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A new idea I had because of the large automation update, players may be struggling for power. So to compensate, a new generator run by a new fuel, helium-3, based on the real nuclear fusion concept. This new generator would be able to handle an enormous base with no trouble and the main trade-off would be the super advanced materials needed to construct the reactor and the method of acquiring the helium-3 wouldn’t be easy to allow other generators to continue as currently designed. (The idea comes from another space game that talks about this concept)
Wedge posted a topic in Suggestions and IdeasResources Sperrylite Smelter processing into Platinum Trade resource Sale value of 16 Gas Hydrate Fuel Condenser processing fills Canisters with Liquid Propane Liquid Propane produces doubled energy output in Small Generator; triple energy output in Medium Generator Isotope Smelter processing fills Canisters with Tritium (hydrogen-3) Fuel Condenser processing fills Canisters with Helion (helium-3) Modules & Equipment Atomic Battery = Tritium Canister + Copper Roughly size of canister Provides 100.0 Bars at 2.0A Spent batteries can be used as substitute for Fuel Condenser Helion production Great for late game solution to portable power (widget compatible) Fusion Reactor = Iron + Titanium Attachment space for four Helion Canisters Produces 6x Power Stack equivalent per canister Flywheel = Tungsten + Copper Large, powerful immobile energy storage (non-lithium based) Stores twice the amount of energy produced by a Fusion Reactor; provides at 2.0A Scrubber Printed using Filters Acts as indefinite oxygen supply when powered Greatly benefited by equipping Atomic Battery Vital late game upgrade for Astroneers needing medium-term independence from external oxygen supply; without burning through resources Other (For possible future addition of Space Stations) Space Elevator Solution to fuel demands late game May use rare resources, but allows for movement of larger objects into space Bulk trading using docking spacecraft with station (late game resource procurement)