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About Me

  1. When I play, when I search for certain technologies, it very often happens to switch from the basic technology to the most advanced one without avoiding unnecessary spending bytes for the intermediate one. An example for vehicles is the tractor, and trolley, after them I directly unlock the large Rover, skipping the medium rover. Or from a small wind turbine, I go directly to the solar array, skipping all the other power sources (now i play a run without rtg as a challenge). Another example is from Small Shuttle to Large Shuttle. The bad thing is that in this way, the intermediate objects are completely obsolete and irrelevant. Adding a research requirement or a techtree would force players to use intermediate technologies and then move on to advanced ones, also creating a sense of constant advancement without technological leaps. Ex: to unlock large rovers I first have to unlock medium rovers, which in turn have to unlock trailer and tractor. For large shuttles I have to get the medium one first and the small one first for the latter. And you players, what do you think? Do you upgrade to the bigger technology yourself, or do you use the intermediate ones first? Anyway, do you like the idea I have proposed?
  2. Maybe you guys at System Era should think about adding in a proper Main menu where you could create a new game, load one, water, animals and food. maybe even adding in the ability to add in walls and roofs and floors and lights and add more materials and the reason I ask for water and animals, is that on every life sustainable world there are always some form of life and you must have food and water otherwise you would die otherwise. If you guys do end up adding in water could you please add in some different things to go in with it too? E.G. submarines, exo-suits, flippers, biomes, having to colect oxygen to power tethers and habitats, being able to customize what gos on your vehicle. E.G. caterpillar trails, wheels, weapons, roofs, sides, windows, doors, and new looking seats. With the new extra large storage added in the last update, could you please think about making the clips work with medium storages as you cannot fit much on it at the moment, and maybe think a about being able to create MK2 suits and MK2 terrain deformer. If you also had time you could add in jetpacks too, if you see the game planet nomads, they have closed storage and closed printers, maybe you could think about doing something like that. Also you could make a way to have printers and smelters pull things from other platforms, maybe you could make like an armory or something similar, where you could make weapons, suits, jetpacks, terrains deformers. Hope you take this idea and think about it! P.S. Love all the effort you guys have put in to updating this game lately, keep it going! It would be amazing if you could create all this content for all fellow Astroneers.
  3. Many have seen astroneer born from pre alpha. Initially the contents were few and the arrow system was fine. However, there are now more structures and this makes searching for them on a printer tedious and annoying especially in prolonged games . Even now I find myself avoiding to research for structures so as not to crowd the search on printers. I thought updating the UI was your priority several patches ago, right after the automation, but apparently I was wrong. Maybe this has been included in this year's road map and are you hiding it to surprise us? hahaha I hope so. And you other gamers, what do you think of the current UI to select and building items and structures from the printers, especially in prolonged games?
  4. Currently the only way to obtain soil is to dig with the soil tool or with the drill through a vehicle or crane. However, there is no way to automate this task. I know that in the past, the developers when they introduced autoextractor, it also had the function of digging, but that has been removed due to the extreme delay this caused. An autoextractor for Soil would be interesting however if this is not possible, the alternative would be a kind of capacitor to generate soil from a large amount of power. This would open up further avenues for the world of automation. But I'm just saying bullshit, what we won't stop having enough of are skins and microtransactions.
  5. Autoarm was a vital addition to those that just the basics of automation. An interesting idea would be an Autoarm tier 2 capable of taking and moving medium sized items such as medium storage, medium batteries, medium solar panels, rtg etc ... It would also be interesting a Unpacking Platform that is capable of unpacking objects positioned on it, perhaps through storage sensors. What is it supposed to do? To expand the whole world of automation, and players will be able to experiment with such novelties. An example is to create Medium Battery Silos, without having to unpack and place the batteries manually, or load and unload full storages with empty ones from vehicles. Not to mention T2 autoarms that can move T1 autoarms. This would complement the return of the old printer to make tier 1 items, about which I wrote in another post: https://forum.systemera.net/topic/77648-brings-back-old-printer/ Always happy to give advice, Thanks System Era!
  6. Astroneer is a space game but as of the game right now we really don’t go into the unknown I feel like we need shuttles that we can move around in or space stations that we can send to orbit a planet and we can use it to look at weather or to recharge fuel and gather
  7. Hello! 1. I would love to see a machine what can transport items or resources. It would be a great addendum for the automatization update. So in a nutshell, there would be a machine, which can transport resources in long distances, like between planets. I will attach a simple, understandable picture with the deatils.
  8. I must say it frankly. This game as an enormous potential. I say that because I think it's missing ONE thing that would make this game truly amazing. It's missing the one thing that make me not want to come back and enjoy it fully... wiring @astroneergame. The foundation for wiring is there, @astroneergame , it's there. So much potential is wasted because no form of wiring is there. The ring platform where you go in it and it activate ? Cool, but useless because it's only there. If only there was wiring so I can connect it to other. See this firework field (WIP) ? If only there was some wiring so I can connect all of them together which would allow me, with the press of a SINGLE button, launch them all and enjoy it. Without it, I need to walk up to them, press a button, have time to distance myself and not enjoy it, because I can't be fast enough to activate them all and enjoy it from far away. If only there was wiring, so I could do some cool lighting setup which, on the press of a button, could light up in some way. Combined with logic gate, I could make a calculator, a computer, all of that in Astroneer. ONLY if there was WIRING. Please @astroneergame , add wiring. This was copy-pasted from my Twitter. So sorry for all the mentions. Wiring is the main suggestion here, but of course, this means that more things need to come with it to make wiring truly good. Here are the suggestions I can think off the top of my head. Not as detailed & explained as my take on wiring above, but enough to get the idea: • Logic gates: Logic gates would allow people to make some really neat circuit which could be combined with a lot of stuff. These mostly goes along with the other suggestion below • Colored lighting (At this point, colored tether too): It's christmas all over again ! Except this time, you can choose the color and activate it with wiring ! Along with logic gates, do all sort of crazy stuff. But what if ? • Sensor: Sensor for night/day, sensor for "is machine activated/working?", sensor for player, sensor for vehicle, sensor for "item in storage", sensor for everything ! Now, you can make your colored halloween light go on only at night ! Hmmm, this make me think. • Vehicle de-loader !: Now, me and my friend sometime (A lot of time actually) goes on "planetary expedition" with a rover setup that allow us to store A LOT of stuff. So much so that when full, it can take us from 30m to 1h to unload it and store it correctly. Imagine this. You come back to your base with the vehicle and you just position it at the side or under or whatever systemera give us and it unload automatically ! Now, if we can only get... • Conveyor ! Or something that can organize item on storage (I'm thinking Buildcraft mod in Minecraft): Now this. Combined with the vehicle de-loader, would allow us to just have your vehicle deload and the conveyor will organize it between the setting you put on the storage or the machine you decide ! No more time lost because you need to make your storage all organized ! Gosh, so much time saved. • Piston ! Or some forms of it: Now I'm daydreaming, but if SystemEra can pull this off, maybe I'll not be daydreaming afterall. Some forms of machinery that allow us to move stuff. Or to make stuff disapear. So you can combine the previously mentionned player sensor to do something like a door to your base... or some kind of trap, if you are that type of player. Just make sure if you do a trap that you collect the stuff dropped by the victim with the conveyor Do you have any other idea to add ? Don't hesitate ! I'm sure if we say the immense potential this have for Astroneer, SystemEra will give it to us ! So continue to give idea to show them how good it's gonna be if they implement this ! Also, don't forget. Stay safe Astroneer ! Firework field is there if you want to see it: Sorry for the double post. But apparently, we can't edit post after we posted it. So I need to re-create it again. Hope you understand, mods. Thanks !
  9. From the onset, we collected many resources, and quickly it became a problem to manage all the resource units we had collected. They would get dumped at base and become a trip hazard. So you start making storage units - which quickly grew to be storage farms. But even that quickly became a headache. Where did we put that titanium alloy? Why is the hydrogen there, there, and there? Here are some ideas for managing resources. 1. A storage sorter console. The console could be plugged into a storage port, and when clicked upon, would present a display showing all the resources plugged into that storage unit. It would show a count for each resource. Click a button and all the resources would re-group in the storage unit to be grouped together. This would be scalable for when multiple storage units are plugged into a platform. 2. A collection chooser. With a rover equipped with a drill - and available storage - one can quickly collect anything, and EVERYTHING. Accidentally drove through all that organic? Now your storage is full of organic. What is needed is a console that allows one to choose which resources to collect, and which to avoid. With that, one could go for a drive and get just the specific resources needed. 3. A resource direction finder. Want some graphite? Drove past some awhile back; but which direction was it? A resource direction finder would solve that.
  10. Some kind of quick pickup and sorting of ores and ingots A planet with oxygen as it base gas Additional slots to hold more items More secret stuff to find within the worlds just like the alien prisms
  11. Hi, I play on PS4 and I absolutely love this game... but there is some room for improvement. For instance, adding a cursor sensitivity feature on console. Why? Moving the cursor across the screen takes about 10 secs (not timed, exaggerated) when there should be a feature that lets me control how fast it moves. It’s very frustrating to pick up an item, like hematite, on one side of the screen and take “10” secs just to put it on a storage piece. This may no be the best example, but I hope it makes the issue clear.
  12. I would love to see a way of making doors for bases. The basic model for the Large Arch Platform could be used - it's big enough, and the right shape. The Large Arch could also be used to actually open the door if a cable connection was added that could transmit the signal when someone drives under the arch - it already does this with lights and things attached to it. Who wants a base wide open to the elements? I suspect a lot more people would use a cargo door (manual or automatic) over things like soccer balls and racing arches. The new paver combined with the drill is completely awesome by the way. It helps immensely with the amazingly annoying disappearing beacons vanished under the horizon. I lost a rover forever chasing a space probe because the beacons vanished and it was impossible to get back. With a road however, that will now go away - you follow the path instead of the beacon. It makes all the difference in the world in places that have the giant craters too. Great job adding that! It's a feature that genuinely makes the game more fun.
  13. Hello all, I've had Astroneer for a while now and I've been starting to play it an absolute ton lately and love the game so much. Just a quick idea I had, I assume this has already been brought up by other people on this forum, however, my idea is to add in buildings you can make in this game that you can go inside of and possibly access stuff inside of these buildings/place stuff inside of these buildings like printers and etc and then certain items which cannot be inside and must be outside. This could be useful for situations like sandstorms, blizzards, huge thunderstorm/windstorms that may be added into the game to all planets later on, allowing you to still do stuff inside as well as outside. An idea of this could be something like this: One last thing is the space station idea, this is definitely something already brought up and think would be awesome to access some point later in the game where you can also go inside of the space station, maybe getting to it you need more fuel as its further away perhaps.\ Let me know what you guys think
  14. I think it would be interesting if there were asteroids that come into the solar system randomly. You would be able to land on them with a special space shuttle and collect resources that only spawn on said asteroids. But the only way you could find them is if you use a observatory, ( only fits on extra large platforms A and C) that spots incoming asteroids and calculates how much longer they will be in the solar system. If you stay on the asteroid when it leaves the solar system you then die and spawn back on Sylva. I think the observatory should cost 20,000 bytes and the shuttle 15,000 bytes.
  15. system era, if you read this please consider these ideas for astroneer and other games space fighting with new space crafts for astroneer animal dlc with monsters and night and day cycles hard mode creative dlc with access o the engine to make custom worlds in the engine space fighting simulator satellite dlc the ability to cross over to other peoples worlds or solar system jumping ancient data dlc with more astroneer lore for example stone tablets containing ancient forgotten tech and stuff something explaining the aliens in the game ultra ultra mode for better graphics in astroneer xbox one x and future xbox and playstation consoles. if anyone sees this and wants to do something with these ideas please tell me and keep me updated with the game at thismailisveryfake@gmail.com
  16. Researching items and exploring to gain bytes is fun. But what happens when a user buys everything that Astroneer has? Gaining bytes no longer seems fun I think to make it worthwhile and to keep the game enjoyable, items should deteriorate or damage (from a storm, from higher drops, and from use). User can repair items or repurchase them. Also, another thing that could be done is to make it so the user has to, perhaps, spend bytes build things with the printer. These are my thoughts. More to come! Made a huge list of (50+) ideas and suggestions as I am playing the game that I will post on this forum soon .
  17. Idea My idea would be to implement a Supercapacitor, printed by the medium or large Printer which would be able to store very little Energy but could be charged and discharged very rapidly in order to deliver high currents for short periods of time. Intention and Materials This is intended to be used after low progress in the game. Possible materials would be Aluminum for the capacitor walls, ceramic as dielectricum and copper to transport the Electricity. Use The Capacitor could be used on planets where Energy is rare, such as Atrox and in Early game on Sylva when batteries cannot yet be obtained.
  18. SpaceX24

    Brainstorming

    Okay, I'm just going to brainstorm all the ideas I've ever had for Astroneer. PLANETS Sylva Resources: Sphalerite, Malachite, Nitrogen, Hydrogen, Calcium Appearance: *Same* Aggressive Flora: Popcoral, Daggeroot (found near core) Size: Medium DESOLO Resources: Wolframite, Sphalerite, Silver, Calcium Appearance: Same but less gravity again Aggressive Flora: Daggeroot, Popcoral Size: Small CALIDOR Resources: Malachite, Wolframite, Sulfur, Hydrogen, Magnesite, Cobalite, Calcium Appearance: Same Aggressive Flora: Daggeroot, Wheezeweed, Spinelily, Popcoral Size: Medium VESANIA Resources: Lithium, Titanite, Nitrogen, Hydrogen, Argon, Silver, Calcium, Mercury Appearance: Same Aggressive Flora: Lashleaf, Thistlewhip, Lobber, Popcoral, Daggeroot Size: Medium NOVUS Resources: Hematite, Lithium, Hydrogen, Methane, Calcium, Magnesite, Mercury Appearance: Same but add blue splotches (idk why) Aggressive Flora: Lashleaf, Thistlewhip, Cataplant, Popcoral, Daggeroot Size: Small GLACIO Resources: Titanite, Hematite, Argon, Gold, Calcium, Mercury Appearance: Same Aggressive Flora: Cataplant, Boomalloon, Popcoral Size: Large ATROX Resources: Gold, Stibnite, Calcium, Pyrite Appearance: *Same Aggressive Flora: Spewflower, Attactus, Wheezeweed, Spinelily Size: Large so those were my old planet ideas RESOURCES *The ones you’d find in atmosphere or ground* SILVER Found on: Desolo, Atrox, and Vesania. Found mostly in: Mountains and deep caves. Used for: Portable Oxygenator, Small RTG, large wind turbine, can be traded instantly instead of scrap. Rarity: Rare Appearance: White and Shiny Laterite GOLD Found on: Atrox and Glacio Found mostly in: Caves Used for: Portable Oxygenator, Large Solar Panel, can be traded instantly instead of crap oh i mean scrap. Rarity: Rare Appearance: Golden Compound MAGNESITE Found on: Novus and Calidor Found mostly in: Deserted plains Used for: Magnesium in the Smelting furnace Rarity: Uncommon Appearance: Beige colored spines, similar to old Malachite but not square shaped. COBALITE Found on: Calidor Found mostly in: Caves and Mountains Used for: Cobalt in the smelting furnace Rarity: Common Appearance: Spheres on top of one another making spines. (kind of like stacked compound) STIBNITE Found on: Atrox Found mostly in: Plains and Caves Used for: Antimony (smelted stibnite) Rarity: Uncommon Appearance: Thick Black and Gray striped spines CALCIUM Found on: All except Atrox Found mostly in: Caves and near the core Used for: Large oxygen filters and Crates Rarity: Rare Appearance: Dark Red Resin MERCURY (ATMOSPHERIC) Found on: Glacio, Novus, and Vesania Found mostly in: *atmosphere Used for: Extra large shuttle, Platinum, Mercury Thruster Rarity: *50 ppu on Glacio 100 ppu on Vesania and 25 ppu on Novus Appearance: Silver Substance PYRITE Found on: Atrox Found mostly in: The valleys on Atrox Used for: Extra large shuttle, Platinum, Rarity: Rare Appearance: Orange Square-shaped compound URANIUM Found on: Novus and Calidor Found mostly in: Caves Used for: Radon, Large Battery, Large RTG Rarity: Rare Appearance: Same as Lithium but Dark Blue that fades to black RADIUM Found on: Vesania Found mostly in: Caves Used for: Radon *Can kill the player if you get too close Rarity: Rare Appearance: Graphite but green and glowing and much thicker MAGNESIUM Comes from: Magnesite Used for: Extra large shuttle Appearance: Blue Resin COBALT Comes from: Cobalite Used for: Large Thruster, Mercury Thruster (idk why but sounds interesting) Appearance: Dark blue cube with a red dot in center (dot optional) ANTIMONY/CUBED SULFUR Comes from: Stibnite Used for: Double Cable (Used to put a small cable into a large input, eg = trailer + medium rover), Extra large shuttle Appearance: Orange Compound MODES Creative Mode: Can be used to do whatever, make infinite resources and zebraballs etc. oxygen and power dont run out Adventure Mode: It is normal survival but resources are more common (like laterite quartz malachite etc) and you dont run out of oxygen. Classic Mode: An older mode of Astroneer, preferably around 9.2.0 1.0 Mode: For the future when we go into 2.0, so we can have 1.0. Survival Mode: Normal Astroneer game. Spectator mode: Good for making shorts and videos, you have access to multiple camera angles. I also think there should be full customization like you can play around with: Visor Color Lights color (some have lights on them) Antenna size (small, medium, large, not present) Antenna shape (wiggle, straight, curvy, flexible) Body Accessories (Exo Suit Pipe things, buttons, etc) Body main color Body secondary color Arm 1 color Arm 2 color glove color 1 glove color 2 Head stripe color Helmet color Arm length (small, medium, long) bicep size (large, medium, small) tricep size (large, medium, small) Muscular (yes/no) Forearm size (large, medium, small) Forearm length (large, medium, small) Astroneer width (Large, Fit, Thin) Astroneer height (Tall, Average, Short) Leg size (small, large, medium) Leg length (small large medium) More Ideas Coming Soon
  19. SpaceX24

    Brainstorming

    Okay, I'm just going to brainstorm all the ideas I've ever had for Astroneer. PLANETS Sylva Resources: Sphalerite, Malachite, Nitrogen, Hydrogen, Calcium Appearance: *Same* Aggressive Flora: Popcoral, Daggeroot (found near core) Size: Medium DESOLO Resources: Wolframite, Sphalerite, Silver, Calcium Appearance: Same but less gravity again Aggressive Flora: Daggeroot, Popcoral Size: Small CALIDOR Resources: Malachite, Wolframite, Sulfur, Hydrogen, Magnesite, Cobalite, Calcium Appearance: Same Aggressive Flora: Daggeroot, Wheezeweed, Spinelily, Popcoral Size: Medium VESANIA Resources: Lithium, Titanite, Nitrogen, Hydrogen, Argon, Silver, Calcium, Mercury Appearance: Same Aggressive Flora: Lashleaf, Thistlewhip, Lobber, Popcoral, Daggeroot Size: Medium NOVUS Resources: Hematite, Lithium, Hydrogen, Methane, Calcium, Magnesite, Mercury Appearance: Same but add blue splotches (idk why) Aggressive Flora: Lashleaf, Thistlewhip, Cataplant, Popcoral, Daggeroot Size: Small GLACIO Resources: Titanite, Hematite, Argon, Gold, Calcium, Mercury Appearance: Same Aggressive Flora: Cataplant, Boomalloon, Popcoral Size: Large ATROX Resources: Gold, Stibnite, Calcium, Pyrite Appearance: *Same Aggressive Flora: Spewflower, Attactus, Wheezeweed, Spinelily Size: Large so those were my old planet ideas RESOURCES *The ones you’d find in atmosphere or ground* SILVER Found on: Desolo, Atrox, and Vesania. Found mostly in: Mountains and deep caves. Used for: Portable Oxygenator, Small RTG, large wind turbine, can be traded instantly instead of scrap. Rarity: Rare Appearance: White and Shiny Laterite GOLD Found on: Atrox and Glacio Found mostly in: Caves Used for: Portable Oxygenator, Large Solar Panel, can be traded instantly instead of crap oh i mean scrap. Rarity: Rare Appearance: Golden Compound MAGNESITE Found on: Novus and Calidor Found mostly in: Deserted plains Used for: Magnesium in the Smelting furnace Rarity: Uncommon Appearance: Beige colored spines, similar to old Malachite but not square shaped. COBALITE Found on: Calidor Found mostly in: Caves and Mountains Used for: Cobalt in the smelting furnace Rarity: Common Appearance: Spheres on top of one another making spines. (kind of like stacked compound) STIBNITE Found on: Atrox Found mostly in: Plains and Caves Used for: Antimony (smelted stibnite) Rarity: Uncommon Appearance: Thick Black and Gray striped spines CALCIUM Found on: All except Atrox Found mostly in: Caves and near the core Used for: Large oxygen filters and Crates Rarity: Rare Appearance: Dark Red Resin MERCURY (ATMOSPHERIC) Found on: Glacio, Novus, and Vesania Found mostly in: *atmosphere Used for: Extra large shuttle, Platinum, Mercury Thruster Rarity: *50 ppu on Glacio 100 ppu on Vesania and 25 ppu on Novus Appearance: Silver Substance PYRITE Found on: Atrox Found mostly in: The valleys on Atrox Used for: Extra large shuttle, Platinum, Rarity: Rare Appearance: Orange Square-shaped compound URANIUM Found on: Novus and Calidor Found mostly in: Caves Used for: Radon, Large Battery, Large RTG Rarity: Rare Appearance: Same as Lithium but Dark Blue that fades to black RADIUM Found on: Vesania Found mostly in: Caves Used for: Radon *Can kill the player if you get too close Rarity: Rare Appearance: Graphite but green and glowing and much thicker MAGNESIUM Comes from: Magnesite Used for: Extra large shuttle Appearance: Blue Resin COBALT Comes from: Cobalite Used for: Large Thruster, Mercury Thruster (idk why but sounds interesting) Appearance: Dark blue cube with a red dot in center (dot optional) ANTIMONY/CUBED SULFUR Comes from: Stibnite Used for: Double Cable (Used to put a small cable into a large input, eg = trailer + medium rover), Extra large shuttle Appearance: Orange Compound so those were my old resource ideas yep dats it
  20. if quests are procedurally generated, there could be more quest variations and longer quests can be more fun because i've played similar games and they gets repetitive very fast, i don't want this game to get repetitive, it looks so good.
  21. Hey, what's about modding in Astroneer? It would be very nice. Maybe like in Cities: Skylines. So User can create new planets, ores, machines and other stuff. Sorry for my bad English.
  22. Dear Astroneer developers, What about the Centre of the Planet? I mean what will happen when I will reach the centre of the planet? I tried hard to reach it but it seems that I cannot pass through it, and I have to be back from where I come... Have you put some barrier to avoid the possibility to move to the other side? As I attached as pictures, e.g. the Astronaut fall down in the empty space, and he can comes from every side 360°, then what is going on when reached the Centre of the Planet (A)? starts to rolling without ending? (B) I am not a physic of course, but should be nice to make something about like...don't know....funny stuff?... Thank you Tommaso
  23. I suggest adding a tab on the backpack or in the research catalog for the Astroneer to be able to create a "Captain's log" if you will for a daily journal or to create a to-do list for what resources you need to gather or what you need to bring on a mission to another planet.
  24. Hey! Cool your reading this idea. My idea: That you can choose where you can spawn (like going to a different planet) This means you can chose what ''bubble'' you want to spawn there! Sometimes it's really annoying to spawn in a mountain area, this way i can't play the game normal and have to restart! Glowing Regards, Spespijn
  25. So I want to make some roads by flattening the ground on my save, but doing them at by hand with my friends would take forever. So, what if we could attach a flatten mod to the dill heads, plop those on a rover, and drive off? I know that the drill already flattens the ground, but we can’t add terrain without using the hand tool. Also, it would be awesome if we could collect all the soil we dig up with those drill heads. Thanks for reading!