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  1. If this already exists in the game, I can't find it. I think it would be really useful to have a button in the menu somewhere that takes you to the bug report subforum.
  2. Currently on pc, holding down the shift key and clicking on a resource, it goes directly to the backpack, allowing you to withdraw resources very quickly, and this is a great work. However, it is not possible to do the opposite, making it a waste of time and frustrating to unload one or more resources from the backpack. Adding the latter functionality, it's up to you, Era System to decide how, could bring about life improvements. It will certainly be something that players enjoy. Ps: when making updates, make sure that each one has at least one actual game content. Good Job System Era!
  3. Hello! If you're playing Astroneer and have a suggestion for us, we'd love to hear it! The best way to share that is right here in this sub-forum. You can create the thread however you'd like, but I would suggest: Making your title straight to the point. E.g. "Three ideas for improving weather gameplay." We'd love to hear not only your idea, but why you feel its an improvement or the right step for us to take. Basically try and let us in to your thought process behind the idea. Include whatever images, mock-ups, doodles, videos, and anything else that would help us under
  4. I remember the first version of the game where the platforms and printers we have today were introduced. In that version there was also the old printer which was removed because it overlapped with the others. You could bring it back and to be able to build all objects from the backpack with repeat button. Players will be able to pick up items manually or through an AutoArm, and pave the way for further automation. Ps: I think a lot of gamers hate having to build lots of small turbines, or small battery manually to put them in a storage silo, and these are examples. Thanks.
  5. It would be cool if you could send items from Exo Outfitters to friends. It would be an improvement for the players as it will give them the ability to gift anybody or friends items from the shop. I personally have a friend that would like to gift me a few items from the shop. If you cant gift items at least give us the ability to gift the paid currency.
  6. Purpose: Incentivize further play after “completing” Astroneer game, with special rewards. Each reward has valuable gameplay advantages. Cannot be crafted. Must be found. Rare to extremely rare. I provide specific ideas below, but my point is more general. Incentivize extended play. The problem that this solves is that there's insufficient motivation to keep playing after "completion" of the game. Smart players can complete the game in a few days. Achievements are fine but not enough. Special events are fine but not enough. Only a fraction of players have enough imagination to ideate their o
  7. The crane is an interesting multiplayer tool to play with friends. However, it is quite uncomfortable to play alone. Give the crane the functionality of a seat and the ability to drive rovers right from there. It makes sense because in any case due to the bulky space of it, it could be worth it. At present, the reason to creating the crane is more for fun than real utility. Thanks
  8. The terrain tool has always been an astroneer's strong point, yet it is also his weak point at the same time. The initiative to add some types of mods to modify the functioning of the instrument itself is interesting, and I wanted to give you several ideas. Cubic mod: Transform the circle of the terrain tool into a point or small square that is used to select a defined point of the terrain, let's imagine as if the surrounding way were formed by imaginary minecraft-style grid, and be able to create or remove a piece of terrain in cubic shape perfectly aligned. Other mods such as the wide mod ca
  9. Sylva - just rain. Solar panels dont work but wind generators work Calidor - drouth (at day). Oxtgen faster ends, Solar panels meke more energy. Vesania - acid rains. Give us small damage Glacio - Big frozen wind (at night). Make us slow move and freeze us, whe we feeze we die. Atrox - radioactive wind (sometimes). And heat sun (at day). Radioactiwe wind will give us big damage. Heat sun will give us damage if we stay long time at sun. And faster oxygen ends.
  10. Beacons are handy, that's for sure. But they suffer painfull limitations so far, so here ideas which could - I hope - improve them. 1) not enough colors so far there is 5 colors (Blue, green, orange, Violet, Red, yellow, Black). Plus 3 ohter in different hue (dark blue, dark Violet and dark green). That not enough and difference between hue are not always distinct. So, why not add more colors, like: brown, grey, white (not sure for this one), pink, transparent, etc. 2) contrast/transparency with backgroung When you look at beacon from a distance, thus they are
  11. I state that I loved and i love this game, and I especially thank the developers for it. I playing since the pre-alpha I have seen it grow a lot, especially with the automation patch which is an important piece on which I want to focus the developers in addition to exploration. For this reason I wanted to contribute with some ideas that I have come up with in these days.The auto-arms were interesting, however impractical also due to how the modules, platforms and storages are managed and their positioning. It might be interesting to include the ability to merge / separate platforms from e
  12. One of the ongoing problems in Astroneer is the difficulty in keeping resources grouped together when on the same Platform. The introduction of Silos (the medium Silo in particular) offers an opportunity to solve this problem. I would like to recommend that a Filter Slot/Port be placed in the top of the Medium Silo to be used as a resource Filter in the same manner as it is used to filter resources with the Auto Arms. This would enable the enhancement of managing resources as each Medium Silo could be designated for one particular resource if desired. If the Filter Slot/Port is left
  13. I recently had the idea of shelter interiors, you will basically be able to go inside the shelters, and walk around in them, there would be a few things astronauts usually have in stations, rations (Not saying food should be added, but just as decor), and such. Then the shelters would also be more fun to have/build, since you would be able to do more than just sit in them.
  14. Hello System Era, I have a suggestion about the airvents found in the game, maybe placing a wind turbine above one would cause it to rotate if air/steam is coming out of it? I thought it could be useful both for survival because of power needs, and as a little neat feature so the airvents have more of a purpose, or maybe a module that could be placed on top of airvents, and when air comes out of it, energy would be generated? I will also add an image of a drawing of what it could probably look like. (Apologies, I have an artblock, so the drawing might look quite bad.)
  15. Suggest add tank in game. Will can build a tank, and shotong with dinamyte, play with friends in tank battle
  16. I think there should be a way to auto duplicate because who like to spam left d-pad or left click in order to spawn a thousand helium please add this. ps. I like write short requests because I am lazy.
  17. I was giving a break to the game and now I started re playing it I just saw there is some info at the research pad and I was like cool cos I ussually go to wiki if I want information and I tought I dont need to go to wiki for any basic thing I guess than I saw the platform info at the pad and I was like why al of them are same? I think System Era should add a simple info at the platforms more than it can provide oxygen this info can be stored in to the oxygenator. What was in my head is Lets say u are wanna research platform "Extra Large Platform C" the description should say "it contains
  18. Now we have small and medium genrators. I suggest add in game big Nuclear generator. This will give us most energy, but use fuel uranus, what we can found only in mantle of atrox. And this uranus need to be dangerous for astronaut when he carries it. And need one more new resourse plumbum. with plumbum we can make nuclear reactor. For nuclear 2 lead, and 2 nanocarbon alloy. room for this nuclear reactor like for big shredder. ~25000 bytes for reserch. (at your discretion) energy 50-100 u/s (at your discretion) Working time 2-5 hours hours.(at your discretion) Because we cant car
  19. now we can't to take big stuffs with us when go into teleport. I suggest make a platforms on teleport for stuffs. This platforms wil be on all teleports and when you put your stuffs on this platform and thoose where you want to going, this stuffs will teleported with you. Like this:
  20. I really impressed latest update(automation update), And really enjoying Astroneer. But It was really hard to keep operating the factory without RTG; it need constant power supply (like Organic, Carbon to feed generators) otherwise should build dozens of Shelters If it was able to craft 'Power cells' (which is only able to be crafted from Backpack Printer) automatically, It would be much easier to keep things on (mine and refine Sphalerite, and craft Power cells). So, it would really impressive if there is some other power source which is powerful than Medium Generator,
  21. Food what we can take from special palnts. Plant seed and grow plants for food. this plants give us fruit, what we can press F and eat it.
  22. The introduction of the storage Canisters was a great advancement. However, I still think that the idea can be improved upon. Under the current system, Output is either Enabled or Disabled and while this is perfectly fine in some situation, it is far less than perfect in other situations. The system is fine while gathering resources and when completely offloading resources. But the problem occurs when just one or two resources are required because the only way to get the resources out of the Canisters is to Enable Output which will see the Canister distributing its contents to every avail
  23. I think it would be nice if the Auto extracter could collect soil. It could be an option to collect soil instead of resources
  24. Very much enjoying astroneer. I'd love for the medium and large resource containers and the gas container to be all the way hot-swapable. Right now I can be holding a container, hover it over something in a same-sized slot to high-light, and then if I drop what I'm holding they swap (I'm left holding the previously slotted container, and the one I was holding is now slotted). I think this is how it should always work. BUT: If there's any pending item distro on the same platform (another container waiting to dispense, a smelter with a full output, etc) then the pending items take the
  25. Hi there! Thank you for taking the time to read this! I absolutely love this game and want to say you guys did a perfect job! Well.. almost perfect My Idea: As the title says, make the rockets more distinguished. Make them each have their own character and distance they can travel. My current "problem": As soon as you have the small rocket you can go anywhere to any planet. So why would it be rewarding to build a bigger rocket other than the extra added storage? Of course the bigger tanks so you don't have to refuel all the time, but still it's just not as