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Found 13 results

  1. Since there is a small, medium, and large solar panel (the Solar Array being the large solar panel), there should be a small, medium, and large wind turbine, but there is not a large one. I think that should change, because from the very beginning wind and solar power are kind of like the renewable energy rivals. Many people prefer wind over solar and vice versa, which makes sense in part due to they both activate under specific circumstances; neither occur 24/7 but wind can occur at any point of the day, but is unpredictable, while solar panels only work during the day but provides a constant stream of power. But would the Large Wind Turbine cost resource and byte size? How much power would it provide? Well I have the answer: Since the small and wind turbines are generally cheaper than their solar counterpart; each level of each are the same size level, i.e. both small versions can be printed on the backpack printer and so forth. The Large Wind Turbine would be cheaper, but not incredibly cheaper, than the Solar Array. The chart below shows the progression of each item, including the yet-to-be-implemented Large Wind Turbine. (for the resources, "copper -> + glass" means that the first level costs copper, and the second level, signified by the "->", costs glass on top of the previously listed resource(s), signified by the "+") Solar Power Bytes: 500 -> 3,750 -> 6,250 Power Output (Units/second): 0.5 -> 2.0 -> 8.0 Resources: copper -> + glass -> + plastic (requires chemistry lab) + graphene (requires chemistry lab and atmospheric condenser) Wind Power Bytes: 500 -> 2,500 -> 5,000 Power Output (Units/second): 0.5 -> 1.0 -> 6.0 Resources: glass -> + ceramic -> + plastic (requires chemistry lab) + steel (requires chemistry lab and atmospheric condenser) Reasoning behind the suggested costs: Since the medium wind turbine's byte cost is less than the medium solar panel's but not by a substantial about, the Large Wind Turbine's byte cost is reasonably less than the Solar Array's. For the power output, the medium solar panel outputs twice as much as the medium wind turbine, but if that stayed consistent the Large Wind Turbine's power output would be a measly 4 Units/second, which would make the Large Wind Turbine essentially useless when it comes to power, especially because the RTG, which isn't too much more work to make, outputs 4 Units/second of power as well. Therefore, the Large Wind Turbine's power output is 6 Units/second, which is more than the RTG, but less than the Solar Array, meaning the scaling is on par. The resource cost of the Large Wind Turbine costs glass and ceramic, which is the resources of the medium version, and plastic which is the same as the Solar Array (copper and glass - the same as the medium solar version - and plastic). The main resource difference between the Large Wind Turbine and the Solar Array is the fourth ingredient, which is Steel for the Wind path and Graphene for the Solar path. The reasoning behind Steel: The Solar Array is relatively expensive, but all the resources are on Silva, the starting planet, excluding the resources of the chemistry lab and the atmospheric condenser. The Large Wind Turbine is overall cheaper than the Solar Array, which means there needs to be something difficult about making it, which is where Steel comes into play. For Steel, you need to go to a different planet from Silva to get a gas, which is Nitrogen. That extra step makes the process of making the Large Wind Turbine more difficult. For the Solar Array, the necessary ingredients for Graphene is on Silve, but you find Ammonium and Graphite, which is more difficult to obtain than the other non-gaseous materials needed for the Solar Array, even though they generally not too difficult to obtain. Therefore, Steel being the alternative manufactured material for Graphene is balanced and continues the general path of difficulty between making the solar- and wind-powering objects. Lastly, I would prefer the name of the Large Wind Turbine to not be what it is because it seems more generic than the Solar Array, because it goes from small to medium solar panel to Solar Array, while for wind it just goes from small to medium to Large Wind Turbine. Any necessary changes are accepted when it comes to the name (which is preferred), byte cost, resource cost, and power output. For the design of the Large Wind Turbine that I had in mind is like real-life wind turbines; a picture is provided for convenience. Any necessary changes to the design are also accepted, but I would prefer that the design would be at least somewhat similar to what I had in mind, meaning that drastic changes are not preferred unless the drastic change in design looks interesting and realistic in the sense that it may possibly work in real-life, life most other items in the game.
  2. FireStorm649

    Large Wind Turbines

    I would like to see large wind turbines in Astroneer in the future as I feel like wind power is a little bit under appreciated. My idea is that with better turbines, people will think of wind power as just as good as solar. I want it to cost 2 glass 1 ceramic and 1 aluminum in the large printer. I want it to look how it looks in real life, but I don't want it to be so big. Having the blades higher means that wind can catch them when turbines on the ground cannot. I want it to create as much as 4 medium wind turbines at full speed. Last suggestion is that it should be able to anchor to the ground without a platform with an increase cable length.
  3. Since i last played there were many new changes to the game. About 90% of which made the game much more fun to play. But there are still some small issues (possible pun) that i think need to be addressed in some way: In particular Large and X-Large versions of some structures and items. First off i have some ideas for some new T-3/T-4 structures *Note: units/s pertain to power units per second* 1. Windmill (Large Wind turbines) The large version of the "Wind Turbine". Wind driven power source. A larger unit to gather more power from the wind thus producing more power then a single Medium Wind Turbine. One Windmill Produces 5 Units/s (the same amount of power as 5 Medium Wind Turbines) 2. Power plant (Large Generator) The large version of the "Generator". Fuel driven power source. Large unit to generate more power from a fuel source. This unit utilizes Hydrogen gas in order to operate and produces 12 Units/s over the course of 200 seconds. (The same amount of power as 4 Medium generators, but runs for 200 seconds per fuel unit instead of 100 seconds per fuel unit) *3. Extra Large Platform C Another Extra large platform that has an either a square or Octagonal shape (similar to the Extra Large Platform A) with 4 Tier-2 slots each slot being on one of the the four sides (Top, bottom, left and right side. This applies to the octagon shape as well). The main purpose of this Platform is to allow multiple Tier-2 structures to be placed on it. Such as for example several crafting modules, having one or more modules and/or storage items (which can be used to make production faster/ easier to manage. 4. Item Transferal Module The ITM allows players to transfer Units from one source to another. It would/should contain two T-4 connections. It would transfer items/units from one side to the other. This would only allow Storage units to be placed. Structures such as the X-Large storage (or any other storage sizes) would be placed on either side, and then allowed to transfer items into the slots. This is only meant to save time from taking units and items off of storage modules, such as the X-Large storage, allowing the attachments to be transferred to another storage unit. For example: If you want to transfer the contents of one X-Large storage, to 2 large storage units with (4) medium storage units attached , you would place the X-Large Storage on one side and the empty storage's on the other. Once activated it will automatically, and quickly, pull items off the X-Large Storage and place them onto any free spots on the other side. If there's no more space to move items to then they will not be transferred. This would not be much different then how some modules pull items from one storage and then after use/or smelting places them back onto a free spot. Suggested changes: I found a few items that already exist that have some issues with them: 1. Solar Array: The power output should be 10 Units/s instead of 8 units/s. The difference would mean your getting one extra solar panels worth of power to offset the cost of making them. Part of the reason this change would be nice is to make the module worth the materials it costs to craft it. For the time and cost of materials required, you can use a few extra easily obtainable / abundant resources (all of which can be found on the starting planet) to make a singe Large Platform B and 4 Medium Solar panels. Comparatively you save on copper and glass, but you still must craft Plastic and Graphene (both of which require the chemical lab as well as the atmospheric condenser for the latter). In turn, adding more power output to the array would make getting it over getting a solar farm more efficient at the expense of the resource cost, as well as take up less space (something it already dose very well) 2. Extra Large Platform A: An addition of the single T-4 slot, there should be two smaller T-3 slots allowing for up to four T-2 slots on either side. this would make the platform more useful as a production platform allowing multiple Production modules to be attached and work off each other and/or having multiple storage units attached to speed up production. This of course wouldn't be necessary if something like the Extra Large Platform C idea (as mentioned above) exists, however this could be a good alternative to it.
  4. Description: I am currently exploring Sylva with a quad large-rover train. However the rear end rover keeps freezing when a certain distance is kept to it and thus does not move. It also appears as if only one dimension is frozen because trying to move the rear rover moves it a little sideways but not directly forward. Specifications: Game: From Steam: Version 1.0.7 Computer: Windows 10 Pro Build 1903 64 Bit Mouse: Razer Deathadder Elite Keyboard: Razer BlackWidow X Chroma Headphones: Razer Kraken 7.1 V2 Screen: 1920x1080 60Hz RAM: 8GB CPU: i7 860 2.80GHz GPU: Nvidia GeForce GT 740 Version 419.17
  5. theastonmartin

    Revamped extra large storage

    The extra large storage has 31 slots, but a large storage with 4 medium storages attached has 32 slots. I think a completely new and larger extra large storage is needed. It needs to be a different shape, more like a small tower.
  6. It would be great if Astroneer had large extension tubes. For example, wenn you have a second base on the other side of the moon, and you want to connect them, it is difficult to do this with normal extension tubes. The large extension tube would have a greater range than the normal. It would have a mast and two cable connectors at the top. The large extension tube could be printed by the printer from a piece of copper and a piece of mixture. Original: Es wäre toll, wenn es in Astroneer grosse Verlängerungen gäbe. Wenn man zum beispiel auf dem Mond auf der Anderenseite eine zweite Basis hat. Will man sie dann verbinden, ist es mühsam, dies mit normalen Verlängerungen zu machen. Die grosse Verlängerung hätte eine grössere Reichweite als die normale. Sie hätte einen Mast und oben wären zwei Kabelverbinder. Die grosse Verlängerung Könnte vom Drucker aus einem Stück Kupfer und einem Stück Gemisch gedruckt werden. Picture:
  7. Vintiumdust

    Three Sizes Of Everything

    My friends and I have been thinking that there are lots of items with "small", "medium", and "large" in their titles, but there aren't always all three of the same thing. There's a small solar and a solar panel, but it would be helpful, more comprehensive, and more consistent if there was a large solar as well. Other examples: Large Storage and Medium storage but no small storage(could have 4 slots instead of 8) Small fabricator and medium fabricator but no large fabricator(could make a large hab like the one starting on terran) Small battery and Medium battery but no large battery ( maybe use medium fabricator to make it, put it on a large platform) Medium Rover and Large rover but no small rover (maybe just two slots and a seat, segway type) Small generator medium generator but no large generator( maybe hydrazine->power) And if something is too useless, just use small and large (for example, a small platform would be useless, so rename medium to small and keep large that way the naming is more comprehensive)
  8. UnwrittenMythz64

    Thruster and large rover

    This is my first time reporting bugs so I am sorry for anything missed out When I put hydrazine on the thruster which is on my rover I do not have enough time to get in the rover and I launches off with out me.
  9. Quark

    Large Canisters

    I think there should be larger canisters thats pretty big and can only be attached to vehicles and takes a double slot like the medium storage. Then maybe to dump it into the mineral extractor you could connect a hose between it and the mineral extractor.Also it would be good if u could dump the smaller canisters of dirt into it by directly attaching them on to it. You could also fill a canister with dirt by connecting an empty canister to it.
  10. My Idea is make a new printable item. Item: Conduit Cost: 2 Compound Function: to connect two platforms together for routing power and base connections. e.i.: you create a base from your Spaceship, but later one deploy a habitat nearby, but you can't connect them. Make a conduit and run it to the ports.
  11. I mounted a Wind Tirbine to my truck and it falls off every once in a while very randomly. Almost lost it!!
  12. bugmancx

    Giant containers

    During a multiplayer game the other player had a variety of items that were hovering around him and moving in relation to his position and direction. Some of these were compound containers that rendered very large indeed!
  13. After playing with a friend and building a sizable base (Approximately 7 - 10 different pads and a good amount of tethers in the world), either of us crash eventually and when trying to rec-connect and re-join, the game instantly freezes as soon as the landing pod passes the clouds and the base attempts to load.