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Found 1,716 results

  1. jamisononamission

    New base building item idea 💡

    Seed Stand -requires carbon & other resources to make a small list of plants and trees 🌲 I have noticed my planet is so bare because I have torn up all the plants for use in small generators. I think it be beautiful to plant things Around my metal and machine heavy base. Outside of the choices of seeds we already have. I don’t feel inspired by the alien plants we have in Astroneer especially the exploding ones. I would love some exotic green and beautiful things to plant. thanks guys!!!!! jamison on a mission
  2. Sackboy338

    New automation idea

    Now I wouldn't be surprised if something like this was already planned, but I had an idea for an item to help make automation chains easier. Right now, the only way to automate the transfer of items over a distance is to use a chain of auto arms, which is both hugely power inefficient and unreliable, so why not instead have a sort of conveyor system? I got the idea from seeing a very early clip of gameplay where tethers could transport items. I'm thinking something similar to that, except it's a separate item like the power extenders, except maybe with more range between segments (power extenders have a short connection range, I think the conveyor would be better with a connection range similar to tethers) The advantages of an "Auto-Conveyor" would be the ability to transfer items over a larger distance with a single line, and it would use less power than auto-arms. The tradeoff, however, is that the Auto-Conveyor lacks the versatility of the Auto-Arm, it cannot have item filters placed upon it, and it cannot pull from storages or deposit items in storages, so Auto-Conveyors would need to be loaded/unloaded either manually or with an Auto-Arm. Like Auto-Arms, Auto-Conveyors would only be capable of transferring Tier 1 items/resources, and would be one-way with an input and output side (although it would be very useful to be able to switch the input/output sides without having to rebuild the entire line) So if you wanted two-way resource travel, you would need two Auto-Conveyor lines. I imagine Auto-Conveyors would be unlockable/accessible at around the same time as, if not before, Auto-Arms, allowing the player to, say, create a conveyor line out of a mine and place resources upon it as they fill their inventory? Also, in the event that an item is waiting to be unloaded at the output, and another item arrives behind it, I imagine it and any more items arriving would simply wait patiently behind the first and move up as items are unloaded, meaning Auto-Conveyors could serve as a makeshift, if totally impractical, storage device. (on that note, perhaps storage sensors could be used to detect if a conveyor line is fully backed up or not?) Assuming a conveyor is backed up all the way from the output to the input, the conveyor would simply not accept any new items until space is freed VIA an item being unloaded. Perhaps, like Auto-Arms, the speed at which items travel the conveyor would be affected by how much power was available? Note: Perhaps for balancing reasons, the player would be able to remove or place an item anywhere along the conveyor, but Auto-Arms would only be able to load/unload from the inputs/outputs respectively? Just a thought. Also maybe conveyors can only accept power at the input? So as not to make power extenders less relevant? or maybe not. I think it's a pretty cool idea and I would love to build little conveyor lines all over the place. Either way though, I'm excited to see what comes next, and keep up the good work!
  3. ProGamah

    Asteroids

    Before you say it has been suggested before, because it has, it’s a different idea. So don’t say it’s a duplicate. Anyway, it would be cool if you could land on asteroids, each one only being available for a specific amount of time and mine asteroid-only materials that could be used to make something cool, like maybe a warp point that you could charge with astronium that would allow access to the , each time reducing the charges, or some useful thing like that. Occasionally, smaller asteroids would fall through the atmosphere (but never on top of man-made things) and would be either from one of the other planets/moons, and would give you some of their materials, a research item/sample, and a chance of one unit of the asteroid-specific material, or would be labeled “unknown” and would have an “unknown” research item/sample (high value), 2-5 astronium, and 1-4 units of the asteroid-specific material. Don’t know what the name of that material would be, but my idea would add more depth to the game (and could maybe hint to the history of the ).
  4. RoseIsConfused

    Invert-able Auto-arm Filter

    The automation update just dropped, it's a big update, and there are definitely some bugs with the auto-arms that need to be addressed before adding new features. Personally, even with how spectacular it is to have these auto-arms with how useful they are, I still felt like something was missing. I was making an auto-sorting storage system and realized that the filters that you can set on the auto-arms, could benefit from having an option to toggle whether or not the filters are "including" or "excluding". Currently the filters have one setting, you smack an item onto the filter-slot, and the auto-arms will only reach for that item and will ignore everything else. Now I want to ask, what if they did the opposite? What if there was an option to *invert* the filter, so that it grabs everything *but* that item? ex: Throw iron into the auto-arm's filter slot and set it to 'exclude' and now the auto-arm will grab everything that is not iron. This is my suggestion, thank you for coming to my ted talk.
  5. CarbonPhosphate

    Automation Improvement Ideas

    The Trade Platform should automatically pick up scrap from its platform, and automatically launch when at max capacity. This makes it more like other machines. Allow Scrappers to scrap packaged items. Scrappers should pull in scrappable items (debris and packaged items only) from their platform. This behaviour could be toggled on/off to prevent accidentally scrapping everything. Have a machine than can automatically pack/unpack items (may consume graphite for packagers?)
  6. So I recently found out about something called rgb keyboards, and I have been playing around with it ever since, and I thought "What if astroneer added compatibility for a app that connects to your rgb keyboard lights?" One app that you could use is called "Aurora GSI", this one connects to almost ANY rgb keyboard and lets you fully configure what you want to happen with your keyboard lights when something happens in the game, or you could use a brand specific app, (As long as you make it so that most people's rgb keyboard can connect), But the basic idea is when something like oxygen gets too low, the keyboard lights do something to show you that your oxygen is low. (Ex. the gif of the desktop setting in aurora, the blue is my CPU Usage and the orange is my RAM Usage) It doesn't have to be added as soon as possible but I do think it would be a cool feature for those people that like games that connect to their rgb keyboard lights, like me. So please consider adding this, thanks . -kfasick P.S. If you need me to explain anything more just ask.
  7. JJAFFFF Foot

    Greenhouse Domes for plants

    My idea is a big dome that you can put plants in and grow them so you can get the research and you can see all the plants you have collected. This may have been suggested before but did not see it in the expected suggestions. farming in a dome on Mars by Ukrainian photographer & illustrator Mike Kiev
  8. Hello! If you're playing Astroneer and have a suggestion for us, we'd love to hear it! The best way to share that is right here in this sub-forum. You can create the thread however you'd like, but I would suggest: Making your title straight to the point. E.g. "Three ideas for improving weather gameplay." We'd love to hear not only your idea, but why you feel its an improvement or the right step for us to take. Basically try and let us in to your thought process behind the idea. Include whatever images, mock-ups, doodles, videos, and anything else that would help us understand your idea. Tag your post with "idea".
  9. I generally don't have problems with long saving time but I don't think that the game should always save if you hop into a rover. I understand if it saves by sitting into a rocket or in the base but instead of saving every time when I get into my rover just to realize that I need to get out again because I forgot something it would bet better to have a autosave option so the game saves every 20 or 30 minutes with a timer that shows when the next auto save will be. And in my oppinion you also should be able to save and continue mannualy in the menue. The loadingtimes for saving could also be longer then so it doesn't crash that likely anymore. I now have done everything I could do to get every single achievement and this was the only thing I really wished to be like I just explayned.
  10. I am recommending the addition of a modifier key like "left alt" or something like that to the point animation. So one would have to hold left alt and left click on the ground in order to trigger the pointing animation. I've been playing this game a while now and I'd have to say one of my major annoyances has been the lack of a modifier key for the point animation. Attempting to move objects quickly often fails due to accidentally clicking on the ground around it resulting in the point animation being triggered and needing to wait for the point animation to complete before being able to grab something again. I have included a screenshot to show what I'm talking about. Thanks for hearing me out Systemera!
  11. Duz any1 have a bench

    Increase Multiplayer Player Limit

    Hello all! As I just recently discovered this thread, I thought I’d share some of my ideas. One of which is increasing the maximum player limit to around 5-6. The story behind my proposition is that I simply have around just that many friends who are trying to get into the game, but I can’t play with all of them since the current limit is 4 players. I always have to just tell them whoever joins first gets to play which always ends in someone being left out. Overall, I believe 4 is an average amount, but 5 or 6 would not only get more players engaged, but allow for satisfaction for larger groups all over the world.
  12. Please create a function that allows you to specify multiplayer options for each save. Load Rename Copy Delete Back To Load Rename Multiplayer Option Copy Delete Back Additional options display when Multiplayer Option clicked Allow Not Allow
  13. Neurotic Necrontyr

    Separate game mode status

    I would like to see the ability to freely change the game mode status (creative and survival) for each individual player (like in Minecraft). My client players don't like to play in creative but I do and like to be the "admin" of the world. Therefore I would like to be able to see myself in creative but keep them in survival.
  14. Can you guys look into hotkeying augments for the terrain tool? I'd like to be able to turn off an augment with the press of a button instead of having to go into the backpack everytime pulling it off and putting back on when finished. I use it a ton with the inhibitor and when running into gas pods in caves I hate having to switch back and forth. Can possibly assign to numbers? Thanks for all you do! Love the game!
  15. I must say it frankly. This game as an enormous potential. I say that because I think it's missing ONE thing that would make this game truly amazing. It's missing the one thing that make me not want to come back and enjoy it fully... wiring @astroneergame. The foundation for wiring is there, @astroneergame , it's there. So much potential is wasted because no form of wiring is there. The ring platform where you go in it and it activate ? Cool, but useless because it's only there. If only there was wiring so I can connect it to other. See this firework field (WIP) ? If only there was some wiring so I can connect all of them together which would allow me, with the press of a SINGLE button, launch them all and enjoy it. Without it, I need to walk up to them, press a button, have time to distance myself and not enjoy it, because I can't be fast enough to activate them all and enjoy it from far away. If only there was wiring, so I could do some cool lighting setup which, on the press of a button, could light up in some way. Combined with logic gate, I could make a calculator, a computer, all of that in Astroneer. ONLY if there was WIRING. Please @astroneergame , add wiring. This was copy-pasted from my Twitter. So sorry for all the mentions. Wiring is the main suggestion here, but of course, this means that more things need to come with it to make wiring truly good. Here are the suggestions I can think off the top of my head. Not as detailed & explained as my take on wiring above, but enough to get the idea: • Logic gates: Logic gates would allow people to make some really neat circuit which could be combined with a lot of stuff. These mostly goes along with the other suggestion below • Colored lighting (At this point, colored tether too): It's christmas all over again ! Except this time, you can choose the color and activate it with wiring ! Along with logic gates, do all sort of crazy stuff. But what if ? • Sensor: Sensor for night/day, sensor for "is machine activated/working?", sensor for player, sensor for vehicle, sensor for "item in storage", sensor for everything ! Now, you can make your colored halloween light go on only at night ! Hmmm, this make me think. • Vehicle de-loader !: Now, me and my friend sometime (A lot of time actually) goes on "planetary expedition" with a rover setup that allow us to store A LOT of stuff. So much so that when full, it can take us from 30m to 1h to unload it and store it correctly. Imagine this. You come back to your base with the vehicle and you just position it at the side or under or whatever systemera give us and it unload automatically ! Now, if we can only get... • Conveyor ! Or something that can organize item on storage (I'm thinking Buildcraft mod in Minecraft): Now this. Combined with the vehicle de-loader, would allow us to just have your vehicle deload and the conveyor will organize it between the setting you put on the storage or the machine you decide ! No more time lost because you need to make your storage all organized ! Gosh, so much time saved. • Piston ! Or some forms of it: Now I'm daydreaming, but if SystemEra can pull this off, maybe I'll not be daydreaming afterall. Some forms of machinery that allow us to move stuff. Or to make stuff disapear. So you can combine the previously mentionned player sensor to do something like a door to your base... or some kind of trap, if you are that type of player. Just make sure if you do a trap that you collect the stuff dropped by the victim with the conveyor Do you have any other idea to add ? Don't hesitate ! I'm sure if we say the immense potential this have for Astroneer, SystemEra will give it to us ! So continue to give idea to show them how good it's gonna be if they implement this ! Also, don't forget. Stay safe Astroneer ! Firework field is there if you want to see it: Sorry for the double post. But apparently, we can't edit post after we posted it. So I need to re-create it again. Hope you understand, mods. Thanks !
  16. I would like to see keyboard and mouse implemented into Astroneer it is very important to me on Xbox. The game feels almost unplayable on Xbox due to the lack of maneuverability and the precision needed to play the game fluently. I am sure the game devs could work something out and implement keyboard+mouse support, because there is not much work to do left, half the work is already done, keyboard support is in the game, they just need to add the other half. I have already tested the keyboard and it works just like it does on PC, I know this because I have played PC version. I would love to see this feature added to Astroneer not only to make the game more playable to the Xbox community but to also help with problems with controller. I absolutely love this game and almost have your completionist achievement for my first run, I think I am 5 achievements off. I don't know if the game devs will ever see this but I hope they do and I hope I can do my part and see this awesome feature added. Thanks again to Astroneer.
  17. EzzieValentine

    Eject button!

    I didn't see anything previously posted, but it would be awesome if there was a feature where you could eject/drop all the items from your backpack instead of having to take things out one by one. Thats it. Just a little button or something to help out with material collecting.
  18. Philipp Wilk

    First-person mode

    Please put in a first-Person mode
  19. Hello! I found some incorrect language translation in game(By the way, I'm not sure where I should write about them), so I have one idea how to improve translation and fix all incorrect translations in future. What if force translators to play around and check is all looks fine? Seems like translators just intuitively translates some words and then we have incorrect or strange translation 🤔
  20. I have one big PRETTY PLEASE. Change default T2 slots orientation on large storage silos A and B Because: Of course I can always rotate things manually, but that creates a huge issue when moving medium storages between large silos and large storages. Because: Putting it into words: Default slot orientation on large storage and silos do not match. When I interchanging med storages/silos between different kinds of large storages I either have to constantly rotate them or just cope with non optimal aligning.
  21. TheIndieLover69

    Turbo Charged Buggy

    Allow attaching Hydreazine Jet Packs and/or Hydrazine to the buggy for better planetary exploration racing with friends :) I was thinking something like 50 - 100% faster.
  22. hyper29

    Sensitivity slider

    Hey could you add a sensitivity slider please
  23. So I play on PS4 and it gets a bit annoying how slow the cursor moves, I think it makes sense to add a sensitivity setting so you can have a better experience, I don't think that on mouse and keyboard this problem is that big of an issue but it could be added too, to modify your way of experiencing the game.
  24. UnlimitedTigers

    Gyro control on PS4

    The Dualshock 4 has a great gyroscope that is underutilized in most games. I think using the gyro to control at least the cursor in Astroneer would be a great feature. It’s a much faster and more accurate way to control the camera for aiming and cursor movement. It’s used in the system OS for typing on the keyboard and is also implemented in Paladins and Days Gone. There may be more games that I’m not aware of. Gyro on console should be the future for aiming. Edit: I’m brand new to the game. Just bought it last night.
  25. Kalibros

    Liquid, new planets.

    Astroneer is one of the coolest game I've ever played but there a some minor shortcomings. First of all there are very few planets in the game and there is no liquid. Maybe a liquid planet can be added in the future and planets can be much more difficult and dangerous. These are just ideas btw, thanks for reading.