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About Me

Found 10 results

  1. Hydrazine - It is given too much use, used in thrusters, making graphene, used in jetpacks. They should not be used in making graphene as it makes no sense, and is best used as a fuel, also since ammonium is a little hard to find and the soil centrifuge does not offer a fair trade with 2 canisters of soil. Zinc - It is found on almost every planet and in very large quantities but it is used in making the augmented tools and the medium battery that's all, I find sphalerite almost everywhere in the caves of Sylva and some other planets too. Diamond - It is only used in making level 3 drills for both rovers and terrain tool. Given its lustrous and non-breakable property it is not used a lot. Astronium - Literally has no use, ever since they reduced the byte rate ,it has become even more useless. What are your thoughts on these usability of these resources, do you have anything else on your mind? Comment down
  2. Suggestion: Let us be able to swap the canisters in the hydrazine jet pack regardless of how much fuel has been used. Scenario: I've just landed on planet X. I have only 2 hydrazine canisters with me - one is on the rocket and is almost full; the other one is in my jet pack and is almost depleted. I know that what's left in the latter canister is more than enough for a return trip. I also know that the lesser amount of fuel won't suffice for proper exploration and gathering of whatever I came here for. I want to swap the hydrazine from my jet pack with the one that's on the rocket but I can't because jet pack canisters are immovable.
  3. Just put another nickel hydrazine in... the nickelodeon hydrazine splitter... (The other splitter would then be known as the Power Splitter.) It splits a full Hydrazine into two half ones! It has 3 T1 input and two output...obviously... I can't really imagine what it looks like but I can imagine some other things! Purpose: so you can give both of your Hydrazine Jetpacks an equal amount so they don't get mad at you... ...and so you can make Graphene cheaper :3 Recipe: 1 Resin, 1 Titanium Slotting: 1 Female T2, 3 Male T1 Byte Cost: 1000 maybe?
  4. I've been trading for ammonium like an idiot, when I could've just taken a rover with a drill and storage into a forest. Now I'm never running outta fuel; I should get some silos.
  5. I am already towards the end of the game, and I still only use solid fuel thrusters over hydrazine thrusters because ammonium is hard to find and make with the soil centrifuge. I would probably start using hydrazine thrusters to if Ammonium was either easier to find or hydrazine costs one ammonium. Tell me what you think!
  6. So I am finding myself spending a lot of time hunting for ammonium. I think ammonium is now the most valuable resource in the game. Hopefully the next patch will make acquiring ammonium/hydrazine easier. I just spent an hour scouring caves for ammonium. I struck out and logged off. Ammonium has defeated me again.
  7. Since the crafting patch came out, producing enough hydrazine to fill the fuel tank of a medium or large ship takes an insane amount of time and running around to find enough ammonium. What am I doing wrong? This can't be the way System Era intended it. Or could it... :-0
  8. I noticed that hydrazine (and ammonium in general) is extremely important to travel on another planet, and yet it is hard to find, and even worse you can't extract them from a "mineral extractor". So even if you find it, you are going to slowly run out, especially if you use more than one spaceship. So I have some suggestion: make ammonium craftable. Of course for balance reasons, it should be hard to do it. However it should use items that the mineral extractor can extract, the ideal would be: Getting stuff from a mineral extractor (let's say compound) Getting gas from an atmospheric condenser (Nitrogen of course) "cooking" them in the chemistry lab """""mass""""" produced ammonium So that is possible to "never run out" of hydrazine, but it is time and energy consuming. Right now, I'm mass producing large wind turbine using resources from the mineral extractor, and shredding them in exchange for ammonium. I know that I could just explore more, but I find exploration for the sake of resources farming very annoying. What do you think?
  9. I see that Hydrazine has a very strong potential in the game, but its application looks very ordinary no more like a rocket fuel. therefore I suggest that Hydrazine can be used more for other things - Power plant Hydrazine = a machine useful for converting Hydrazine into electricity or power - Hydrazine as a fuel rover = rover so far feels very trivial to me because it uses electricity, but in my opinion would look more resilient if fueled Hydrazine
  10. Before going into detail about this idea I want to thank forum user franekdolas_eu for creating the awesome 3D model shown in the pictures below. franekdolas_eu was able to take my 2D concept drawings and turn them into a fully realised 3D model over the last month. If you like the work that they have done here, please drop them a message to let them know. "The best kind of community is one where its members support one another". Now, on to the concept: Overview The Fuel Tank Module (could alternatively be called the Fuel Storage Module) would be a Large Tier object that would be used to store a large amount of Hydrazine Fuel, as well as being able to automatically pump it at the touch of a button directly into any spacecraft docked at the same base. The Module would be placed on a Large Platform or Rover, occupying the same amount of space as any other Module. It would require power in order to operate when pumping it's contents out to the spacecraft, though not when it is being filled with Fuel. The Module would be able to hold up to 40 canister's worth of Hydrazine Fuel inside it's two Fuel Tanks, the amount inside being visible due to the transparent sides to each tank (just like with the Fuel Condenser Module). The amount can also be measured by looking at the display at the front of the Module, which fills up as the main Fuel Tanks fill. The display is marked at certain intervals, indicating when the Module is a quarter full, half full, three quarters full and of course, completely full. At the front of the module is an attachment slot that functions much like the attachment slot on the front of the Mineral Extractor, except that instead of draining soil from any canister that is placed there, it would instead drain Hydrazine Fuel into the module's internal Fuel Tanks. Also; like the Extractor, you would be able to drain multiple canisters quickly by placing down a Medium Storage Unit filled with full canisters onto the Large Platform or Rover that houses the Fuel Tank Module. The canisters would then auto-attach and drain their contents one after the other into the Module. This feature could allow you to fill up an entire 'rack' or 'pallet' of canisters with Hydrazine Fuel, either at a Fuel Condenser or a Hydrazine Catalyser, then simply pickup and transfer the pallet to the Fuel Tank Module, which when then drain them. Question: How does the Fuel get from the Fuel Tank Module to the spacecraft? Answer: In order to refuel your spacecraft, simply land them at a Vehicle Bay (or landing pad if that feature is included in a future update) that is connected to the same base that your Fuel Tank Module is connected to. Next, 'dock' the spacecraft to the Vehicle Bay by attaching the flat connecter cable from the Vehicle Bay to the Spacecraft. Once that is done, head over to your Fuel Tank Module and switch it on (you interact with it the same way that you do with most of the existing Modules, by click and holding over it). This starts the inbuilt pump, which pumps the Fuel out of the Fuel Tanks and out to the Vehicle Bay, via the platforms and cables that link the Fuel Tank Module and the Vehicle Bay Module together. The Fuel being transferred would be represented by a series of purple indicators that alternate with the power indicators on the cables themselves (see last image). Once the Fuel reaches the Vehicle Bay it is then pumped into the spacecraft's own Fuel Tank via the connector cable docking it to the Vehicle Bay. This entire process would be the same if both Fuel Tank Module and Vehicle Bay where on either the same or connected Rovers. In fact, if you have a Rover with either Module, then docking it with a base with the other Module would allow for the transfer of fuel in either direction. For example, if you have multiple bases with Vehicle Bays, you could use a Rover with a Fuel Tank Module to transfer the Fuel from one base to the other. If the receiving base has an empty Fuel Tank Module you could transfer the Fuel from one to the other by switching in the Module that contains the Fuel. If the Rover has a Vehicle Bay attached to it's back, then any spacecraft that then land there could then be refuelled and ready to take off again. As the Fuel Tank Module can hold 40 canisters worth of fuel, this would allow you to store enough fuel to refuel your Shuttle eight times, or refuel your Large Shuttle four times. This is equal to five Medium Storage Units filled with full canisters of Hydrazine Fuel. Once the Fuel Tank Module is empty (or even before it is empty), you can simply fill it back up again with more Fuel. If you go crazy and build multiple Fuel Tank Modules at the same base, then the Module that is closest to the Vehicle Bay would be drained first, before the next closest being drained, and so on. Question: What is the point of this? Surely you can just fill up your spacecraft directly and then set the Fuel Condenser or Hydrazine Catalyser to refill your canisters? Answer: The dev team have been mentioning in recent months that they want to increase the number of players in one game. When the dedicated servers come online later this year that will be another step towards having larger (and hopefully more stable) games. Imagine for a moment you have a game in with lots of players, all wanting to go to different places and planets. Your team of Astroneers could split up into multiple groups and head to different planets via their own Large Shuttles. Each group might be ferrying supplies to and from those planets, which is going to require lots of fuel. Instead of having to wait until a full set of canisters to be filled up, you can just set your Fuel Condenser and/or Hydrazine Catalyser going whilst you go through the first lot of Fuel you created. Once you get back to base the canisters should be all (or mostly all) filled. You can then just place the Medium Storage Unit holding your canisters on to the Fuel Tank Module, refilling it. A single trip is not going to burn through all the Fuel a Large Shuttle is capable of holding, so each time you come back you will have made more Fuel then needed, leading to the need for some where to store it. You don't want to have to keep making more and more canisters to hold it all, so you will need some place to store it. It would also be handy for those players who (like me) like to stockpile their supplies for when they need them. Hence, I give you... The Fuel Tank Module. If you have any questions, go ahead and ask. Once again, my thanks to franekdolas_eu for creating the excellent 3D model shown below. Enjoy the pictures! ?