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Found 14 results

  1. Hello everyone this if my first time posting here so excuse any mistakes in describing the bug. I'm a new player and i want to help the development of this super cool game by sharing a bug i found by chance: I am playing on the Steam version and in the version 1.13.128.0 Steps to reproduce: Find cool marble Attach marble to the back plate of a Large rover connect the rover to a structure The marble vanished when the animation of the backplate spinning starts. i dug and searched around to see if the marble was simply ejected but can't find any trace of it. i hope its not an important item to finish the game. I added screenshots of the marble attached to my rover before losing it and the crime scene.
  2. So I never use the large rover because of 1 reason, and that is the seats when I launch the game ( ps4 ) I see the large rover seats on the front, normally, and when I tried that in my game it didn’t work i would be a great new feature because the large rover is going to look a lot cooler if we could put the large rover seats ‘normal’ straight on the front of the large rover. you people will probably never read this , or even add this but it would be really cool if it did
  3. Why can machines output to another rover, but it can't input? Please fix this.
  4. @SES_Adam @SES_joe Large rovers still lose their momentum while using a drill &/or paver on Xbox after the holiday update. I thought this was fixed after trying it in creative mode, but it's still broken for adventure mode.
  5. Summary: 1.9.91 - Windows 10 Store - Large rover cannot be charged Description: On rare occasion when large rover was discharged fully is not charging anymore. EDIT: Large rover doesn't have any attachments on. However it looks like it still thinks that drill (that was previously attached) is turned on. Platform: Windows 10 Store Version / Build Number: 1.9.91 Specifications: OS: Windows 10 Pro 1909 (18363.592) CPU: AMD Ryzen 5 2600 GPU: Nvidia GeForce 1070 RAM: 16GB HyperX Black 2666Mhz Drive: Seagate Barracuda 1TB
  6. I attempted to pack up a LVL 3 Drill that was on the front of a Large Rover. Think I selected the cable with the packer which made the game crash. This happened on: Steam/PC using Mouse/Keyboard while also having a controller plugged in
  7. Hey guys, firstly. Great job on the game. I have had astroneers since it basically came out in early early access on Xbox one and it has been absolutely amazing watching the game grow! You guys have invented a purely beautiful work of art and I have enjoyed countless hours of really entertaining and thoughtful fun. Couple of of things that have really really pissed me off. Tethers causing an immense amount of lag as the game has to account for every single tether in the gAme. While the re-breather is as good solution to this, 8000 bytes and nanocarbon alloy mean that it is only accessible to late game development. This means that to then mitigate the lag one has to then remove by hand all tethers which no one is going to do. The lagging is not too bad on single player and is manageable (still fucking annoying) but when we go to play online with each other, the HOST will lag so badly that the actual speed at which the host moves is reduced to about a quarter of that of the other members in the server . To the point the game is unplayable. The second point that that I am struggling with right now is this: i used the large rover with a drill bit 3 on t to dig to the core of the planet I am on. Super enjoyable digging down to the core, however, once I got to the galaxy engine the rover was affected by the central gravity of galaxy engine. I was was able to use the pink energy pathways in order to navigate to the very edge of the gravity affected area but when I arrived to the edge of the path, a giant pyramid shaped part of the gateway is the last part of the gravity area. I drove at speed Ed trying to clear the gravity and instead got hooked onto the very top of the pyramid! Now the rover over I have spent a good day building is completely stuck and there is nothing I can do to move it! I now have to abandon my rover, RTG and all accompanying items, let myself die and start again! Super frustrating. Please make ale it easier to escape the core with heavy machinery. As I understand the need to unlock all the galaxy gates, however digging straight to t is just so fucking satisfying! Please I beg you! Make it easier! I absolutely adore fore this game and I intend on playing it for years to come. If you fix these lag issues particularly with the tethers the game will run so much smoother. Maybe adding an an option or a function to remove all tethers once the oxygenated has been unlocked? That could be a quick fix. Thanks for for your hard work and your diligence in respecting your fan base and trying your best to make the game as enjoyable as possible! You ou guys are legends! Keeps it up!
  8. How does a tractor pull a large rover? Also, the tractor can pull up to 3 trailers but how can't connect 4 large rovers? The large rover should pull 3 other large rovers right(it only pulls 2)?AND it can connect to up to four. The tractor can only pull what it can connect to so why is the large rover different? Furthermore, why does the output of any machine go into the t3 sockets first, then the t2 and last(where it should actually go) the t1? That shouldn't be a thing. On top of that, If you have let's say a scrapper on the front of a train of 4 CONNECTED large rovers, scrap should flow to the fourth one right? well no. Lastly, if you have lets say a smelter on one of the 2 large rovers you can currently pull, and you put a piece of malachite on the rover which doesn't have the smelter, the smelter won't take it! Why?
  9. I have a large rover, four rtg's, AND a medium battery. I have a level 3 drill head and while drilling, the rover will not move forward, reverse, left, or right. When I turn the drill off, maneuvering capability is restored. I thought...ok...draws extreme power. So, I put the level 2 drill head on. Same thing. However, the tractor can use the drill heads with less power and no issues.
  10. Summary: 1.0.4 - Steam - Rover stops responding when drill is turned on Description: Any rover in my game stops responding to input while a drill is turned on in any front/rear slot. Input resumes working when the drill is toggled off. Video of bug: https://cdn.discordapp.com/attachments/260188315913945105/544151203441934336/New_video_Small_2.mp4 In the video I am always holding forward, and half way in I start holding forward and steering, but when the drill is turned on, only the rover's momentum keeps it moving. It will eventually come to a stop and even slide backward if on a hill. There is a workaround that can still make it usable by accelerating, then toggling the drill on and off periodically, so that the rover's momentum will carry it forward while drilling. Its less effective up-hill, of course, so it still isn't ideal. Platform: Steam Version / Build Number: 1.0.4 (present since 1.0) Specifications: OS: Windows 10 Home | v. 1803 | Build 17134.523 CPU: Intel Core i7-2700K CPU 3.50GHz GPU: NVIDIA GeForce GTX 970 RAM: Patriot 3x4GB DDR3 1066Hz (12GB) Drive: KINGSTON SA400S37240G (SSD)
  11. Just unlocked the Large Rover in version 1.0.4.0, I've built enough for 3 Large Rovers (not enough resources to create a 4th yet; the max consist, unless it's changed), the 3 Large Rovers move just great, but the moment I add any sort of payload, Small Solar/Wind Turbine, Oxygenator, Small Storage, large storage, etc, the Large Rover consist of 3 does not move. If I reduce the consist to 2 Large Rovers, with a payload, it will move as expected. Either this is a bug or the consistent max has been changed, but I'm thinking if it had, then I wouldn't be able to connect or move 3 Large Rovers without any payload.
  12. Summary: 1.0.4 - Steam - Large Rover doesn't move(video included) Description: Hi, i created 3 large rovers and attached them to the first one which has a medium rover seat. It doesn't matter what is them. If you attach 3 large rovers, then look away and then try to drive them, they won't move unless you deattach the rover with the seat, drive it a bit, reattach it and in the worst case scenario dig under every rove. I am pretty sure it is intended to have up to 3 large rovers attached to each other because if you do what i said, they move normally and the tractor can be attached to 3 trailers. i think this is because the game thinks they are debree, not sure though. Platform: Steam / Xbox One / Windows 10 Store Version / Build Number: 1.0.4 Specifications: OS: Windows 10 Pro x64 | v. 1607 | Build 17134 CPU: Intel i7 7700k 4GHZ GPU: GTX 1070ti 6GB RAM: Corsair 4x8GB DDR4 3600GHZ Drive: Samsung 500GB bug.mov
  13. I saw many people already reporting it, but i'm making a topic to address all the issues with the land rovers so far. Rover won't work: On entering the rover and attempting to move, the vehicle won't work what so ever, regardless of energy. Bellow are some possible reason/fix but none of them are 100% consistent. Some times, removing batteries or external power sources or any items on the driving rover work. Some times detaching the driver rover, entering the driving rover and making sure it works, getting out and re attaching works. Some times alt-tabbing works. Some times flipping the rover works. Saving/Loading seems to don't work A small bump completely destroys momentum: Mostly a medium rover issue, it seems it want's a absolutely plain field to travel, even a small irregular shape will stop it from 100 to 0 in a frame or flip side-ways. Also the medium rover seems to not have traction/adherence at all, a simple curve sends connected modules to drift left and right. Wheels stuck on other modules wheels. While the rover is drifting I noticed the wheels stuck on inverted positions. Module 2 has the 4 wheels turned left and module 3 has them turned right and both seem to be stuck on each other. And they stay stuck even after the drift stops, making impossible to drive in a straight line. So far this are the issues I found so far, 1.0 is being amazing so far, just a little weird around the edges as is expected on a launch.
  14. 10.0.2.0 Steam / Windows 10 Home I7-5960X @4.5GHz 32GB 3000MHz Corsair RAM EVGA GTX 1080 Ti Samsung SM951 500GB M.2 PCIe SSD Steam installed on an windows software RAID 0 volume consisting of 3 Samsung SM951's ------------------------------------------------------------------------------------------------ The haze effect stays long after the storm is gone while you are in the seat on a large rover (and probably the medium rover). You can jump out and see that the haze is gone.