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Found 7 results

  1. I would like to suggest some changes to the way vehicles handle in the game. I think a core issue with the vehicles is that they are too light and has almost no suspension. I find myself bouncing and getting stuck on the smallest of obstacles all the time, messing up the road i'm making or requires me to get off the vehicle and dig it out. I think it would be possible to fix this by making the vehicles overall heavier and and adding a suspension to it. In addition to this i think we also need more clearance from the ground to the vehicle. It may be easiest to make the hitbox on
  2. Ok, here's the issue: After the excavation update, the game is nice and all, but the driving, OMG, it's bad, it changes direction based on camera, and sometimes this leads to annoying driving issues, like the rover going to the oposite direciton I want, or trying to go to a hole or simply spinning out of control. Not only this, but the rover, even the larger one feels like driving a balloon, imprecise and very floaty(ish), even more when you attach another one on the back, it's very annoying, the game is very fun, until you have to deal with driving... what is a shame, because befo
  3. Hello First time excuse for my bad English, but English is not my mother language. Therefore, I will also write "tabular", which is my issue. This is mainly user friendliness, comfort functions and from my point of view inconsistencies where I also like to contribute the same solution proposals with. Compass: I think it would be very helpful to have a compass when using a vehicle. For always getting off to find out in which direction one goes, is nevertheless quite annoying. (Maybe as a band at the top of the screen, as with so many other games.) Compass ext
  4. Why is this game still a complete fail after months? The team has had literal months to work on things and it feels like the game has regressed. Rover Handling I still cannot drive a rover without having it fly into the atmosphere and the time that I do get with the rover on the troposphere is spent trying to flip the rover over because its handling was implemented by a four year old. Crafting & Research Why can I no longer craft a tank or small battery on my backpack? Why was there no on screen notification saying that the way small batteries and tanks can be crafted h
  5. Hey everyone, I have played the game for about 5 hours now, what I have to say what a game, just fantastic so let's get to business. One of the things that most annoyed me was the driving system, maybe it wasn´t just me anyway I would like to see a normal driving system were doesn´t matter where your camera is pointing, if you press W your car willgo foward facing the direction of his own. I think I was clear enough if you have questions just ask Thanks for making this game see you soon.
  6. Pasting it over from Steam as advised. Hey, guys, I just wanted to throw in a little comment about something of which I'm sure you're well aware, and that's that handling for the rovers could be better. If you haven't yet, I very warmly recommend playing around in the excellent Spintires for a picture of a game that implements heavy vehicle handling in offroad situations superbly well. Speaking for myself, my experience with Spintires has enormously improved how I build and configure rovers in Kerbal Space Program, so I think it might also help you guys out in designing a fun, enjoya
  7. first: the manual of the buttons is missing, after pushing "controller" in option menu I get the PC explanation. second: When pushing X-Button for mining-tool the fps decrease, and the controlling of the tool is very slow and complex. I saw the mining-tool working on PC version, here the the tool works exzellent. third: Where is the button for speed-running? I have only normal speed for running. On PC you can run very fast.