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Found 10 results

  1. While in inventory, items don’t connect to each other well, for example, scrap and scrap bundles, or organic and small generators. Only happens in whatever the type of slot is you have 8 of. To replicate: just try to attach scrap to a scrap bundle that’s in your inventory, it will shake wildly and be very hard to attach. No other circumstances required.
  2. Dieses spiel besitze ich schon seit der alpha und da waren schon genug bugs drinnen aber das diese bugs nicht gefixt wurden bis zum release ist lächerlich ich und ein freund waren dabei alle planeten zu aktivieren und waren kurz vorm ending aber da bekommt man einen bug das man nicht auswählen darf wo man landen will und man auch nicht zur planeten auswahl kommt. er reconnected und die rakete mit 30 BATTERIEN sind weg. Fixt diese scheiß bugs und das spiel wird mehr gefeiert! sowas kann und darf man nicht release nennen! vorhin kam wieder ein bug das die profil datei einen fehler hätte. ich muss sagen sehr gute arbeit
  3. Greetings! I had a somewhat interesting idea yesterday while trying to mine on Desolo. What if we could have a tether system, like a vacuum/power line between the rover and the mining gun? My idea : The item would be equipped on the mining gun and it would amplify the connexion range with the rover. It could be a physical link that would send the item directly to the rover instead of having to hot-swap every mineral collected from the backpack to a storage.
  4. First off I'd just like to say amazing job on this wonderful game. I just started playing it 3 days ago and was introduced by a friend and this game is simply amazing. While I do agree that there is a lot of room for growth in the game. I think the foundation is really well thought out, and I am eagerly awaiting what comes next! That being said. I have an idea for hopefully a simple fix to the common issue of item sorting and also a neat jab at the automation concept. Here goes: Item Sorter. Item is a small device similar to a small solar, small wind turbine or small printer. It will create it's own tiny base and has directional power cables like the large rover does. You hook the device up between two tables. Then you look at the item sorter and press the F key. Inside there all the items in the game are listed. You choose ONE item and the item sorter will pull all of that type of item from the origin table to the destination table based on how you have the directional power hooked up. It doesn't have to be an instant pull. It can take a little time. Also the item sorter would need some power to function. Since having these things running all the time may cause lag issues especially if you have a lot of them. The item sorter will turn itself off once there are no longer any items to pull of the given type. You then have to go back inside of the item's interaction UI to flip a switch to turn it back on. This item would only move Tier 1 items. Also as an addition the large rover can use it's front power cable to unload every single tier 1 item off all storage on the rover and onto the table it is connected to. This would help significantly on unloading the massive piles of stuff that you collect while out harvesting. Hope this idea is either accepted or useful in coming up with a better or different option!
  5. Posted on reddit, but I`ll post here. One thing that can sometimes bog the game experience down is transferring items from place to place. It would be great if we could hold Alt, click a storage item (a), then click another storage item (b) to transfer all items from A to B. Ideally, once you ALT+Click the first storage, a line of some sort would follow your mouse around, starting at that storage, to show you you're trying to transfer. To go along with that, if you Alt + click an item on a storage, then click a different storage, all of that type of item from the first storage will transfer to the second storage. This would also work if you Alt + click a storage, then click your backpack to quickly fill your backpack. Or vice versa, Alt + click your backpack, then a storage to transfer all 8 slots from your backpack to a storage. Active slots and your terrain tool slots would be ignored. I think this would be a huge quality of life improvement for inventory management, and stays within the simple UI / control scheme. We can already shift click items to fast pick up, and there's auto feed built into some base objects. This would kind of combine all that, and would do wonders for organizing your base.
  6. I did my best to search the "most common suggestions" list, but didn't find anything like this. So... I think it would be really nice to have a dropdown menu on the bottom of the backpack, to quickly view all available backpack-craftable items. Scrolling from side to side, especially once you've unlocked all of the backpack "recipes", becomes very tedious. Another function that could work well with the backpack is the ability to drop an ingredient (say, resin) into the bottom-left slot (even if it was currently set to zinc or something), and the output would automatically switch to one of the resin recipes, and you could then hit the left or right arrow to go to the next resin recipe. [Not sure if I got my message across effectively here, but I did my best] Any thoughts?
  7. After placing a packager on an object, then shift clicking it off into your inventory, the item will float in mid air after you move. I encountered this while using a mouse and keyboard, so I can’t confirm if it happens with controller, but I’d suspect it will. Steps to reproduce: 1. Attach a packager to an appropriate item (tractor, debris, research item, etc.). 2. Without activating it, shift click the packager back into your inventory. The packager will appear to go into your backpack. 3. Move away from where you were standing. The miniaturized packager item will be floating in the spot where your backpack was. 4. After that, you can shift-click the miniature item to pick it up normally without issue. I know this is a minor issue, and currently it’s probbaly being overwhelmed by rover bugs and performance issues, but it still exists. Keep up the good work System Era.
  8. Description: My friend glitched out then crashed while we were on Desolo. When he tried joining back, he was prompted with the character creation screen. When he launched, everything we worked hard that was on his backpack, was gone. Just, completely wiped. Please help us! Platform: Steam Version / Build Number: 1.0.6.0 Specifications: OS: Windows 10 Home 10.0.17134 Build 17134 CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2208 Mhz, 6 Core(s), 12 Logical Processor(s) GPU: 4095MB NVIDIA GeForce GTX 1070 (ASUStek Computer Inc) RAM: 16GB Unknown brand RAM Drive: Seagate Firecuda 2TB 2.5" HDD MSINFO 2019-02-17 7-59 PM.nfo
  9. So when i was playing i dug to the moons core and got killed by these. I cant dig them up and because of them i lost all my stuff. So as i was retreating my stuff i picked it up and then it started falling as the gravity of the core is a bit weird (i find it really cool btw) and then it disappeared. So if you can fix this and avoid Inventory to not fall towards the core and disappear that will be really neat.
  10. Description: When I'm holding an item in my hands and switch to terrain tool, the item will disappear forever instead of dropping it to the ground. Platform: Steam Version: 1.0.3 Specifications: OS: Windows 10 Home x64 | Build 17763 CPU: Intel i7-7700HQ 2.80GHz GPU: Intel HD Graphics 630G | NVIDIA GeForce GTX 1060 6GB RAM: Corsair 2x8GB DDR4 Drive: Seagate Mobile ST1000LM035 / 1RK172