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Found 3 results

  1. Mio

    modular base

    Hello, astroneers After playing for a while I feel the need of free placement of base stations and modules. I am a builder at heart and I really want to build the base from the stone first and only after that start placing some tech in it but as how we have this atm I always ending up building around some spidery structure which often gets in a way of my ideas. So, I was imagining how we can have it without heavily modifying everything. 1. In the backpack for 1 resin we could craft something like a little placeholder - looks like dynamite, for example, with the button on top if placed on the ground. 2. After pressing the button on a placeholder it would "root" in place and turn into the power hub (as I call it) - that round thingie with the slots for 2 resins. 3. If 2 resins provided for the power hub it would turn into the station then. 4. Providing power to the stations would be done by connecting them to the power hubs with the tethers. This would give us more freedom into designing our bases into the villages or even a cities with wide infrastructure, with many levels, buildings, bridges and towers What do u think?
  2. Currently, our base layout is severely hampered by the strange way that nodes deploy out from the habitat (and each other). It creates strange elevation issues, layout problems, and bugs related to power not traveling through properly. My alternate suggestion: First, the habitat has all four "plugs" already present. They don't rotate freely around the base, they just exist at the cardinal points. Second, nodes are not longer constructed by extending from the habitat. Instead, they are crafted in the backback using one Resin as the material. You plop them down and deploy them just like a Habitat, and they (like the Habitat), have all four plugs already in existence. If the plugs of any two nodes (including the Habitat) are within range of each other, a "ghosted" power cable appears (just like when you park a vehicle near a plug). You click the one you want and boom, connected. When creating crafting tables, it works the same as before: If only one plug is in use, you have the option to add two resin to make a crafting table. The "front" is opposite wherever that one plug is. I would also add that after the table is constructed, the front plug works like the rest (so it's eligible to connect to nodes), AND add one plug to each side, giving it 4 total plugs (just like a node).
  3. FoxFireRage

    ESC key funtion

    The ESC key is set to pull up the menu (which is fine) but the function of an ESC key is normally to get out of whatever you are currently in. It would be nice if the ESC key would close your inventory or whatever screen you have open and only open the menu once all other in game windows are closed.