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Showing results for tags 'health'.
First off, as this is my first post I just wanted to say how much I enjoy this game. I've never felt the need to join a forum and get involved with a gaming community before this so kudos on a great game System Era. That said I have suggestion for the GUI. While the red around the screen to show damage works, it is a bit basic. That being said, I don't think a health bar is necessary. My idea would be to keep the red but add an AI to the spacesuits that would give you pertinent information without breaking the immersion of the world. So something like lines of text appearing in the top right corner to inform the player of status updates. For example when you take any physical damage a message would pop up saying something like: "Suit Rupture Detected!..." "Source: Impact..." "Initiating repairs...." "Repairs complete" for collisions with debris and impalement from plants OR "Suit Integrity Compromised!" "Source: Acidic Damage..." "Enacting Countermeasures..." "Suit Integrity Stabilized" For acid gas attacks from plants As a bonus this would shed some light on how your Astroneer regens health. Also It could be used as a advanced warning mechanism too. Other neat messages could be: "Weather Anomaly Approaching!" for storms "Oxygen Running Low" for... well oxygen running low... you get the idea. Finally keeping with the lighthearted tone of them game I think it could cute for the messages to have a little personality. Welcoming messages , random encouragement, and maybe tips or space facts. Down the line maybe through in some voice acting, who knows. Just an idea, thanks for reading!
Alignment mod for horizontal terrain Power should visually go through tethers to you, instead it stops at the posts. save and exit button in menu View distance meter and current should be "medium" or "normal" back pack upgrades to hold 1-2 more slots or to hold more oxygen and power in the actual back pack you should heal much slower, and longer before you start to heal, but you can build some sort of Health station "Large" battery, that maybe takes 4-5 lithium or you upgrade a medium battery to hold not only hold more but it is over all cheaper to build 1 large than 2 mediums yet same capacity "Large" storage for the base as in maybe a cube, or flat and double decked, Large storage on vehicles with more slots but no room for research items More things to hurt you such as another plant or if you go without power for a while hurt you if stuff drops on your head, such as research some sort of level type of device to measure habitat only has limited oxygen(in rate or capacity) and you must make a machine which pulls it from air, or through electrolysis or something food creation so you must eat like say once a day and once a night trees need diversity in research as it seems all the trees of one area will have the same two or three research pods. trees should de-spawn after they are up rooted. fuel should have a trade value, obviously not like it was, but maybe the same as coumpound. make titanium and lithium more expensive to duplicate potentially? organic shouldn't be able to trade for ammonium. that's extremely broken, a few organic and you get infinite fuel. large platform without building so you can just have a platform to put storage