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Found 6 results

  1. Did the inhibitor mod change? I thought it removed obstacles and gathered organic but it's not doing anything. I add wide mod but nothing. Do you need a drill now? Is it a bug? Please, need help. Thanks!
  2. Has something changed that I'm not aware of because I thought the inhibitor mod removed obstacles and gathered organic. I'm on xbox one and it isn't working. I swear it used to work.
  3. With the 0.10.x patch, the gun augments all have the same resource cost: 1 Zinc; 1 Space Shuttle with working thruster Now let us consider the usefulness of the inhibitor mod. One of the most useful things it can do is collect things without destroying the ground. In fact, collecting organic off of the surface without destruction is the only real use it has. (yes you can collect other resources, but they are valuable enough to dig and get it all, so....) It is my position that by time you have built a shuttle and obtained a zinc.... you already have solar/wind power an no longer need the organics running generators, and thus no real need for the inhibitor mod. It was transformed from the most important first thing to build into something that doesn't need to be researched. Ever. I have a second complaint about it... related to my chosen playstyle... As an environmentally conscious person, and an explorer of distant planets, I do not like leaving a huge footprint behind, especially right beside my home base in early game. As one of my favorite starting tools, I LOVE the idea of collecting the organic without destroying the ground. The organic will regrow once I have gone and it will be as if I was never there. This is a side mission I enjoy adding to my game, to do as much as possible with as little as I can get by with.... part of my drive to play this game hardcore mode.... My third and final complaint is that because the mods do different things, they should not be made out of the same resource. Suggested solution: Return the inhibitor mod to cost 1 less shuttle and a different resource, like compound since it is so useless now (as if using 1 more would repair the balance of resin/compound, but it is better than adding 1 more need for resin). Then, change the other mods to use....any other resource, as they are useful in end game it is okay to have to fly to obtain the resources for them. But not for the inhibitor mod, it is useless by the time you can have one.
  4. CopperyMarrow15

    Painting Problems

    Platform: XBOX ONE Description: I have heard that the Inhibitor Mod and Terrain Analyzer can be paired on the Terrain Tool in order to "paint" terrain. However, this does not work for me. Note that I am using the Concrete color in my Terrain Analyzer.
  5. I hate to mess up the floor of the cave, and make it look all lumpy, and hard to walk around in, but those gas bags are far worse. I dislike tearing up the land just to get rid of them. If only there was some way I could befriend them, or you could just add support so a terrain tool with the inhibitor Mod can still uproot them.
  6. I find the Inhibitor Mod a very useful augment. Mainly I use it for gathering organics without making holes everywhere and for rock/stalagmite removal. Occasionally, I high-center my rover and have tried using the mod to pop the rocks from underneath the vehicle. However, after the rock disappears, the rover is still stuck on an invisible obstruction until I take the mod off the deform tool and dig down/fill the hole. Vehicle acts as if the rock is still present when it has disappeared. Digging is not just a little bit. I have to dig down the same amount that it would take for the rock to fall into the hole and be below the surface and then disappear before I can fill the hole and free the rover, even though there was no rock.