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Showing results for tags 'heat'.
Well, i think that the "most difficult planets" (glacio = hard, atrox = very hard) are not that hard really, so i think that a good idea would be add 2 different suits for each of those planets, for glacio the Heat Suit (or Anti-Freeze Suit or something like that) to avoid the cold that could kill you slowly, but it will kill you, and the Radio-Hazard Suit for atrox, to avoid a very strong radiation in the surface of the planet, this radiation without a suit could kill you quickly. I don't know if this is a requested post but i'd like to add that for more difficulty because you can't really notice a real difficulty addition except for gateways (requires more energy) and the enemies.
Engineers in real life love dealing with the various thermal complications that come with being on different planets and in space. Why not Astroneers? Ya know the moon varies from 100° C during the day to -173°C at night. Why don't Astroneerian moons do this? The devs for real life seem to be at the top of their game on this respect. But seriously I think it would add an extra layer of challenge in navigating new planets if players are forced to deal with atmospheric conditions like this through building shelters, making space heaters (ha get it), and creating augments. ok that's all i have to say bye