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  1. Hi ! I was talking with other people on steam of new ideas for astroneer and I thought that posting them on the official astroneer forum would give them more visibility. So here they are ! First, like F-orbit and ewanc said on steam, having a greehouse in astroneer would be a great idea. so, why a greenhouse ? We alrealdy have the soil centrifuge to get the most basic ressources like compound and resin but we don't have anything for organic. When you want to create new materials like some alloys you need a lot of carbon. So having a greenhouse would be very convenient. There could be different sizes: A tier 2 greenhouse and a tier 3 greenhouse that would fit perfectly on the extra large platform A. To function properly, it would need power, some soil (and water ???). This new item could lead to the inclusion of a farming mechanic (and even a food mechanic ?!). You could be able to produce different kinds of plants depending on what you want to do. Finally, why not add a kind of laboratory where you could create new plants from the seeds that you gather from destroying the current flora in the game. The tier 2 greenhouse could look like a little "incubator" and the tier 3 greenhouse would be spherical and be inspired by the self-made greenhouse that we can see in the movie"The Martian" . But you could ask, how could we get water ? Like ashes2007 said on the steam, their could be asteroids in the game. Those asteroids could be harvested and then processed to extract water from it. He also suggested a new mechanic in the game : space station building. Go check out our Discussion on steam if you want to know more about it : https://steamcommunity.com/app/361420/discussions/3/1635291505035068146/ Secondly, I would really like to see a new vehicule added to the game. But this vehicle couldn't be driven by anyone. It would be a kind of automated rocket. It would require to establish two landing sites on different planets. This rocket would have a lot of storage and could be sent just like the trade platform. Thus, when you want to gather a lot of ressources from a foreign planet, you wouldn't be as much limited by the storage capacity of the rocket that you came with. Finally, I would really like to have suits inspired by sci-fi movies like "The Martian" or even licensed suits from NASA. Before writing this post, I've taken a look at Astro stuff that the devs posted on google drive and I saw a beautiful exosuit, some living forms and an excavation lifter. Those are really great ideas ! Please implement them in the game, even if the designs seems to be a bit old it looks so good ! PS: Does anyone knows where is the blackhole that we saw in the E3 trailer. It didn't appear so far in any version of the game. Is it a feature that's going to be added or is it lost ?
  2. So, I was thinking that the oxygen and agriculture could be altered by a new set of parts. Oxygen- Right now is almost infinite for the habitats. I suggest making the habitat capable of holding up to 10 hours of oxygen and rovers like 6 hours. As your astronomer consumes oxygen you pull from the habitat/ rover reserves. Then use green houses and organics as the resource for compost to grow algae with small greenhouses and actual plants in large green houses. Small greenhouses could make it so you need two to support 1astroneer and 1 large greenhouse to support 3 astroneers. Agriculture- So, this feature could play well with the oxygen system with the greenhouses. Similar resource management but have 1 more module to package the plants into food. The habitat could hold 10 hours of food as well. Food bar on the suit could be a half circle of green lines on the back of the helmet. Rtg- Lastly, the rtg on the original habitat seems to be infinite and I more rtg can last years. But what if we have a limited amount of hours with the first rtg then use astromium to refuel it. Plus, use the medium printer to create an rtg out of titanium and astromium. Each rtg could give about 20 hours of power. Even if you can’t find astromium by then you would have a power collection system by the first 3 hours easy. Backpack Power- why not have the backpack grab power from rovers and actually drain the rover battery? These are just a few ideas I’ve had that shouldn’t break the game. Also give us new parts to research while adding a small amount of real while keeping the Essence of astroneer. Thabk you for this wonderful game, JBall