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Showing results for tags 'habitats'.
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Hello. I recently just picked up Astroneer for the first time in a long time; I love the new base-building system, and I was amazed when I saw how cool the new habitat looked. However, when attempting to settle on other planets with the habitat built using the printer, I seem to be stuck with the standard drop-pod sort of habitat. Is it supposed to be like this? Is there any way I can make it bigger? I'm not gonna let it bother me too much, but the bigger one is much more aesthetically pleasing and it's also nice having four connections. Any info would be appreciated.
CouchBoat posted a topic in Bug Reports, CrashesPlaying on PC - Steam Playing in Co-op, built a full base on Terran home planet, fly off to Tundra and have host place the habitat. It lets me actually set it, but I couldn't move the habitat itself [This habitat bug will happen with pretty much anything that any co-op player creates in the world, if they log off and come back into the same world, they will not be able to manipulate any habitats, seats, etc.]). Only allowing me to "activate" it to start building. Once this is done, any base building henceforth on this new planet on a player built habitat is completely non-existent for the co-op player. It does not terraform land to spawn in new stations (smelter, trader, etc.), you can not add any new connectors and on the rare occasion you see a hologram of one indicating you can build something, it will dissapear when activated by either player, and you can not see anything placed on the connectors between platforms or the platforms themselves. Note: Everything will appear just fine and dandy for the host player, but any co-op companions will be the ones that witness this bug. Very odd bug, makes it close to impossible to build a base on another planet with a buddy and actually enjoy the experience. Hopefully gets fixed soon Good work so far guys.
Habitats: Exploration is dirty, ish. The tools don't do all the work, engineer. The start game capsule, dubbed a habitat, should be a more vital piece, I mean, co2 scrubbers be hailed!.. like, you launch from that space station, floaty vector perspectival speed shifting falling to the planet in third person, to when the atmosphere penatration causes the HUD zoom, and the habitats readouts are there,buttons and stuff. Scrubber co2 levels, speed, temperature, maybe manual steering for capsules, but ships use plotted computer courses where when being executed the HUD auto closes, showing the 3teir zoom of the third person perspective, able to re-toggle to manipulate filtering, possible thrusters for hardpoint solar panels on ships and dreamy stations. I think it would add a whole new level of emersion to the game. ~@118