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Found 9 results

  1. Ickymclicky

    Life

    My suggestion is very simple. We need more life. For example, its understood that we wont be seeing aggressive creature, can we get passive ones? Insects sputtering about, birds flying and gawking overhead. The odd space squirrel hopping about looking for a nut. Snakes slithering and space crickets chirping at night. Why not bring out Bee's...hear me out. Resin could be what you gain from sucking up the hive and when the player has to suck up the hive, the bees can do a bit of dmg to the player, just like the poisonous flora already implemented. If the player doesn't start to run away from the Bees, death could happen just like the poisonous plants. Even if you cant pop in any of these ambient creatures, why not just the sounds? I fully understand this game is in space/on weird planets, the flora and fauna won't look like anything on earth, I get that. But an equivalent would be neat. I apologize if this has been suggested before, Icky
  2. EasyKill

    Found life (an Angler)

    Found a living creature on the Barren moon. Moving constantly, well squirming. Looked like it was trying to lure something over to eat. I declined its offer.
  3. 1: JET PACK!!! Late game item hard to make uses hydrazine to fuel it, it would help for travel and getting down or up a cliff. 2: Better Base!!! A base that you can go inside and eat, drink and sleep in (more on that in next point) 3: Sleeping!!! Solar panels only work in the day and wind turbines are rubbish so a feature that would let the player sleep away the night would help make crafting more efficient and game play more fun with no need to afk. 4: Sleeping can be used to farm electricity in a bad way so a sleep meter would be good it will SLOWLY decrease as you run around ad build stuff If you do add these feature thanks, but if you don't i will still love the game
  4. Newtron

    NPC'S and MOBS

    NPC - I believe that the only way this game will last is if it becomes more lively. There needs to be more things to interact with, I was thinking along the lines of NPC aliens to trade with, villages (hostile or not), raiders and bandits! Very simple but very effective (e.g MINECRAFT, SKYRIM) MOBS- .To put it simply, weird creatures that can be hostile or friendly, suited for the specific environments. I know that I'm not alone when I say this - RED PLANTS ARE GETTING BORING... STRUCTURES- Finally, structures to build enclosures for our habitats and towns. This goes along with NPC's and villages. Whether you use new materials like introducing different woods or materials from certain planets/environments, or the ones already at our disposal (e.g Compound). These structures can protect you from raiders and bandits, and generally create a nicer living space... ------------------------------------------------------------------------------------------------------------------------------------ These are the ideas that I know will keep me invested into the game, they're the reasons why Minecraft stood the test of time, and why other indie games failed. I honestly believe if this or something like it isn't done within the next few months the game will fall into a heap, the same thing happened to Subnautica, they focused on bugs and adding new items to craft, now barely anyone plays it. It's harsh but its the truth... Love your game, (for now lol) Regards Newtron
  5. I made a video recently talking about the life forms in Astroneer, specifically the ones that are on the Terran planet. I will include the video, but I would like to also include a written argument. Have you found it odd, like I did, that there are plants on the planets but we can't take off our helmets? And also, if there are plants around, why is there no water? In my video, I discuss my theory that the life forms in Astroneer may have a different molecular make-up. Specifically, that they use ammonia as their universal solvent in place of the water that we use. There are a couple problems with ammonia like it boils at -28 Fahrenheit at normal atmospheric pressure. But, as argued in the video, if the plants increased their internal pressure to around 60 atm, then they could keep ammonia in liquid form in a much wider range of temperatures (-106—206 degrees). The plants have protruding little sacks that expand and compress constantly, which may be them manipulating their internal pressure. And some release gases (ammonia) that are either toxic or corrosive (that's why the green gas kills you through the space suit). Also, if these plants release ammonia into the atmosphere or the atmosphere is rich in ammonia but not concentrated enough to be corrosive, that is why we can explore the planet but not breathe on it. I would love to hear more thoughts on the hypothetical nature of these life forms.
  6. Hi again, I created a pod life to put it on my spaceship. While trying to move it away, I did a mistake with the mouse shortcut and implemented it... vertically. Dunno if it was meant to be possible but the way it pop sure is weird. Anyway, it should be possible to take back your life pod, at least when at "level 0" when nothing is attached to it, if you wanna implement it at other places. Have a nice day, Sub.
  7. CyclonicTuna

    Recource Aliens

    Hello fellow Astroneers! So I've been playing Astroneer non stop for the past week or so, and it got met totally hooked. I also watched the December 22nd livestream where the dev's discussed ideas and plans they have for the future of the game, among which alien life. That got me thinking. I remebered watching a documentary about alien life a long time ago, where cosmologists, physicists and biologists used known knowledge of life here on earth to speculate, and project how life might evolve on other planets. One scene that stuck with me in particular, was about the biggest possible creature to be found in the universe. It was basically an enormous bipedal giraffe which had mouths on its feet. It would walk across a literal ocean of amoebea, biting off huge chucks of the gunk, on a planet where pretty much all water had dried up, except for this gigantic ocean of micro organisms. I know, sounds awesome right? Well I think it would be awesome to populate the universe of Astroneer with similair aliens. Only instead of eating micro organisms, the massive aliens would absorb all kinds of recources that are already found on the planet such as compound, resin, oxigen, power etc. So basically grazing with their feet, by just walking across pockets of recources. Not only that, but they would then grow precious and rare recources on their massive bodies that can be extracted by the Astroneers. Basically they are giant walking pieces of planet. I think this could not only make the planets look and feel a lot more life like, but also introduce a new and fun way of gethering recources. Now ofcourse common recources would grow at the bottom where they can easily be extracted, but if you are looking for lets say precious metals such as gold and platinum, you have to find a way to climb all the way to the top of the lumbering giants. This could be done several ways. In the livestream I heard the dev's talking about jetpacks. But I think a fun way would be to have somekind attachment to for your terrain shaping device, a thether of somekind that you have to shoot upwards and hook onto the alien. Which you can then proceed to winch yourself up. Maybe a little minigame where you have to balance yourself as the alien tries to shake you off. Ofcourse I don't know if the developers like this idea, but regardless I was inspired enough to sketch a little rough drawing of what I think a creature like this could look like. However I think it would be cool to have several versions of these creatures depending on the enviroment. What I've drawn right here is basically a big 4 legged walker. But I also had they same idea for basically a big ball with tentacles sticking out on every side which, instead of walking, just rolled around very slowly absorbing all the recources it rolls over. Gameplay wise same principle though. They could also try to make these creatures procedurally generated to some degree, varying the shape of the head and the feet, and changing the colours. You can fill the rest in yourself. So what do you think? Yay or nay for my idea?
  8. u castiel

    Wandering animal....?

    Hi, I'm Eduardo Martins, I do not speak English, so forgive me. My idea is simple, have animals or fungi (visible) that can have an interaction, just to make the game more alive, do not need him to attack us, just wander around the world (or indicating something / place) You read this "idea" comment on what you found, see you soon; Attached only one example image
  9. I thought that since in the Road-map it said something about hunger/thirst Then I suggest that using the plants that we got now, research it and farming (with unlocks of farming tools) Having a different "vacuum gun" that uses the containers (now fuel, power and plants/organic) that will be put into a farming machine (so filling up a full tank like with the space ships so it can start the process) So each plant has their color and such. About protection or creating a more "friendly" env, one would creative a more "advanced habitat" cost more and looks like the image below. that or a sheild will protect you from storms (but not 100% safe, it got health?) but heat, cold and such, it depends. While both could cost power, for heating in such "advanced habitat" it will cost for light/machines/heating or air flow against over heating. From another game: