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Found 84 results

  1. AstroPotato

    Item Transporter

    My idea is for a way to transport items to and from two planets or from one place on the planet to another. Yes I know there are rockets and vehicles along with massive storage silos that can be used but maybe this can be a use for Astronium so that way it has another use besides being research, looking pretty, cool and awesome. Also maybe this item transporter will take a tier 4 space on a large platform so that the extra large platform can used a lot more often. For power and building it could be built at the large printer for two Astronium a aluminum alloy with a nanocarbon alloy order to use the item teleported it will take carbon along with a steady flow of power. This is a idea I came up with because I had to take so many trips to get items from different planets. (Also you guys are doing a amazing job on Astroneer!)
  2. Hey y'all Not sure if this was already mentioned, but I checked and found nothing about the topic: When I start my furnace and leave the stuff inside to smelt, it does not drop out automatically. Instead it melts "together" as one block of one same resource. What I realised was, that this only happens, when I leave the furnace to go back down to mine....but if I wait in front of it, it drops out automatically. It's pretty annoying, because sometimes the smelted stuff falls "into" the smelter itself....so I have to disconnect it from the plattform to retrieve the resources. I recorded the whole thing: or Cheers and thank you!
  3. j.a.b

    Bundler

    Hey System Era! I'm back again! This time with a new suggestion: You guys should add a Bundler o ASTRONEER which would cost 1 Titanium Alloy and would be made from the backpack like the packager. It would cost just as much as the packager, too. Also, you have to have at least 5 of 1 item, like a generator, to bundle it. One last thing, you'd have to use it from within the backpack and the items would be sucked into the slot that bundler is in, and the max item count for each bundle would be 5.
  4. Today I ordered some hematite on the trade platform and I then logged off the game, I came back on an hour and a half later and the trade platform had taken four of my scrap, giving me the other two (from the six) back, but only gave me six out of the eight compound, and compound wasnt even the correct resource I wanted. This could probably be fixed by giving a non-volatile memory variable to the item request of the trade platforms. Awesome game! Thanks for reading this! Good luck in future updates! Thanks! Jamie - A Passionate supporter.
  5. Gold Axle

    New Ideas

    I know this is a low priority suggestion and I didnt expect to see most of these. but I would really like to see this added someday even if its in a dlc or something 1. ocean underwater sort of biome or environments 2. Jet packs (cause who doesn't like jetpacks) 3. drones (for exploration, surveillance, protection, as pets or, just for plain fun) 4. Alien animals 5. More suits and characters 6. exo suits 7. underwater exploration: vehicles, tool, characters, lifeforms, and tools (if we do ever get underwater environments) 8. satelites 9. NPC's (alien, animal or, human) 10. rooms, buildings or space stations you could enter and customize again I know this is a low priority suggestion and I didnt expect to see most of these. but I would really like to see this added someday even if its in a dlc or something
  6. Summary: 1.0.4.0 – Steam – Research Items falling through ground Description: Research Items under plants falling through ground into caves underneath. Very annoying. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home | 1803 | 17134.523 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  7. in version 1.0 the landscape on the surface and underground has gained a tremendous improvement. I like it. But now my astroneer cannot run any longer while carrying research items. Walking all the way from the end of the cave to the base in slow motion is no fun. (Win 10, steam edition)
  8. Summary: 0.10.5.0 – Steam – Picking up items while running Description: I can‘t pick up large packages, medium storage, research items and balls (maybe more) while running. It‘s possible with small packages and resource items. Platform: Steam Version / Build Number: 0.10.5.0 Specifications: OS: Windows 10 Home | 1803 | 17134.345 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  9. Ok so basically instead of using actual storage in the game my firned and i like to Make a small hole in the ground to store our stuff in until the recent update. After the update was put into effect any items placed in these holes would just disappear, not only that but we also have difficulties with medium rover (I'm not sure about any other type of rover yet) digging themselves into the ground so they are no where to be seen. This was orginally the case when it came to the items, but today when my friend and I got on the items were straight up gone and when we dug down they were no where to be seen.
  10. I do not know exactly how it happened. But when i try and click on an item in my backpack, it instead closes my bag or opens up the research screen. I was out digging for a while, trying to make a tether ring around terran, then i couldnt use my bag anymore, and my ability to pick up items was disabled.
  11. Astroneer's resources are exceptionally cool. From the little unique symbols they each have, to the musical tone- sound effect when they're collected, to the way each little particle stacks into the shape of the resource. I think I can safely speak for most Astroneers when I say that when new resources are added, its incredibly exciting. The first time I played a world enough to have every machine, and everything unlocked, I decided to go on an interplanetary expedition and collect every resource. I also made a point of trying to collect every tier 1 research object, just for fun. (I don't think I accomplished that, there are a lot.) I put all the resources on a storage system and upon doing so, I realized that there were several resources that were just raw elements off The Periodic Table. Of course they were, but at the time it seemed interesting to have a handful of perfect elements. The collector in me decided to line them up by atomic weight for decorative effect. After recent updates, more elements have been added, and I've never been more thrilled. With 0.9.2 came Tungsten and Iron, and then with 0.10.1 came Argon, Helium, Hydrogen, Sulfur, Carbon, Nitrogen, and Zinc. I believe this has been the most elements added out of any update. Looking at all off them now, we have (in order of weight): Hydrogen, helium, lithium, carbon, nitrogen, oxygen, aluminum, sulfur, argon, titanium, iron, copper, zinc, and massive jump to tungsten. I' pretty sure that's all of them. Several of these are in order, or at least very close to it. Lining them all up this time gave me this idea: What if we had a Tier 3 module/machine to put one of every element into? It wouldn't serve any functionality other than decoration/information, but imagine how cool it could be to put a resource on a machine, to have it sucked in and stored on a computer for display? The interface would be just like the rest of Astroneer's (gorgeous) graphical interface, perhaps closest to the research catalog screens. One big screen would display the entire Periodic table, while a smaller information screen would be positioned to the right of it. After you put an element into it, the corresponding panel on the table would light up, or be checked off in some way. On the bottom of the machine would be a directional input pad, letting you navigate the table. Selecting any element would open the information window, describing the stats on the element. Additionally, it could include the recipes the elements are used in, and or where to acquire them. This module wouldn't serve any real gameplay purpose, but I think it would be a great addition. Astroneer is about the excitement of exploration and discovery, and a way of cataloging your discoveries along the way is a perfect way of giving the player a sense of accomplishment. For me personally, the exploration is thrilling enough, but being able to physically track your progress as a scientific explorer would make an excellent addition to this awesome game. When I was young, I wanted to be a scientist. I know, that's what every kid says, but I meant it. I've always been genuinely fascinated by the science around me everyday. I loved The Periodic Table from the moment my father taught me about it in Kindergarten, and it STILL intrigues me now. For as long as I can remember, my family has always brought me and my sisters to all kinds of science museums. As a kid, going to these museums let me discover things like chemistry, astronomy, electricity, magnetism, and world of things too small to see. Cells, then molecules, then atoms, then quarks. Learning about the world around me through chemistry, biology, physics, and everything else has always been the way I'd try to quench my insatiable thirst for knowledge and discovery. I think that's part of the reason why this game speaks to me the way it does. I don't know if anyone reading this can relate, but this game makes me feel something I haven't felt since I was a little kid, running around museums, scared of black holes, in love with Tesla coils*, and perplexed by the several states of matter. playing this game invokes a sense of childlike wonder, for me at least. Having a machine in the game to show that, would be golden. (please add gold) Attached to this, I've included a rough sketch I made, with some important details of the machine itself. I think a logical crafting recipe for this could be one plastic, one aluminum, and one glass. alternatively, adding this to the game alongside silicon would logically make sense since its a computer JUST SAYING. I mean come on, its the eighth most prominent element in the universe, by mass. It also makes up a whopping 90% of Earth's crust, in one form or another. I don't think silicon would be ideal for this, but I think it would be really cool to have a resource only available at the top, or near the top of Terran's mountains, since almost all resources are just found on the ground, or underground. It would make for some nice variety. Also, Astroneer is really lacking in some heavy elements. give us some radioative ones, at least some of the well known ones like plutonium or uranium. Maybe the radiation could kill you if you held them too long? They'd be used for expensive and dangerous , yet powerful and efficient reactors. On the topic of power, cobalt is often used in lithium-ion batteries, and I'd love to see you make a bright blue metal resource for us, since they're all gray and red. Perhaps water or ice coolant would be needed to keep the reactors from exploding or giving off radiation? That would be the risk if they aren't taken care of enough, and the reward would obviously be an enormous source of power. Another good excuse to add water and ice. Ice would obviously be found all over tundra, but also on top of Terran mountains?!? I'm getting distracted sorry. Anyway, I hope you like my ideas. Another small additional idea that could also be massive, researching objects would put them in the computer. This would be a separate tab from The Periodic Table, but on the same machine. every artifact could be given a name and a sentence or two about lore or purpose. maybe the machine would have a tier 1 input, and a tier 2 input as well, so you'd have to sacrifice the bytes for the coolness of the computer. Maybe putting them in could also unlock/check-off some elements you'd never add as resources to the game. you'd only have to say that said element was a part of the composition of said artifact. This could also be a way of explaining some cool or fun lore of the zebra balls, even if it just said "unknown" Just as a disclaimer, I'm by no means saying you need to add every last element to the game to make it cool, I'm just saying that more elements are always cool, no matter if they're particularly useful or not. Thank you for your time everyone. * Tesla coils or lightning rods would be super cool. you could add thunder and lightning to storms sometimes. the lightning could strike you (with a 90% chance of killing you instantly) or your base, destroying machines or perhaps just making explosion craters around the point of impact. lightning rods would serve as protection within a certain radius. lightning striking them would give a huge amount of power instantaneously if they were attached to, or next to batteries.
  12. Damon Bolenbaugh

    New items to build

    The items i find to purchase with Bytes are found in grey build some for the Medium Fabricator arent available on the machines control panel. Please that items so i can proceed.
  13. Xbox One bug. I have had a couple of different but similar bugs when trying to ‘quick add’ an item when there was no space available. Essentially, I grab the item and hit X to auto store, this gives the no room prompt, and the item is either dumped to the ground or remains attached to the inside of the crashed ship wreckage. Even with an empty pack, the items are no longer ‘grab-able’ and aren’t registered when looking at them. If the item is on the ground, the avatar will just run through it like it’s a ghost instead and not kick it around as usual.
  14. I play on Xbox One and had an issue with having items fall to the unknown when removing from my pack to sit on the ground. I had created “craters” to organize my items until I could build storage tables. 2 or 3 times, while removing an item from my pack to place in the crater, it would start falling into the planet until I could no longer see the item label. Think it may have just been that the item wasn’t completely out of the surface plane when I let go of it.
  15. An_on

    Interaction issues

    occasionally, I stop being able to move things, nor selecting to move. I can still do some interactions, like start smelting and look in my backpack, but I can't, say, move that piece of laterite to the smelter from my b-pack
  16. (Steam version 0.7.0.0) The Research Module when filled with any unknown object wet to be researched, when opened its module menu in order to start its function...(one mouse left click uncover button cap, second click activate green button, but when accidentally pressed following a third click it immediately cancel the research eliminating the current object. Consider adding a 1 to 3 second cooldown so this can be avoided. Also, add to research items, a short description for each.
  17. Number of bugs that may or may-not be known Windows 10 PC, Steam download. Game version; (Alpha) 0.6.8.0 Backpack: from time to time if I try to Shift+click an item to put it on my backpack, the game is supposed to just say "Backpack full". However this does not happen and most of the time either throws my items across the map never to be seen again or sometimes my backpack just eats it. Particularly when I try to pick an item off my vehicle, but it happens other times as well... My most recent incident for example; I had 2 free spaces, both on my deform tool. My backpack contained 4 oxygen tanks, 2 in the aux spots and 2 in the top backpack slots, 4 canisters in the next 4 slots down (one partially filled), 1 full set of extenders, 1 piece of copper, and a boost augment active. I attempted to pick up; 2x small batteries and 1 Lithium. My deform tool accepted the 2 batteries, and my backpack showed the animation for picking up the lithium, but just ate it... Rover: from time to time when I want to use my rover to drive around, I cant get in, and I have to fight it to get in the seat. Most of the time my deform tool just equips and unequips itself repeatedly, and I have to jump on top of the vehicle to get in, yet it still sometimes persists even though the "press E" reticle appears. I believe its because of a line of sight conflict between the player and the vehicle itself, since he has to look at the seat to get in and pressing e on the rover doesn't work, you must look at the seat. (also while its not a bug, id like to add the driving mechanic is extremely difficult to use being there is no break, and pressing S just turns you around instead of slowing down and reversing half the time. the A/D keys should also just steer the wheels and not move the vehicle, as it moving the vehicle causes fidgety ultra sensitive strafing. Its also extremely annoying when you plug it in and the items on the front/back eject 20 meters away when you plug it in to charge). Research Chamber: While this only happened once, and I cant really comprehend how this happened or what was abnormal, but once I created a research chamber, placed it underground connected to and above ground power source. At the time I didnt know what the extenders were, being I couldnt research it yet, so I just chained together a line of small wind turbines to above ground and connected it to a solar source. Everything worked fine for a while, then the chamber stopped working altogether. I could start researching an item yet it acted as if it had no power, even though it clearly did. so I threw it away and created a new one that worked. later I used extenders and redid everything. even made a big underground checkpoint. Out of curiosity I pulled the old chamber back to the checkpoint and plugged it in, started researching, and it still acted as if it had no power, even though machines around it were clearly working. at that point I just buried it and forgot about it. Power Cords: Very minor but sometimes when the power input is fluctuating the arrow animation on one way cords will spasm out and flicker on and off. This fixes itself when the input is stable. Avatar: Stop pointing at it and PICK IT UP!!! Oh sorry moderators, not yelling at you. My character keeps pointing at the ground/item and wont pick it up. this is quite annoying when youre attempting to catch an item from falling Excavation: the symbol for resources will remain above the ground even after they have been excavated. Framerate: frequent reloading of the same part of a map when youre walking back and forth between places causes terrible frame stuttering. It would be helpful if there was a mip-mapping option and/or a chunk update distance. (Im using an i5-6200U with integrated 520, 8GB ddr4 ram (laptop). Not the recommended for this game but I can manage) Closing statement: I know this thread is filled with some negativity towards the game, so Id like to finish with positive feedback. This game is absolutely beautiful, extremely graphic even on low settings and unmistakably has an enormous amount of effort and time put into it. Even with these bugs it is greatly approved by me. This project has so much potential and is breath taking so far. Keep up the amazing development!
  18. I am playing with a mouse and keyboard, in Steam, and I have recently encountered a bug that happens when you are playing in multiplayer. When one of your buddies hops into anything, that is, habitats or seats, and you are holding an item in the air, if you place said item at the same time that they get into a vehicle (it's more common then you would think), the item will disappear! If there is a current fix for this that I have missed, I would greatly enjoy it!
  19. When in multiplayer I cannot pick up items or interact with structures. I noticed that it happens only in certain areas of the world whereas in other areas the game works perfectly. The annoying thing is that the affected area is much bigger than the non-affected one. I saw other players reporting this bug however it's not been fixed yet. When my friends disconnect from the server everything works fine. I play the steam version on a windows 10 pc. These are my specs: CPU: intel core i7-6700HQ 2.6GHz RAM: 16 GB GPU: Nvidia Geforce GTX 950M VRAM: 4GB I installed the game on an SSD
  20. nick murphy

    Backpack always create

    I will make a new game and be able to access the items in my backpack but when I have compound and am then able to create an item I’m no longer able to select any item from my backpack. Pressing a will only create. I can use the d-pad to Change the created item and press y to access research but that is it. Sadly makes the game progression very very hard if not possible. I play om xbox
  21. First off well talk about the Recycling center/station. Essentially its a means to get rid of any unwanted platforms vehicles and modules (as well as their permanent attachments) The way it would work would be similar to how the vehicle bay "detects" an empty vehicle slot in front of it. When a large item (such as a platform, vehicle, or module) is in front of the station, it will allow you to do one of two things: Recycle - This will destroy the item and return half of the materials (a minimum of 1 per item recycled) used to create the item(s). This will recycle and return at least one material per item recycled, but cannot recycle materials (so be sure to remove them before recycling). Ex: if you place a single "Large platform D" you will receive two Aluminum for it. But if there are other items attached to it, for example a single medium solar panel, then you will also receive materials from that. Granting you two aluminum and one copper. you also cannot recycle the starter items (to ensure players cant continuously respawn the starter set for easy material farming) Deconstruct - following the same rules as the Recycle system, it will allow you to destroy items placed in front of it including any attachments. The difference is that rather then returning materials it will allow you to receive data (bytes) and will allow you to add a small amount of Bytes to your bank. the higher the tier the more bytes you can receive though the highest amount will only be around 50 bytes Next is Tier 4 power options. Currently the only real use for the XL platform is to be used with the XL storage (which is the only tier 4 module currently). These options will allow for greater power alternatives as well as a use for the XL Platforms. XL Wind Turbine - This windmill shaped turbine will provide up to 3x the amount of energy then a normal wind turbine, Using its articulated propeller it can face the direction of the wind allowing it to be more efficient with energy gathering. XL Solar Panel - Providing more solar energy this station works similarly to the small solar panel in that it will tilt itself towards sunlight to gather energy more efficiently the large solar cells are slightly larger then the XL platform but can deliver up to 4x the amount of power compared to a standard solar panel. XL Generator - Providing 2.5x the energy as a medium sized generator would be worth it enough, but due to innovations in technology XL generators not only will consume coal at one third the rate (essentially making a single stack of coal last up to 3x longer), but can also utilize Organic matter, but they will be consumed at half the rate as a small generator essentially making it last 2x's as long and more efficient then a small generator). They are also designed with a single Tier two slot allowing for two single items for storage or a single two tier item (such as a medium Storage module) All XL Power supplies are crafted with 2 Titanium and require a tier 4 slot making the XL Station or Large Rover the only way to use them (will be permanently affixed).
  22. 1. Mouse/keyboard? Controller? A. Controller 2. Steam? Xbox? A. Xbox one 3. What were you doing leading up to this bug? A. Killed by spike pod (the purple and red mushrooms that spear you with red spikes when your to close to them) after which i died and respawned (second death in game) went back to retrieve my items (after clearing the area of pods). After getting my items back i returned to my vehicle and I was unable to attach items to the storage spaces. Also tried to retrieve items from my back back but could not select them. it will allow me to retrieve items that are on the ground or in a storage but will not highlight them when i use my cursor/free look. 4. Any steps that we can take to reproduce the bug on our end is appreciated. A. I don't know exactly how to reproduce the bug (if i can at all). I have tried dying to spike pods again, as well as died and respawned multiple times and in different ways to see if it would fix the bug but the problem still persists. 5. Include any media you want. Feel free to attach images, videos, and so on to your post. https://gameclipscontent-d2012.xboxlive.com/xuid-2533274805503918-private/5aa53416-fa70-45aa-8432-d05057cd6b4a.MP4?sv=2015-12-11&sr=b&si=DefaultAccess&sig=oN25azWkJRlPHQ0%2BRm2wFBOTmxF95p6fe52wsswO22E%3D&__gda__=1522260065_6f5d08362c441097d5b6ba0b7c8412cc if this link dose not work please let me know (the file itself is 154 MB so i cannot attach it as a file) Summery: Essentially this bug make it where I can no longer select items in my backpack or items that are attached to platform snap points. it also dose not allow me to attach them to any snap points if i have them in hand/moving them. This is only effective in some areas of the map however as it will not allow me to remove or insert items to / from my backpack or vehicle snap points it makes playing the game almost impossible. I have tried recreating the death to see if it would fix the issue as well as restarting the game (not the save file) both did nothing. The problem mainly happens when using the left trigger (aim/cursor mode). Although i would rather not do so i may have to restart the game and delete the file as it seems that nothing has worked to fix the issue at the moment I hope there is enough information here to show the problem and more so to fix it. The game is amazing and with the new updates i cant help but say that the game has only gotten better. I hope that it continues to grow and become an even better game in time (and hopefully with out any bugs)
  23. I've been playing Astroneer (on Xbox One) for about a week now but really got into it a few nights ago, and it's very addicting and fun to play and figure out, but I've noticed that it has it's fair share of bugs and some, I cannot ignore. In every area outside of a small distance or on the zone of my landing pad, I'll pick up items and place them over myself but they won't go into my backpack, even if it's empty. Additionally, it won't let me take things out of my backpack, or even light up when I hover over it. Also, when I'm out exploring with my rover, suddenly it won't even let me place objects anywhere on the rover, and I made the mistake of taking my batteries off of my rover and now they won't go back on it whilst I'm in the middle of nowhere. This has been a major and even game-changing issue because I could be far away exploring in my rover and I find an artifact but I can't take it home unless I bring it back home, holding it, on foot. I've tried restarting the game, and I've seen that some others also have this problem, and I really hope this can be fixed or modified soon. Thank you so much! This game is turning out wonderful and improving with each update. Good luck!
  24. Virztev

    Rover and Item bugs

    Greetings. I have a few bugs I'd like to note that started happening to me in the newest update (0.6.5) When exiting a rover, every single time the vehicle will throw itself upside down, often landing a few feet away from my current position, as well as resulting in my player being clipped into the ground below me for a short time. After this, my position resets itself to above-ground, and the rover is somewhere flipped over a few feet away. This seems to be happening with just "research nuts" (as I like to call them), and work lights. With the research nuts, sometimes when attaching them to rover storage, they will disappear after left clicking to place them; this teleports them to their spawn location from where they were obtained. As for the work lights, sometimes after dying and retrieving a work light from your corpse, it will enter your inventory as being turned off, with no key prompt to turn it back on. Upon trying to unhook it from a backpack slot and re-equip it, it will disappear. I find that once it has disappeared, it will respawn at the player's spawn location (whether that be at home base on the original spawn planet, or near the space ship on the planet you've ventured to) These are just the couple bugs I've encountered after starting a new save in 0.6.5. I would also like to make a few suggestions! Adding in the ability to detach crafting and research stations from their bases, repack them into a box, and have the ability to move them to other platforms would be much appreciated. Same goes for rover-attached storage modules. Thanks, team Era! This is a great game thus far, and I can't wait to see it grow even more. P.S. I do not have videos of these bugs, however, I can make some upon request.
  25. ramalamafizzfaj

    0.6.2.0 - Steam - Vanishing Items

    I picked up a unit of Aluminium using the "E" key while holding it (in case this matters), five minutes later when i needed the Aluminium it was not on my backpack. And i had to harvest more.