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I thoroughly enjoy your your YouTube Vlogs. I'm also very interested in the dedicated server environments for personal group gameplay/game testing. A good friend of mine is redhat certified and is teaching himself how to setup and use Docker environments for dedicated server applications, ie., #Ark: Survival Evolved series, #Minecraft. I would like to have him field test the dedicated server environment when available. I have a some questions for the Devs: Has the idea for an oxygen generator been though of for certain environments? Can a technology be included to extract/create oxygen and water from the environment assuming that there is some sort of organics or other gases on the planet(s)? Most of the current environments (planets) have an ECO system where oxygen/water can be create by breaking down the the element in nature or extracted from other gases. My suggestion would be to create a second portable generator that's created on the backpack to create O2 from organics like the power generator for energy. Tethers can be used to initially setup a base and could be phased out after the base has been established to accelerate exploration. They are also cumbersome and get in the way when operating vehicles. An O2 sources/generator/module can be created to use on all vehicles as they really don't create O2. Also, Use Hydrogen and O2 source to power planet based vehicles to create power and water. In addition, create Hydrogen from water using a power source. A large O2 production source will also be great to create an source to use with Hydrogen for powering space bound vehicles. Thank you for your hard work and creating an enjoyable and playable environment!
If you have seen my previous post talking about storage then you would have seen the boatload of hydrazine sitting around with no shuttles to go in because I haven't found enough materials to make them yet. Let's talk about that. Instead of running around and finding hydrazine nodes lets replace them with just hydrogen nodes that pop up like the oxygen and power ones. Either in the convenient stone, ground patches or both. It would collect on the gun/backpack like o2 or power. Here is how I imagine fuel production would work. First thing is it gives organics another use from the itty bitty wearable geny. So you gather organics and put them into the decomposer at the cost of energy and time. It would output at the very least nitrogen with hydrogen, oxygen and carbon being optional. The second module would then combine the hydrogen and nitrogen into hydrozine at the cost of energy/time again. With optional output from the decomposer water/food can be synthesized if hunger or thirst was to be implemented. Also as demonstrated coal could be generated in this manner and done right it could even make it where it costs more energy to make the coal than it can provide in generators. That would make it a viable thing to carry into caves where wind and solar power are not an option. Now onto fuel usage. Shuttles and spaceships in game just use a fuel to travel. We all know that O2 is required for this. If the decomposer also output oxygen then this could be stored. craft would have two tanks, one for fuel and the other for oxygen. Having both being a requirement to take off.