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Showing results for tags 'inspiration'.
First of all - amazing work, System Era. A game that I'm absolutely hooked on. Everything about this game is a joy to experience - the visuals, the gameplay, the music. Oh, and kudos to whomever created the 'click' sound for connecting items to your backpack and the base. It's probably the best noise in any video game ever, and part of me squeals with delight inside every time I hear and see something click and clack into place so gratifyingly. It's addictive! So, with that out of the way, here's some quick-fire issues I've found, and some ideas that have popped up in my head whilst
I saw in your recent Dev stream you briefly commented on the future of alien life forms within Astroneer, in particular the team emphasized that there would be no gun play and less focus on combat. I couldn't help but think of another Early Access game I'm sure you've heard of, Subnautica. Subnautica, in my opinion, has done a fantastic job of introducing friendly, passive and a large number of hostile fauna to it's game with a large emphasis on avoiding and evading conflict. I really think it's a fantastic game to take inspiration from when developing the Fauna of Astroneer. Please