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  1. Summary: Steam - Details to be added to known Tether Glitch Description: The following are extra details that can be added to this commonly reported bug. ::New Game:: 1. Place one or two batches of tethers> Tethers emit light and work as expected 2. Pick up one or more tethers to backpack 3. Place new tethers> Tethers do not light as expected, but continue to work otherwise Additional Notes 1. All tethers placed prior to initial pick-up continue to emit light 2. All tethers placed after initial pick up do not emit light 3. Saving/restarting game do
  2. I always get lost on the planets, and I find it very confusing to navigate using the compass ... it's not just confusion (The Compass is broken) I've checked it right now, since I've been looking for a damn tractor for quite some time. What has been my test to see that the compass does not work well? I have reached a "Node" (Node - Surface elevation 4, Planet: Sylva) I have placed a few steps from its center, now I show the compass, what happens is that by moving between the cardinal points, the witch points north, in all of them. I would understand that the compass wou
  3. Started a new save and stumbled upon a weird bug: one particular medium storage unit breaks energy distribution when connected to base. Previously this storage was holding three batteries, no other storages acted the same way. Re-entering the save fixed the problem. Steam, M/KB (controller connected though), in case it is relevant.
  4. I think Astroneer should have an RGB Lamp With normal Cables And a controller which controls the lightning of many RGB Lights/Floodlights. that you can pick any color you want an apply it to many lights . Make it that you can control the lights separate in the controller or the Light itself too. sorry for my small vocabulary.
  5. Would it be possible to get better lighting? also possibly lighting attached to the vehicles as well? I cant count the amount of times I've been underground and cant see 5 feet ahead even with 2 work lights attached to me or my vehicle. especially with my vehicle as putting anything up front is basically useless when it blocks all the light!! I also love to make bases underground which is impossible as I cant see anything!! the lighting available so far makes it very easy to fall into a cave or a hole and die or get stuck so you spend the next 5 hours digging yourself out only to realize you'r
  6. For the base build I was thinking about a "Lighting Balloon" https://en.wikipedia.org/wiki/Balloon_light An inflatable balloon that serves as a light source by diffusing light over a large area. Printed as a "Medium" base component with 2 socket. (Suggested materials: Plastic, Copper, Lithium). It appears as an open box with a deflated balloon inside it, a socket on the front of the box accepts a Helium canister and it takes 1 charge to inflate. It will deflate when moved. Can not work on vehicles. Applying power (small amount <0.5 amps) and switching it "On" will illuminate a lar
  7. I have 3 suggestions. I have a friend that is mostly blind. He can play minecraft, but he cannot play a stronger because he has a hard time seeing the game. Because of this, I suggest that there be something such as a way to adjust the brightness, or some other feature that gives partially blind people the ability to play as well. My other suggestion is that there should be a first person view added, as well as a way to toggle between the two views. My final suggestion is to add a way to customize the controls so that people can play in the way that is the most comfortable for them.
  8. some idea for further development: 1. As a game that is still concentrate on better experience as a stand-alone game, loneliness is a great theme, so you can't give us a pet. Similar to a drone, and then can be a simple interaction, there can be several slots, you can simply specify the delivery to base or vehicle, or simply in front of the map to light the area up when equipped with torch. 2. We need map, It is already space age, but we still simply relying on beacons for navigation is not enough, especially under the ground. God knows, there are all oxygen piles easily confuse us
  9. It would be nice if you can turn the lights on your helmet off.
  10. I was just casually playing with my friend and occasionally items he'd put on his shoulder slots would not shrink down and so this was the result, we had oxygen tanks do it as well. Not a massive thing but worth noting Playing on the steam version
  11. After running into the (hopefully already well known) bug three times since the latest patch, I think I've finally discovered what triggers it. The last time it happened, I had just built my first worklight and put it onto my backpack on one of the shoulder spots. After that, I wanted to do some cleaning up in my base. While moving around some materials from one place to another, it finally happened. Only thing left I could interact with was the habitat. I proceeded to save the game and suffocate my poor astroneer explorer next to the habitat. After respawning, I
  12. A light, possibly from the surface, appears to be filtering through the soil of Radiated and projecting onto my cave wall. Pesky photons need to leave my cave alone! Background: Radiated is my third planet, and when I saw that tornadoes have a penchant of passing by every thirty seconds, I decided to take my base downstairs, make a small underground bunker, then dig a hole from the bunker into the deeper caves. (The gray hole in the center is the opening to the deeper caves.) Two possibly related issues appear to be worsening with each successive planet: 1) my character catches
  13. The lighting in the sky is being a bit screwy. It looks like there is light coming from the horizon but when you change you angle of view the light moves also. Notice how the far right cloud gets different "sun" light. This was all taken in the same time, and was not even close to day time.
  14. Hi Astroneers, I've been hitting my head against one 'minor' annoyance I've seen... Currently I'm drilling myself a highway through an incredibly large mountain, why? why not? The only problem that there is is that I can't mount a working light to my drill, which pretty much leaves me in the dark to what and where I'm actually drilling. The drill itself does appear to have some sort of mounting point, but does not accept anything attached to it. Kind Regards, Unrealxs
  15. To organize crafting materials and ressources that can be stacked onto stack modules it would be great to have some kind of cupboard or shelve to put them on. Now, I craft a lot of stack modules and place them in a self made cave, that I made with the terraforming tool. Continuing this idea, I would appreciate a light system. Maybe it would be great if you could connect the working light to the tethers and gain power from the basement or rover. At the moment, I use the tethers to create some light in my ressources cave.
  16. The suit light becomes pretty annoying when it's shining around in the daylight when it's not needed. It takes away from the atmosphere and visually clutters the scene in this situation too. I feel like it would also help with performance if we could choose to turn it off.
  17. I sure hope that the Crane would have a separate socket for a work light. See the video, where I fail to drill because I can only have either light or drill installed. https://clips.twitch.tv/HelplessPiercingLeopardStoneLightning
  18. The idea of permanent suite upgrades as mentioned in the collect-thread would add a bit of rpg flavor and I think without overloading the game this would be a very nice and fitting feature. Oh and a big shoutout for the music, really love it Some ideas, hopefully some of it is useful for you devs: A hovering spherical droid (maybe customizable) that provides one or two services like additional light, acoustic stormwarning etc. With a few random droid sounds he would make quite a difference since the player would not feel so alone in the vastness of space. But maybe that screws
  19. When i open my inventory in caves my backpack pretty much blacks out , so im thinking what if they add a light bar to the pack or any sort of light, and the open inventory button is the light switch. So any time you open your inventory it goes full screen the backpack lights up then turns off once you close it
  20. Controller : Mouse/Keyboard Platform : Steam How it did happen : It just was on How to reproduce : No idea Aditional info : After re-logging it was fine
  21. I didn't see these in the master list so I figured I would suggest them. #1 HUD Zoom: basically a zoom feature that overlays on the screen to see long distances. #2 Parabola bridge guide holograms: Place a starting point and ending point and it will generate a ghosted arc as a visual guide to allow building easier curves #3 Focal Mirrors: these allow you to move beams of light underground so you don't have to move one platform at a time out to a solar location. #4 Higher altitudes more solar power: because of the thinner atmosphere at higher altitudes solar panel
  22. First of all I'm very impressed with this game, I played it for hours on my brother's steam account before I buy it, However there's to me a some little changes that could eventually make my amazing experience even better, I have few suggestions in mind, only one of them put in the game would already be awesome: - Feature truck/rover light modifications: color as well as location in order to illuminate all sides when we are in a dark cave (I've been stuck few times because I wasn't able to see the cave's sides) - Make the vehicles/tether's lights stronger and/or rgb in order to
  23. This is something I made in my spare time. It's a new object to be crafted at Printer platform. I shall let the image speak for itself:
  24. This is something I made in my spare time. It's a new object to be crafted at Printer platform. I shall let the image speak for itself:
  25. hey guys these zebra balls are really getting everyone talking there mysterious but have no use as of yet. What if it were possible to research it cut it open and in the inside would be something amazing like maybe blueprint to make a drone or a robot. Or maybe even lights to light your path. The lights would function similar to tethers. The zebra ball ready glows it can be associated with light. What are some ideas you guys have for the zebra ball?