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  1. Hello my friends! First of all I want to tell you that I see in this game a huge potential. This forced me to spend some of my time to write few of my ideas. I would like to see in the comments what you think about them. English is not my native language, so please forgive me for any mistakes. @SES_Adam I think that you should to take a look at this. List of ideas Crystal Currency Astroneer not expose yourself for no reason. He explores the planet for economic purposes. For the game should be added currency (for example crystals able to mine) for which you would buy schemes. Planet difficulty scale and schemes The planets should have the scale of difficulty. We started on a planet with easy access to basic materials. Along with the progress, we would get better schemes (bought for crystal currency) which would increase the chances of survival on more difficult planets where you can find unique materials. The current system of research would be only to obtain rare materials from alien plants fruits. Weapons: • Energy gun Modification to the terrain tool amending it into a weapon powered by energy. • Energy cannon with seat Energy weapon supplied by energy or power generators, it can be mounted on a vehicle, so the person sitting on the rear of the vehicle can use that weapon. • Sentry gun Sentry gun with two operating modes. -friendly mode, protecing from only aliens -hostile mode, protecing from aliens, players (Excluding friends) Controversy related to weapons/pvp in the game: There should be place for peaceful players and for these one who want some action. We need at least option to have combat. If someone don't want to fight then he don't need to. I think that weapons should be added, but game should not be combat-focused. Simple PVE/PVE • Huge earthworms, aliens similiar to spiders, reptiles, tentacles etc. but they should not be common because life itself in space is rare. • Dark Zones: PVP on some planets where you can find more rare materials. Something like high risk high reward, with a story background that people began to fight among themselfs because they were blinded by wealth, fortune etc. Radar, weather meter Showing incoming storms, meteorite impacts, solar flares, temperatures, wind speed, enemies and raw materials (if drone spotted them). Map I would like to see map similiar to that one in The Division. • Table with hologram (Holo-table) on base which can display collected data from drone or satellite. • Drone that could scan some area from above and send data to holo-table or display it to player. • Satellite that could take a pictures of planet and send data to holo-table. Satellite / Drone OP Controversy: As I said, there should be currency in game so on the start player would not have the money to buy top-tier schemes. For example the satellite would be one of the more expensive things in the game, so player would get it later - on more difficult planets, where the satellites don't make game easier in meaningful way. Drone with different operating modes. Some examples: • standby mode - drone with mounted energy weapon, protecting area from space pirates, alien creatures etc. • tracking mode - would follow and assist the player, for example he could move light objects and follow player to base. • search mode - could scan some area from above and send data to holo table or player. • manual mode - remote controlled drone with camera view If weapon is attached • neutral mode, protecing only if we are attacked (by player or alien) • friendly mode, protecing only from the upcoming aliens • hostile mode, attacking aliens, players (Excluding friends) So for example: -Drone with tracking + friendly mode and mouted weapon will follow player and shot only to hostile aliens. -Drone with tracking mode and attached battery, will follow and charge player. etc. Enviromental hazards Some examples of enviromental hazards and how to deal with them: • quicksands on sandy planets (move on the hoverboard instead of walking) • meteorite impacts on planets with a thin atmosphere (we need radar that would warn us against them / force field on base required a lot of energy) • extremely high or low temperatures (special suits for the specific weather conditions) • high radiation (force field on Astroneer) • lava • acid rain (force field, hide underground) • different types of storms (warning messages on radar) • earthquakes (seismometer that sending warning messages to radar) • solar flares (force field) Exoskeleton (better, faster, stronger) Some objects like a fruits from alien plants and crates are large and heavy, to raise them without the lift character should be wearing exoskeleton. Jet pack and vehicle booster Add the module with jet engines that can be attached to a backpack at the bottom. Make it possible to add same enginees to vehicles allowing increase their speed. I know that is possible to find rocket thruster, but I think that it should be able to craft. Hunger, thirst, sleepiness, temperature, food, farms etc. • add indicators (emoji style) of hunger, temperature, thirst, sleepiness • add machine to produce Soylent Green which can be prepared from organic materials. Make it basic food in game. • add food and farm modules (greenhouse). Remember it is the future: Plants should be different from those that we know today (we need GMO superfood). • seeds should be earned by trading platform, with their help, you can grow more nutritious foods then Soylent Green. • add water (oceans) and ice, we need also module that purifying water (for example from salt). • add different variants of the astronaut suits resistant to specific climatic conditions. How it should look: Astroneer should survive longer without eating than drinking / sleeping. The first symptoms of thirst / starving / sleepiness would be fatigue, then slow death. Instead of the well-known indicators there should be emoji messages. Second habitat but bigger With wardrobe - where you can customise apperance, sleep, keep some food and water supplies, hide from storm. Hovercraft / hoverboard Add a vehicle which hovers above the surface. Should be light and bit faster than rover, but not specialized in moving heavy objects. Rope and grappling hook Causes new possibilities - climbing and attachment of objects. Could be pretty usefull before the player would get a jetpack. Game reward system Add the space capsule with gift (skin, crystal currency, scheme etc.) possible to get three times per week. It rewards hours spent in the game. Small space capsule (ball) would fall around the base. Player could open it in research machine. Music player Listen own music from Documents/Astroneer/User Music like a in GTA series. Miscellaneous (small ideas, fixes) • Possibility to change the brush size • Add module that creates oxygen, because limitless oxygen is bad idea. • Improve driving and change it to WSAD • Add option in settings to look around without pressing RMB • Add option to accept / refuse player who attempts to join the game • Deleting saves from game menu(not appdata) • Make possible to change language in settings • Alien plants should wrap acid instead of poison gas, it does not make sense because the character has helmet. • Don't add intelligent aliens to game, life itself in space is rare. • Add option for naming or changing icons of Beacons This topic is updated version of previous one:
  2. Backpack 2.0 My idea for a better Backpack. (On Xbox, I haven't played PC so I'm only speaking for console) Currently the backpack system is okay at best. Upon opening it you're greeted by a moving menu, Power cells and an oxygen tank at the top. I love the design, that's not why I'm making this post. I'm here because I hate the interface, the way you interact with the pack is atrocious, (no offence) there is no snapping into position, at any degree that helps. The bag will move around if your character, let's call him Marv, starts to move and there is nothing telling you how much of a resource is left. Lastly there is nothing telling you what an item is without hovering over it. Points to improve (Suggestions provided below) - Interaction - Indicator Bars/Numbers - Movement - Pack staying on screen Points to sustain (Suggestions Below) - Design - Size - Mini printer Points to improve suggestions Interaction So far the interaction with the backpack is slow, unreliable and hard to use. One way to improve this is to make interaction with it more like a menu. A menu that you would open and have the option to cursor over something but also have the ability to use the D-pad/arrow keys to navigate around. Using RT/Enter to select an item while using digital inputs (D-Pad/Arrow Keys) and RT/Left click while using Analog controls (Mouse/Right stick). Another note would be to add harsher snapping to items/buttons while on console, selecting an item on anything using a controller is difficult if you're only using analog inputs. On the subject of selecting items a text bar of what the item is would be a great addition. Nothing bright or fancy, just a small slightly transparent label of what the item is. This option could be turned on or off in the menus. Indicators Indicator bars on items would go a long way, it would give the player a more detailed representation of an items durability. This would be used on Oxygen and Power stored in one of the 8 compartments. Indicator Numbers could be added to the Oxygen tank and Power cell bar. Movement The backpack moves around when Marv moves around and to me this is a horrible thing, it kills the mood of the game when you just want to get an item but the pack continually moves around. The movement can also travel far enough that the words for the printer go off the screen or even the pack itself. Two suggestions here. 1) Restrict movement of the pack to the inner 25% of the display. 2) Make the pack stationary and moveable by the user. (Think your webpage window) Points to sustain Design The design of the 8 slot + 2 utility and printer pack is great, I love the way you guys made it. Size The size of the pack is great, I would not change it at all. Mini printer The printer makes traveling and exploring much easier and the game would almost be unplayable without it. I Tried uploading an example of indicators but it failed so i used dropbox instead What would a post be without a post script (PS) PS, On the main menu with the pods and the logo. The station has a VERY slow descent on it, I have had it open the whole time whole time I was typing this up and just looked back now to realize that my pods are way eaten by the bottom on my monitor. The buttons are completely gone.