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Showing results for tags 'hard mode'.
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Hi, my idea is to make a separated mode named the "Survival mode", where we would have hunger and thirst. Water could be found on the leaves of the big trees and you could drink it straight or pick it up to a separate container named the "Water container". The container would be like a normal dirt container, but would store water, which you can drink. And there also could be a machine that would produce water over time, like a fuel condenser. Food could be made by a special new module that would make food rations from maybe organic stuff? A player could also pick these rations up to take them for exploring. Also a farm could be added, where you would plant crops and when they grow up, you can pick them up and get a straight food ration to the equipment. Farms would also need water to work. When starting a new world, the modules would be in the starter pack. I would love to see that mode in the game. I think it will attract many more players, the casual ones, who just like exploring and building, and the players who like an extra spice to the game. Thank you for reading!
Hey all. I mapped out a possible progression as part of a few other ideas. I'm in the middle of a game using this progression chart. I have to say, it has been really challenging, and really a blast. The hardest part currently has been the fact that you don't start with filters -- I've been following all the Terran rules so far, and just unlocked Filters, so I should be in much better shape. So far, the gameplay has been vastly changed, and for the better, IMO. On one hand, I got extremely lucky to have a cave system filled with research nodes, laterite and malachite right below my base, but very unlucky that there was very little Resin near me. Rushing in and out of caves before my oxygen runs out is a real thrill, but I'm sure if I had Filters from the start, I would put an even greater premium on Compound. I cheesed out just a tiny bit, in that I glanced through a bugged gap in the terrain and saw Resin right near me, below the surface. I still had to dig a hole and figure out logistically how I could get down and get things up without falling to my death, trapping myself without power, and suffocating. I've died quite a few times. But the triumph of scavenging the resources to build a generator, or finally build my Smelter was epic! I'm going to keep going on this "hard mode" for a while to see how I do with only building certain things once I've researched a few times on a specific planet. In another post, I will lay out a much more broad and detailed progression idea, but for now I though people might like to try this out as well.