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Some of those ideas have been already discussed, so I do not dig into details too much. Played Astroneer a while ago, came back to see how far progress has come...one step before 1.0 version. Really love the game and the basic ideas behind the exploration, crafting and building. Anyhow, very soon one reaches the point, where all stuff is researched, all vehicles are built and all planets are visited. Then one reaches point zero, where all motivation fell to the ground. Nothing more to do... So I thought about, how to go one step further...and got inspired about how the end could be changed into a border instead. Interstellar travel would be great addition toward the end-game goal, but could also enhance multiplayer, by connecting different solar systems of different players. It should be players choice, how to set-up his game. In co-op mode, you just start on the same base/planet. In co-existence mode, you join a (galaxy-)server with your star system. Once you manage interstellar travel, you could reach systems where other players started. With 'co-existence mode' I do not aim toward wrecking or fighting each other's stuff. You work together with other players to form greater buildings/stations that all players could use, while you have to allow other players to use or alter your own buildings/vehicles by choice. This granting rights menu could be accessed from your home-base/planetary station. Co-existence mode means, all players share the same server and not only the host owns the savegame. Your planets and installations will be permanent. Logging out will still allow other players to contribute. Probably different players, or in singleplayer at least different star systems, are needed to build a great interstellar starbase for full interstellar trade, while the planetary trade node should get cut down toward more simple tasks instead. Interstellar starbase might be the needed base to build greater vehicles or to contribute pre-build parts toward before researched space-ship blueprints. This interstellar starbase might also be a starting place for (DLC-based) travels into the great unknown with plenty of new mysteries to explore...black holes or nebulas (research up to Stargate tech), aliens (translation mysteries or uplifting species=bring in new players), reaching technical edge till one is able to build new planets/star systems, researching AI/robotics...aso. But this is just writing about possibilities, which the devs could pick from. The main aspect of my idea is to have a co-existence mode, where players could have true asymmetric gameplay in a permanent galaxy and no host is needed to keep the savegame file.
Hello people of ASTRONEER, as I am sure the more obsessive scientist and astronomer in you would all know.... WE WANT MULTI-STAR SYSTEMS! In real life, Multi-star systems are quite common, including not only two, but up to three stars each orbiting each other. While us humans live in a uni-star system, systems like Sirius, Procyon and Cygnus X-1 exist, the last of which probably consists of a star and a black hole!!!! Does this not sound AWESOME!?!?!? This could allow for multiple suns like in Star Wars on the planet Tatooine! Also, adding things like black holes could allow for spacetime deviation, and interstellar gravity slingshots: While adding the slower moving planet might mess up game physics (that part might need to be left out), the increase in travel time and the decrease in fuel usage would be a great way to challenge players to use their brain muscles. Tell me what you think! May the force be with you. //Sidegamer