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Found 4 results

  1. As per the link, it seems to be about game performance. I haven't bothered watching it and cannot tell if it is worth your time or not. And as usual, no mention of it here... https://twitter.com/astroneergame/status/1103464397131804673
  2. Eoghan

    Dev chat on Twitch

    Was posted a few days ago, haven't seen any mention of it here...
  3. kiefac

    Saves: how do they work?

    Just a few questions about saves... I already know the location (C:/Users/<username>/AppData/Local/Astro/Saved/SaveGames) but I want to know more specifics. 1) What is inside a save file? 2) Is there any way to decrypt the pseudo-random crap in it to turn it into human-readable or otherwise useful data? 3) Why are saves so small? I would expect the full worlds to be in a save, but I guess I haven't really explored much of Terran and barely any of Barren, and only really have the low-poly, far-away-LOD models of the other once. Still, it seems like they just have the seed for the random generation and the world is built up on-the-fly as the player explores. 4) If I did decrypt a save file, would I be able to see the locations/id numbers of buildings, dropped items, etc.... and then delete them to remove buildings in a very complicated manner, or add new ones in to "hack" in free resources? 5) Why do I have 2 saves in my save folder? Is one a backup/fallback that I can use if my previous save gets corrupted or something? 6) If I cut'n'paste the files into a backup folder, could I have multiple saves that I just could flip through by switching them out? (This is one of my bigger concerns, along with 4, because I built a ridiculous amount of connectors trying to get a stuck [as in immovable object that couldn't be moved by an unstoppable force] large solar panel hooked up to my base that was miles away. I'd rather not start a whole new save but its better than having 7 FPS) and finally 7) Isn't there an issue with using the .sav file format? It has the Portal 2 icon on my system which makes me think that maybe Valve has a trademark/patent on the format. I understand if some of these can't be answered because its a trade secret or something, I was just wondering.
  4. FoxFireRage

    [Idea] Save file selection

    Currently save files are shown as blue outlines of drop ships, they have the time and date they were last played. It is a simple and rather neat idea (I like it) but there are a few short comings. - If more than one person is playing on the same computer it gets very confusing which files belong to who. [possible solution] Allow players to chose a customizable emblem when starting a game, the icon can be displayed on the door of the save files drop ship, making different saves immediately identifiable. Also list total play time under stenciled in on bottom edge of the drop ship. - I do not see a way to delete saved games. [solution] Add option to delete games and copy saves