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About Me

Found 18 results

  1. While playing the Steam version of the game with keyboard and mouse, there will be fraction of a second lag-spikes, and if you were pressing any button during this time on mouse or keyboard, it will keep going even after you let go until you click it again. It's a very small glitch, but it's just gotten me killed, so I felt the need to report it. It happens to me most often while I am digging.
  2. Input device: Keyboard & Mouse Platform: Steam How i achieve this bug? when i'm connected to my friend and i want to travel to another planet, then my space ship (shuttle) start glitching, for example i see just myself falling to space or just hydrazine fuel. After reaching orbit of planet everythings go fine and i can play normal as before leave my origin planet sometimes when i'm traveling through space to another planet and have this gliching travel, my game just close without any bug report or crash report window. it's littlebit flustrating when you have full large shuttle loaded with large rovers etc and you lost everything. After connecting again, ship is lost, just my inventory stay as before crash.
  3. I’d really like to see keyboard and mouse become a feature in astroneer, is this something system era would be able to incorporate, I know a lot of people would find this useful and considering the type of game it is it would have no impact on other player but greatly increase the amount of enjoyment to be had out of the game
  4. I’ve posted this elsewhere but I’d like to know how many other Xbox players would benefit from having keyboard and mouse as an input option. It makes shaping the terrain a lot more controllable and just much easier to do everything. It’s seams astroneer was designed to use said but for obvious reasons it hasn’t been included so far. I know there are other issues concerning the game straight after realease but I for sure would love this to become a feature, thoughts anyone?
  5. As THOUSANDS here I face the issues consequent of using a AZERTY keyboard, and thereby the issues consequent of re-mapping keys: - Key re-mapping is NEVER saved, have to re-do it each time I log on - the forward key of any wheel vehicule (buggy, rover etc) is NEVER WORKING I stopped playing the game because of this, and came back recently as i saw you made some patches... I JUST CAN UNDERSTAND HOW THIS IS NOT FIXED IN PRIORITY, THESE BUGS HAVE BEEN DETECTED AT LEAST ONE YEAR AGO !!!! I CAN'T IMAGINE THESE NOT TO BE CONSIDERED AS MAJOR BUGS, BUT IT SEEMS SO AS YOUR PREFER ADDING CONTENT INSTEAD OF FIXING MAJOR BUGS ... Many of my friends were interested in playing Astroneer but I couldn't say anything else than "Don't go : there are still a lot of major bugs not fixed, and those have not been in one year" : you loose potential customers guys, that's stupid, especially for such easy fixing bugs ...
  6. On 15th November we got an Xbox update with the Mouse and Keyboard support and Astroneer would be played well better with this support than with an Controller. The controls with an Controller aren't bad but with a Keyboard and Mouse it would be more comfortable. Are you guys working on it to bring it to Astroneer?
  7. Hi ! I know this has already been reported but it is still happening everytime I launch the game. I'm a French player, so I play with an AZERTY keyboard and I need to change the key bindings from WASD to ZQSD in order to play properly. The problem is that everytime I launch the game, the controls reset so I need to change them back to ZQSD. I'm aware of this problem so the first thing I do when I log in is changing the key bindings but if this could be fixed, it would be very nice, much more simple. Apart from that, great game you created, every update shows more potential, and I really enjoy being a part of that big adventure that is Astroneer. Keep on the good work ! (I play on Steam, from France)
  8. I was playing astroneer on pc then i found things called seeds then i was gonna scan them so i left them in the unbreakable surface of the spawn area and they were grown ups when i came back and i was a little bit "oh a plant?" and a little bit "this floor is unbreakable!" and i tried breaking it guess what? I was not able to break the floor so the plant was stuck there! and i kept dying to it!
  9. Hi, I use AZERTY keyboard. I redefine Z and Q for forward and left each time i launch the game... no problem In version 0.9.0, vehicul's command forward stay on W despite redefine... ok, i drive forward with W In version, 0.9.2, any key don't forward vehiculs... even i go qwerty keyboard. Too much for me... i don't want to play with only backward move in vehicul >< Some bugs are very fun, but this one don't make me laugh ? I don't return on game as long as this bug is there Best regards, good luck
  10. Hi all, I have 2 issues with the keyboard configuration, as per the following: - the Keybidding is not kept when leaving the game: I have to configure them again at each next game launch. - the Keyboard configuration can be modified for the "pedestrian mode", but when I enter a rover, the original keybidding is back (thus I have rather different keys to go forward when on foot and when driving...). When I exit my rover, I have the keys I configured back. And so on. I'm up to date (0.9.0 version), and I'm a new player (a few days), thus I don't know if it is new or not. I hope this helps! Thanks for the great work and the wonderfull game Vlad.
  11. I'm unable to go forward with my keyboard when absolute steering is on but i can go backward and turn correctly
  12. Hi, I would like to forward 2 feedbacks about the keyboard config: When we change the keyboard config, the new key to go straight forward is not apply for the rover. In other words, the original key is still use for the rover and the new shortcut is used only for the player itself. The keyboard config is not saved when we leave the game. I must reconfigure the layout for a french keyboard ('AZERTY" instead of "QWERTY") on each restart of the game. Best Regards, Immé
  13. Can you do so that we can save the keyboard key settings ? Please... And quick
  14. I know alot of people have posted about hosts on multiplayer or solo cant click on items or move items or platforms and even use vehicles. Me and my brother have made some observations on when we noticed it started happening and wanted to make this post to see if any of this info helps. 1.We are both on pc using mouse and keyboard. 2. We are both on steam. 3. We decided to build a huge base that extends far from the main black center, the bugs in question is the host cant click on item or anything in the base if the part of the base appears to be over a hallow cavern under the floor, we have used the terrain tool to flatten out a higher platform base with tunnels going under our huge walls (ruffly 20-30 feet tall). we dug out small under caverns to hold some extra items or platforms we dont use to keep them out of the way. after we build the walls and started putting a huge roof over head the bugs started to appear. while our rovers are over the area of the base with the caverns they sink into the ground on log in also, but not when the base is on solid ground. If i move items to the part of the base that has solid ground or outside the walls the host cant move it unless it seems he puts it down on the grey floor we made with our terrain gun. While the host cant click on items, i can it dosent effect me, ever once in a while i have to click on a medium storage then i can click on any item, regardless where they are at the base. The only thing that really bugs out for me is i no longer can connect any rovers, it makes the sound of connection but then it retracts, also when i do get in a rover that is connected when i pull away it disconnects as i drive away while previously connected. 4. Only other bug but do not know what has happened or when it happened, is both of our new medium rovers with cranes and drills attached both vanished during gameplay. Other medium rovers still show up and exist in our game, just those mentioned. 5. Be willing to post game file, will need to have him give it to me or post it. just let me know sorry if this is to much of a repost, just want to help this game progress as we both love it and cant wait to see what happens.
  15. I've just mentioned this in someone else's thread, but it's getting on my nerves SO MUCH now, that i felt it needed a thread of it's own. the new 6.0 update has given us a new set of selection controls. now, we select some stuff with one key, some with another. I've yet to fully identify the logic behind which key does what exactly, but i imagine I'll get used to it. i'm able to customise my keyboard controls to my needs (Steam, on a PC). i don't like having controls spread over my keyboard, i tend to group them over at the right hand side, around the arrow keys and the enter button and numpad. i'm not unusual in preferring this. what is really getting to me is the keyboard hints. i don't appreciate being told to press the wrong key all the time. keyboard hints should update dynamically to the current configuration, not stay stubbornly locked to the out-the-box settings. almost every other game i play with keyboard hints is able to do this, so i don't see a reason why it doesn't work in astroneer. at least twice in the new game I've died in storms due to a combination of this, and the new mechanic of requiring the pointer to hover over the habitat to allow access - previously proximity to the habitat was all i needed. and whilst we're on the controls, how about some multi-mouse support? cant be that hard, surely? my mouse has eight buttons, and i could really do with being able to assign them actions in the game. do i really have to get the mouse control panel out and fudge some temporary key bindings? oh dear. i think small stuff like this should have been sorted out way before we got to six versions of the game.
  16. Oh boy this was incredibly sad STEAM, MOUSE/KEYBOARD I was going for a friendly drive on my big boy rover with my pal Tyler, when we hit a big boy hill and flipped our rover upside down. Tyler got out of the rover, and stood there, I also got out but immediately got back in. As soon as I got back into the rover, I transcended the mortal plane and phased into the planets core. Also every time I pressed E, no matter how far away I was from the vehicle, or if I was targeting something else, it would teleport me to the stupid rover. (I'm sorry it's not actually stupid). And after I restarted the world, I couldn't press E at all to access my sucky tool which was really frustrating, I had to open my inventory and click on my tool, then close my inventory... It was really tedious and I'm too important to have to do tedious things. I started recording after I went into the planet, but that's actually all that happened leading up to the event. We had a 3 person seat, a solar panel, and a medium cargo container on the rover. You guys have a wonderful game and even though It's a little buggy, it's still fun. Perhaps one could say that it is fun BECAUSE of the bugs. Also the chubby character is super cute and whoever made him deserves a kiss. Below is a video link and that's actually all I have to say on the matter of this spooky bug. Hope this gets fixed soon so I can drive around without the constant fear if being transported to another dimension! (ALSO PLEASE IGNORE MY STINKY VOICE I WAS SO BAKED)
  17. I am playing with a g502 spectrum mouse. I am have no response in game for the mouse at all, but the keyboard works fine. Is this a glitch or something else?
  18. Hello everyone, i have a couple of question: 1)Why can't we set render distance? I have the feel that's shorter than before, if i've the graphic-power, why can't i increase it? I think it's a nice graphic option 2)Why Q open the backpack AND the Catalog? I'd like to open/Close the backpack with Q not to open the catalog everytime