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About Me

  1. Hydrazine - It is given too much use, used in thrusters, making graphene, used in jetpacks. They should not be used in making graphene as it makes no sense, and is best used as a fuel, also since ammonium is a little hard to find and the soil centrifuge does not offer a fair trade with 2 canisters of soil. Zinc - It is found on almost every planet and in very large quantities but it is used in making the augmented tools and the medium battery that's all, I find sphalerite almost everywhere in the caves of Sylva and some other planets too. Diamond - It is only used in making level 3
  2. Suggestion: Let us be able to swap the canisters in the hydrazine jet pack regardless of how much fuel has been used. Scenario: I've just landed on planet X. I have only 2 hydrazine canisters with me - one is on the rocket and is almost full; the other one is in my jet pack and is almost depleted. I know that what's left in the latter canister is more than enough for a return trip. I also know that the lesser amount of fuel won't suffice for proper exploration and gathering of whatever I came here for. I want to swap the hydrazine from my jet pack with the one that's on the rocke
  3. Just put another nickel hydrazine in... the nickelodeon hydrazine splitter... (The other splitter would then be known as the Power Splitter.) It splits a full Hydrazine into two half ones! It has 3 T1 input and two output...obviously... I can't really imagine what it looks like but I can imagine some other things! Purpose: so you can give both of your Hydrazine Jetpacks an equal amount so they don't get mad at you... ...and so you can make Graphene cheaper :3 Recipe: 1 Resin, 1 Titanium Slotting: 1 Female T2, 3 Male T1
  4. I've been trading for ammonium like an idiot, when I could've just taken a rover with a drill and storage into a forest. Now I'm never running outta fuel; I should get some silos.
  5. I am already towards the end of the game, and I still only use solid fuel thrusters over hydrazine thrusters because ammonium is hard to find and make with the soil centrifuge. I would probably start using hydrazine thrusters to if Ammonium was either easier to find or hydrazine costs one ammonium. Tell me what you think!
  6. So I am finding myself spending a lot of time hunting for ammonium. I think ammonium is now the most valuable resource in the game. Hopefully the next patch will make acquiring ammonium/hydrazine easier. I just spent an hour scouring caves for ammonium. I struck out and logged off. Ammonium has defeated me again.
  7. Since the crafting patch came out, producing enough hydrazine to fill the fuel tank of a medium or large ship takes an insane amount of time and running around to find enough ammonium. What am I doing wrong? This can't be the way System Era intended it. Or could it... :-0
  8. I noticed that hydrazine (and ammonium in general) is extremely important to travel on another planet, and yet it is hard to find, and even worse you can't extract them from a "mineral extractor". So even if you find it, you are going to slowly run out, especially if you use more than one spaceship. So I have some suggestion: make ammonium craftable. Of course for balance reasons, it should be hard to do it. However it should use items that the mineral extractor can extract, the ideal would be: Getting stuff from a mineral extractor (let's say compound) Getting gas f
  9. I see that Hydrazine has a very strong potential in the game, but its application looks very ordinary no more like a rocket fuel. therefore I suggest that Hydrazine can be used more for other things - Power plant Hydrazine = a machine useful for converting Hydrazine into electricity or power - Hydrazine as a fuel rover = rover so far feels very trivial to me because it uses electricity, but in my opinion would look more resilient if fueled Hydrazine
  10. Before going into detail about this idea I want to thank forum user franekdolas_eu for creating the awesome 3D model shown in the pictures below. franekdolas_eu was able to take my 2D concept drawings and turn them into a fully realised 3D model over the last month. If you like the work that they have done here, please drop them a message to let them know. "The best kind of community is one where its members support one another". Now, on to the concept: Overview The Fuel Tank Module (could alternatively be called the Fuel Storage Module) would be a Large Tier object
  11. Greetings fellow astroneers! It has come to my attention that not only is hydrazine a real rocket fuel, but can also be used in a fuel cell in a similar way to hydrogen ( I feel that a hydrazine fuel cell would be an excellent way for dense power storage for extended rover missions and the like. Of course, the generator would have to be balanced such that the energy produced is less than the amount required to condense one canister of hydrazine at the fuel condenser, to prevent exploiting this for free energy (according to the wiki, the
  12. Zer0

    reporting bugs

    I cannot put fuel in my shuttle any more. The hydrazine canister attaches to the shuttle but will not add fuel to it. Also, the alternate function of the gun thing does not work. I can no longer add land anywhere, I can only remove it. BUMMER, PLEASE FIX. THANKS
  13. I posted in another thread that a health feature would be interesting.. so this suggestion will go along with it as if health were already in the game. I think a mid-to-endgame machine called the "Suit Upgrader" (or similar) would be a neat new system. The upgrades would require materials to be applied, and power of course - somewhat like a glorified Printer, but for the space suit. An Astroneer would only be able to apply, say, a maximum of 2 or 3 upgrades at a time - spread out over about 3 or 4 slots (Helmet, Backpack, Boots, etc). This could have a lot of possibilities because it is n
  14. Two honest questions to those who DON'T want hydrazine trading back in the game: - If hydrazine trading was put back in, could you avoid using it? - If hydrazine trading was put back in, are there other features you'd want in the game, in order to find that acceptable? Thank you, spinlock
  15. Has anyone seen hydrazine explosions? If so, did they happen at random or were they caused by having too many stacked close together or ??? P.S.: Please use *that* other thread if you want to debate the merits of trading or not...
  16. I am completely surprised that the ratios for trading weren't just changed, instead of removing Hydrazine from the Trade Platform entirely. I have accumulated quite a bit of Hydrazine just from mining and opening research chests, with nothing to do with it except plop it in a waste dump. The costs should be changed like this to make the Fuel Condenser unproductive for trade (yet available if you are in a pinch and have nothing but time to spare)... Hydrazine (cost 2, sell 1) Compound, Resin, Organic (cost 8, sell 4) Laterite, Malachite (cost 16, sell 8) Aluminum, C
  17. Being about 5 hours into the game, i'm sitting on a lot of Hydrazine, that I can't really do anything useful with. I think it would be cool if there was a jet item you could attach to the backpack, which would use Hydrazine for fuel, allowing you to fly for short periods of time.
  18. So there's a thread about hydrazine farming and then trading it for basically unlimited resources as long as you have power, and I had an idea to fix it. I would have posted this there, but I had a bunch more ideas, and I thought it was appropriate to start a new topic. So here's my idea for the farm fix plus more: Make the hydrazine canister a crafted item, and when mining hydrazine without one in your backpack, it will give solid hydrazine that can't be used on a spaceship or shuttle (more on that later). It should be a generally expensive item to create (the canister) so that tr
  19. Suggestion: Need to refine Hyrdazine for use as fuel Mining will produce crystals rather than direct fuel cans ( That appear magically!! ) Using the already present Fuel Condenser module, require that one bottle of liquid fuel requires 2 nuggets of Hydrazine crystals plus power. This will slow down the "Trade hub issue" and also stretch out the game advancement a little.
  20. If you have seen my previous post talking about storage then you would have seen the boatload of hydrazine sitting around with no shuttles to go in because I haven't found enough materials to make them yet. Let's talk about that. Instead of running around and finding hydrazine nodes lets replace them with just hydrogen nodes that pop up like the oxygen and power ones. Either in the convenient stone, ground patches or both. It would collect on the gun/backpack like o2 or power. Here is how I imagine fuel production would work. First thing is it gives organics another u
  21. A few thoughts on Hydrazine: Should have minimal, even zero, sale value, as it's effectively just stored energy. Still cost as a common to buy though (doubtless due to shipping, VAT and Customs Duty ) Should need the right kind of atmosphere for a condenser to work ( N2 & H20/NH3/CH4) --> H2N2 + X
  22. I play on Steam with a Mouse and Keyboard. Having a partially empty Hydrazine hooked up to the Fuel Condenser is the only way I know how to reproduce this exploit. Starting the Fuel Condenser with a partially filled bottle and removing it when filled as the second bottle fills the machine will complete before it has filled but then automatically fills the bottle the rest of the way anyways. I would have attached video but the way I recorded me and my friends session last night did not seem to record the game at all it just recorded the steam page. Good Luck.
  23. Here's an idea for the fuel condenser structure; being able to hook it up directly to a nearby shuttle or spaceship, to passively refuel over time, at the cost of energy (normal cost of hydrazine), making the process more automated.
  24. Here is how to replicate the dupe bug: Be in Multiplayer Game Have a Fuel Condenser Any player can start the Fuel Condenser Non-host players click on and pull partially filled Hydrazine tanks from Fuel Condenser as it is filling creating duplicates You can trade partially filled tanks with the same value as full tanks through the Trading Platform Hmmmmmmm, I wonder what these are for:
  25. I was thinking of different ways of fixing the hydrazine OP problem while adding new features to the game rather than just making worth less in the trading station or something. I am not saying that this is necessarily the best solution, just tossing around ideas. 1 Hydrazine fuels trading station and base shield Your trading station rocket would be powered by hydrazine, making it more expensive to trade therefore people will give more consideration to what they are trading and hydrazine would not be as available to trade. Then, have some sort of base shield or vehicle shield that w