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About Me

Found 20 results

  1. While in inventory, items don’t connect to each other well, for example, scrap and scrap bundles, or organic and small generators. Only happens in whatever the type of slot is you have 8 of. To replicate: just try to attach scrap to a scrap bundle that’s in your inventory, it will shake wildly and be very hard to attach. No other circumstances required.
  2. Dieses spiel besitze ich schon seit der alpha und da waren schon genug bugs drinnen aber das diese bugs nicht gefixt wurden bis zum release ist lächerlich ich und ein freund waren dabei alle planeten zu aktivieren und waren kurz vorm ending aber da bekommt man einen bug das man nicht auswählen darf wo man landen will und man auch nicht zur planeten auswahl kommt. er reconnected und die rakete mit 30 BATTERIEN sind weg. Fixt diese scheiß bugs und das spiel wird mehr gefeiert! sowas kann und darf man nicht release nennen! vorhin kam wieder ein bug das die profil datei einen fehler hätte. ich muss sagen sehr gute arbeit
  3. Greetings! I had a somewhat interesting idea yesterday while trying to mine on Desolo. What if we could have a tether system, like a vacuum/power line between the rover and the mining gun? My idea : The item would be equipped on the mining gun and it would amplify the connexion range with the rover. It could be a physical link that would send the item directly to the rover instead of having to hot-swap every mineral collected from the backpack to a storage.
  4. First off I'd just like to say amazing job on this wonderful game. I just started playing it 3 days ago and was introduced by a friend and this game is simply amazing. While I do agree that there is a lot of room for growth in the game. I think the foundation is really well thought out, and I am eagerly awaiting what comes next! That being said. I have an idea for hopefully a simple fix to the common issue of item sorting and also a neat jab at the automation concept. Here goes: Item Sorter. Item is a small device similar to a small solar, small wind turbine or small printer. It will create it's own tiny base and has directional power cables like the large rover does. You hook the device up between two tables. Then you look at the item sorter and press the F key. Inside there all the items in the game are listed. You choose ONE item and the item sorter will pull all of that type of item from the origin table to the destination table based on how you have the directional power hooked up. It doesn't have to be an instant pull. It can take a little time. Also the item sorter would need some power to function. Since having these things running all the time may cause lag issues especially if you have a lot of them. The item sorter will turn itself off once there are no longer any items to pull of the given type. You then have to go back inside of the item's interaction UI to flip a switch to turn it back on. This item would only move Tier 1 items. Also as an addition the large rover can use it's front power cable to unload every single tier 1 item off all storage on the rover and onto the table it is connected to. This would help significantly on unloading the massive piles of stuff that you collect while out harvesting. Hope this idea is either accepted or useful in coming up with a better or different option!
  5. Posted on reddit, but I`ll post here. One thing that can sometimes bog the game experience down is transferring items from place to place. It would be great if we could hold Alt, click a storage item (a), then click another storage item (b) to transfer all items from A to B. Ideally, once you ALT+Click the first storage, a line of some sort would follow your mouse around, starting at that storage, to show you you're trying to transfer. To go along with that, if you Alt + click an item on a storage, then click a different storage, all of that type of item from the first storage will transfer to the second storage. This would also work if you Alt + click a storage, then click your backpack to quickly fill your backpack. Or vice versa, Alt + click your backpack, then a storage to transfer all 8 slots from your backpack to a storage. Active slots and your terrain tool slots would be ignored. I think this would be a huge quality of life improvement for inventory management, and stays within the simple UI / control scheme. We can already shift click items to fast pick up, and there's auto feed built into some base objects. This would kind of combine all that, and would do wonders for organizing your base.
  6. I did my best to search the "most common suggestions" list, but didn't find anything like this. So... I think it would be really nice to have a dropdown menu on the bottom of the backpack, to quickly view all available backpack-craftable items. Scrolling from side to side, especially once you've unlocked all of the backpack "recipes", becomes very tedious. Another function that could work well with the backpack is the ability to drop an ingredient (say, resin) into the bottom-left slot (even if it was currently set to zinc or something), and the output would automatically switch to one of the resin recipes, and you could then hit the left or right arrow to go to the next resin recipe. [Not sure if I got my message across effectively here, but I did my best] Any thoughts?
  7. After placing a packager on an object, then shift clicking it off into your inventory, the item will float in mid air after you move. I encountered this while using a mouse and keyboard, so I can’t confirm if it happens with controller, but I’d suspect it will. Steps to reproduce: 1. Attach a packager to an appropriate item (tractor, debris, research item, etc.). 2. Without activating it, shift click the packager back into your inventory. The packager will appear to go into your backpack. 3. Move away from where you were standing. The miniaturized packager item will be floating in the spot where your backpack was. 4. After that, you can shift-click the miniature item to pick it up normally without issue. I know this is a minor issue, and currently it’s probbaly being overwhelmed by rover bugs and performance issues, but it still exists. Keep up the good work System Era.
  8. Description: My friend glitched out then crashed while we were on Desolo. When he tried joining back, he was prompted with the character creation screen. When he launched, everything we worked hard that was on his backpack, was gone. Just, completely wiped. Please help us! Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Home 10.0.17134 Build 17134 CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2208 Mhz, 6 Core(s), 12 Logical Processor(s) GPU: 4095MB NVIDIA GeForce GTX 1070 (ASUStek Computer Inc) RAM: 16GB Unknown brand RAM Drive: Seagate Firecuda 2TB 2.5" HDD MSINFO 2019-02-17 7-59 PM.nfo
  9. So when i was playing i dug to the moons core and got killed by these. I cant dig them up and because of them i lost all my stuff. So as i was retreating my stuff i picked it up and then it started falling as the gravity of the core is a bit weird (i find it really cool btw) and then it disappeared. So if you can fix this and avoid Inventory to not fall towards the core and disappear that will be really neat.
  10. Description: When I'm holding an item in my hands and switch to terrain tool, the item will disappear forever instead of dropping it to the ground. Platform: Steam Version: 1.0.3 Specifications: OS: Windows 10 Home x64 | Build 17763 CPU: Intel i7-7700HQ 2.80GHz GPU: Intel HD Graphics 630G | NVIDIA GeForce GTX 1060 6GB RAM: Corsair 2x8GB DDR4 Drive: Seagate Mobile ST1000LM035 / 1RK172
  11. After returning to a place I died, I accessed my old backpack/inventory (while in a confined cave area) and the camera locked my view of the backpack/inventory to the right of the screen I got everthing, but barely
  12. So, I play on Xbox, and I find myself struggling with the controls of dragging items around. One thought, but not the point, custom key/button mappings on consoles, would be helpful. I also think using R Trigger to grab everything and confirming things hurt. I know pressing A works for crafting, but "prop" placement, wire pulling, and inventory management should be more thumb friendly for though of us who knew what the world was like before analog sticks. But to the point of my topic, being able to "define" what type of item fits where would help for managing items. You already kind of implement this with the Mineral Extractor and Gas buildings, with the hallow image of the canisters I can use my trigger to manage. But first lets talk locally to the player. I suggest, allow me to highlight a slot in my 2x4 inventory and press a button(maybe the bumpers, maybe B) to change the "border" of that slot. Then those colors are related to different types of items. White/Transparent/No Border = All items, Red = Canisters, Yellow = Power items (if not magnetized to those two aux plugs on the backpack), Green = Solid Resource. So then when I use the R trigger to pick up an item, and use x to store it, it will snap it to the appropriate slots. I think this should be applied to only the backpack slots though, and not the two plugs on the pack. To expand on this, even though we can see the items on our person, Id like a little set of colored invisible tags on the bottom left corner, showing how many spots of that type free. Then, if I'm trying to craft solar panels, I got an idea of how many spots I free for copper and the like. If I have to go further, I also think we should get those free inventory slots on the vacuum tool taken away. Mods only, with the ability to enable and disable at that slot. If you really want to give us more slots, you can put It on the bag somewhere. Limited Oxygen, Energy and Storage should be the "difficulty" in the game. Now, to back to where the hollow points come in. Now that we have some simpler method for character to right trigger stuff into their inventory, lets talk about unloading. I personally do a lot of dragging whole compartments things with 8 items on it from my vehicle to a pad and back with a fresh one. A lot of time, trying to put stuff directly on the comparements get cumbersome. As a organization point, the applying the method above would be just as usefull. When I'm holding the whole stack, I press a button and it changes the colored borders or something on it to note the change. Then when, even without any of those hollow points being shown, or just use a generic one like the trading post that I can R trigger and it will magnetize the first in the list of items in my inventory that qualify for that type. I don't care to get as finite where I can say "this compartment can only hold titatinum", but let me get a little more trigger happy with the compartments. Then Dragging crap like filled canisters and the abundant power supplies I find below can easily be dumped without hassel. Then, those stacks I drag around the area to get a bunch of raw metal refined, or putting down the copper for a group of I could go ON and ON about improvements about this game, but I'm trying to keep it short, sweet, and organized. Expect more suggestions/critisims. Good Game, a lot of potential.
  13. Summary: - Steam - Can't move items Description: Unsure of how it happens but occasionally items become unmovable (it doesn't say item name + no blue circle highlighting item) Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | Version 10.0.17134 Build 17134 CPU: Intel i7 6700K 4GHz GPU: Radeon RX 580 series 8G RAM: Kingston DDR4 (2x8G) 2400Mhz Drive: Western Digital Black 4Tb
  14. I have a minor annoyance than I think could be easily addressed (I think). When you backpack is stuffed and you have to unload your items one at a time. I noticed the backpack has the same amount of slots as a medium storage, so why no just be able to pop off the one on your back and put on an empty one? That way you could essentially put your backpack on a table/large storage. It would also allow you to create load outs. like one for mining with extra tethers and one for exploring with extra beacons. That kind of thing.
  15. Summary: - Steam - Unable to take Inventory off dead Astroneer Description: I found a fallen astroneer in the caves. I used to be able to remove the items on the backpack. After this patch (5/8) i can no longer select the items on the backpack of the fallen astroneer. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 x64 CPU: Intel i7 4790K 4GHz GPU: Radeon RX 480 RAM: 8GB DDR3 1600Hz
  16. Number of bugs that may or may-not be known Windows 10 PC, Steam download. Game version; (Alpha) Backpack: from time to time if I try to Shift+click an item to put it on my backpack, the game is supposed to just say "Backpack full". However this does not happen and most of the time either throws my items across the map never to be seen again or sometimes my backpack just eats it. Particularly when I try to pick an item off my vehicle, but it happens other times as well... My most recent incident for example; I had 2 free spaces, both on my deform tool. My backpack contained 4 oxygen tanks, 2 in the aux spots and 2 in the top backpack slots, 4 canisters in the next 4 slots down (one partially filled), 1 full set of extenders, 1 piece of copper, and a boost augment active. I attempted to pick up; 2x small batteries and 1 Lithium. My deform tool accepted the 2 batteries, and my backpack showed the animation for picking up the lithium, but just ate it... Rover: from time to time when I want to use my rover to drive around, I cant get in, and I have to fight it to get in the seat. Most of the time my deform tool just equips and unequips itself repeatedly, and I have to jump on top of the vehicle to get in, yet it still sometimes persists even though the "press E" reticle appears. I believe its because of a line of sight conflict between the player and the vehicle itself, since he has to look at the seat to get in and pressing e on the rover doesn't work, you must look at the seat. (also while its not a bug, id like to add the driving mechanic is extremely difficult to use being there is no break, and pressing S just turns you around instead of slowing down and reversing half the time. the A/D keys should also just steer the wheels and not move the vehicle, as it moving the vehicle causes fidgety ultra sensitive strafing. Its also extremely annoying when you plug it in and the items on the front/back eject 20 meters away when you plug it in to charge). Research Chamber: While this only happened once, and I cant really comprehend how this happened or what was abnormal, but once I created a research chamber, placed it underground connected to and above ground power source. At the time I didnt know what the extenders were, being I couldnt research it yet, so I just chained together a line of small wind turbines to above ground and connected it to a solar source. Everything worked fine for a while, then the chamber stopped working altogether. I could start researching an item yet it acted as if it had no power, even though it clearly did. so I threw it away and created a new one that worked. later I used extenders and redid everything. even made a big underground checkpoint. Out of curiosity I pulled the old chamber back to the checkpoint and plugged it in, started researching, and it still acted as if it had no power, even though machines around it were clearly working. at that point I just buried it and forgot about it. Power Cords: Very minor but sometimes when the power input is fluctuating the arrow animation on one way cords will spasm out and flicker on and off. This fixes itself when the input is stable. Avatar: Stop pointing at it and PICK IT UP!!! Oh sorry moderators, not yelling at you. My character keeps pointing at the ground/item and wont pick it up. this is quite annoying when youre attempting to catch an item from falling Excavation: the symbol for resources will remain above the ground even after they have been excavated. Framerate: frequent reloading of the same part of a map when youre walking back and forth between places causes terrible frame stuttering. It would be helpful if there was a mip-mapping option and/or a chunk update distance. (Im using an i5-6200U with integrated 520, 8GB ddr4 ram (laptop). Not the recommended for this game but I can manage) Closing statement: I know this thread is filled with some negativity towards the game, so Id like to finish with positive feedback. This game is absolutely beautiful, extremely graphic even on low settings and unmistakably has an enormous amount of effort and time put into it. Even with these bugs it is greatly approved by me. This project has so much potential and is breath taking so far. Keep up the amazing development!
  17. 1. Mouse/keyboard? Controller? A. Controller 2. Steam? Xbox? A. Xbox one 3. What were you doing leading up to this bug? A. Killed by spike pod (the purple and red mushrooms that spear you with red spikes when your to close to them) after which i died and respawned (second death in game) went back to retrieve my items (after clearing the area of pods). After getting my items back i returned to my vehicle and I was unable to attach items to the storage spaces. Also tried to retrieve items from my back back but could not select them. it will allow me to retrieve items that are on the ground or in a storage but will not highlight them when i use my cursor/free look. 4. Any steps that we can take to reproduce the bug on our end is appreciated. A. I don't know exactly how to reproduce the bug (if i can at all). I have tried dying to spike pods again, as well as died and respawned multiple times and in different ways to see if it would fix the bug but the problem still persists. 5. Include any media you want. Feel free to attach images, videos, and so on to your post. if this link dose not work please let me know (the file itself is 154 MB so i cannot attach it as a file) Summery: Essentially this bug make it where I can no longer select items in my backpack or items that are attached to platform snap points. it also dose not allow me to attach them to any snap points if i have them in hand/moving them. This is only effective in some areas of the map however as it will not allow me to remove or insert items to / from my backpack or vehicle snap points it makes playing the game almost impossible. I have tried recreating the death to see if it would fix the issue as well as restarting the game (not the save file) both did nothing. The problem mainly happens when using the left trigger (aim/cursor mode). Although i would rather not do so i may have to restart the game and delete the file as it seems that nothing has worked to fix the issue at the moment I hope there is enough information here to show the problem and more so to fix it. The game is amazing and with the new updates i cant help but say that the game has only gotten better. I hope that it continues to grow and become an even better game in time (and hopefully with out any bugs)
  18. Tell us about the bug Cannot pick up inventory or anything actually (unknown spaceship parts, unknown resource or just resources in general) When you die from suffocation I could pick it up out of the backpack and place it on the floor and pick it up. However, my friends who were the host of the game could not pick up anything or take anything. Steam? Xbox? Steam Give us as much information about the bug as possible: Mouse/keyboard? Controller? Commands on a keyboard. What were you doing leading up to this bug? Just casually exploring the cave and getting to know the game, first impressions are cool. But the bugs make it less enjoyable and frustrating for the most part
  19. Currently when a player leaves multiplayer, they die and drop items. it would be nice to see a mechanic that allows them to save their items and return to the game without a new pod and their body lying on the ground. something like the cryotube in Space Engineers.
  20. For me, inventory space feels sort of limited. There's no real "backpack" expansion, so you need to use rovers to lug around lots of stuff. What I think could be nice is a small cart attached to your backpack. It can be a slightly altered model of the backpack, with the shoulder pieces on the backpack being reused as small ropes attached to the bottom of the backpack, leaving only the main backpack spots open for items. You could put stuff on the back like extra batteries, oxygen tanks, or just for materials. For making it I think the best way would be in the printer for 2 aluminum, or compound, although that would make it really easy to get. I would post concept art, but I'm awful at drawing. Hopefully someone can try and draw this to better explain it.