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Found 7 results

  1. Permanent death. If this was a thing it would greatly change the way a lot of us play the game. Just on my first play through of 1.0 so not ready yet but once I’ve completeted the game this would be an awesome way to play through increasing the difficulty further
  2. Things like permadeath; and energy is limited. The main base starts off with a little bit of coal, enough for a certain amount of time depending on how hard it should be. After that, it doesn't produce oxygen anymore. You need to fuel it with organic material and coal in order to survive. You would obviously have batteries and oxygen tanks in the main base which, after not generating any more oxygen could use those to help you not die. Depending on how hard it will be, the main base needs a different amount of energy, so that after a week you would be in constant fear of running out of fuel.
  3. I already love this game but the one thing i feel like is missing is a mode that really pushes you to the limit and prove your survival skills so i've come up with some ideas to introduce in Astroneer an "Hardcore mode": 1- Introduce the possibility to choose back in the main menu the difficulty you wish to play between normal and hardcore (only one life). 2- Then you shuold be able to select the geneal amount of resources, hostiles and harmfull wheter conditions (storms and others). 3- Chooing also the starting planet would be great. I know that those are major changes tha
  4. You take a pod to Barren (the small moon around Terran). The pod has no functionality once on the ground. No terrain tool. No compound and resin in scavenger mode. Tethers do not help either since there is no infinite oxygen supply. Find titanium, copper, lithium and oxygen to survive (Already packaged) from crash sites of past Astroneers. Build tanks, batteries and generators. Organic packs, small solar panels, beacons, filters and hydrazine tanks can also be found at crash sites. One old rover can be found and recharged (No infinite oxygen with the rover, but you can store oxygen packs that
  5. Having infinite amounts of oxygen on a vehicle feels a bit OP. I wonder if when we get food and water maybe we could also get a way to fill up tanks with oxygen with resources. I'm thinking maybe by using water and/or organic materials. Vehicles would be able to hold huge amounts of oxygen but would eventually run out of it. That would make the game harder and more rewarding.
  6. Having infinite amounts of oxygen on a vehicle feels a bit OP. I wonder if when we get food and water maybe we could also get a way to fill up tanks with oxygen with resources. I'm thinking maybe by using water and/or organic materials. Vehicles would be able to hold huge amounts of oxygen but would eventually run out of it. That would make the game harder and more rewarding.
  7. Thank you for an interesting product and thank you for reading this. Really I liked your idea with the wires for the oxygen to be carried out on the surface for survival. I bought your product on Steam and I hope you will develop it and bring a lot of positive emotions players. Unfortunately the English at me badly, so I will use a translator, sorry for the inconvenience. I'd love to see the game in approximately real physics of cosmic bodies. The ability to control the shuttle, its own output in orbit watching the trajectory of movement (eg, in real time, without switching