something such as a way to adjust the brightness, or some other feature that gives partially blind people the ability to play as well. My other suggestion is that there should be a first person view added, as well as a way to toggle between the two views. My final suggestion is to add a way to customize the controls so that people can play in the way that is the most comfortable for them.
  8. some idea for further development: 1. As a game that is still concentrate on better experience as a stand-alone game, loneliness is a great theme, so you can't give us a pet. Similar to a drone, and then can be a simple interaction, there can be several slots, you can simply specify the delivery to base or vehicle, or simply in front of the map to light the area up when equipped with torch. 2. We need map, It is already space age, but we still simply relying on beacons for navigation is not enough, especially under the ground. God knows, there are all oxygen piles easily confuse us to wander around. Can you set up a technology tree and develop a map with the UAV to form a map, and then we can simply mark the resource points in the map? 3. This car is usually in trouble . Sometimes it can't move. Then it can be designed more flexibly. It is said to have been tested. long car works bad when driving back when steering. 4. We are astronauts. We need aircraft in the atmosphere. This is very necessary part. Although the planet is relatively small, it would be better to fly. Make it possible to establish a sub-base far away. 5. There is still a lot of space for picture optimization. The long car would easily stuck the graph . The game would also stuck for a long time, and then the visibility of the visible objects is not natural. Then it really burns the card, 1070 can get up to 70 degrees. 6. We need brighter lights. Whether it's on the front of the car, or on your own pack, or on a crane, especially when you mining minerals , you need a lamp that sits on the floor. We also need to drive in the car in dark with more power head light. 7. Titanium and Lithium are too few, I can only rely on rubbish, then digging to refine it.
  9. It would be nice if you can turn the lights on your helmet off.
  10. I was just casually playing with my friend and occasionally items he'd put on his shoulder slots would not shrink down and so this was the result, we had oxygen tanks do it as well. Not a massive thing but worth noting Playing on the steam version
  11. After running into the (hopefully already well known) bug three times since the latest patch, I think I've finally discovered what triggers it. The last time it happened, I had just built my first worklight and put it onto my backpack on one of the shoulder spots. After that, I wanted to do some cleaning up in my base. While moving around some materials from one place to another, it finally happened. Only thing left I could interact with was the habitat. I proceeded to save the game and suffocate my poor astroneer explorer next to the habitat. After respawning, I noticed the bug still persisted, so I saved again and restarted the game. Back in the game, the corpse of the old astroneer had already vanished. All the items I had were there, except one. The work light, which, for some reason, disappeared. Gladly I found that I can pick up all the items and the bug was gone! Also, all the items on the ground had shrinked to mini versions of themselves, so it might be I just missed the worklight somewhere on the ground. I searched very carefully though. This has been the third time I had the bug happen. It was a new game with about 20 minutes of playtime. The first time was on my main save game with many hours of playtime. I remember the bug happening after coming back to base from exploring the planet with my rover train. I also remember I had a worklight on the front bumper of the rover. Like the third time, it happened when I started moving things (including the worklight) from the rover to some platforms. The second time the bug happened was also about 20 minutes into the game. I can't remember exactly what caused it then, but I'm pretty sure I had also just built the worklight around that time. All this makes me come to the conclusion, that in some weird way, it all has to do with the worklight. TLDR: I think wearing a work light while moving items may cause the bug to happen.
  12. A light, possibly from the surface, appears to be filtering through the soil of Radiated and projecting onto my cave wall. Pesky photons need to leave my cave alone! Background: Radiated is my third planet, and when I saw that tornadoes have a penchant of passing by every thirty seconds, I decided to take my base downstairs, make a small underground bunker, then dig a hole from the bunker into the deeper caves. (The gray hole in the center is the opening to the deeper caves.) Two possibly related issues appear to be worsening with each successive planet: 1) my character catches on the terrain in points, requiring me to reroute or jump; 2) the leveling tool is unable to terraform small areas (Barren) or snapping to a nonsensical grid or confining itself to linear movement in others (Radiated). My specs: i5 quadcore 3.10 GHz 1060GTX GeForce 3GB RAM 16GB RAM Steam / Windows 7 SP1 Mouse/Keyboard
  13. The lighting in the sky is being a bit screwy. It looks like there is light coming from the horizon but when you change you angle of view the light moves also. Notice how the far right cloud gets different "sun" light. This was all taken in the same time, and was not even close to day time.
  14. Hi Astroneers, I've been hitting my head against one 'minor' annoyance I've seen... Currently I'm drilling myself a highway through an incredibly large mountain, why? why not? The only problem that there is is that I can't mount a working light to my drill, which pretty much leaves me in the dark to what and where I'm actually drilling. The drill itself does appear to have some sort of mounting point, but does not accept anything attached to it. Kind Regards, Unrealxs
  15. To organize crafting materials and ressources that can be stacked onto stack modules it would be great to have some kind of cupboard or shelve to put them on. Now, I craft a lot of stack modules and place them in a self made cave, that I made with the terraforming tool. Continuing this idea, I would appreciate a light system. Maybe it would be great if you could connect the working light to the tethers and gain power from the basement or rover. At the moment, I use the tethers to create some light in my ressources cave.
  16. The suit light becomes pretty annoying when it's shining around in the daylight when it's not needed. It takes away from the atmosphere and visually clutters the scene in this situation too. I feel like it would also help with performance if we could choose to turn it off.
  17. I sure hope that the Crane would have a separate socket for a work light. See the video, where I fail to drill because I can only have either light or drill installed.