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  1. Summary: Description: from a certain height the vehicle simply loses its "attraction" and has floated a few meters through the air / space. After that it stopped but for the player the attraction is quite normal, but all other objects just stay in the air. Platform: Steam Version / Build Number: 1.14.74.0 Specifications: OS: Windows 10 x64 | v. 2004 | Build 19041.450 CPU: Ryzen 2700X GPU: RTX 2080 8GB RAM: G.Skill TridentZ 3200 8GB x2 Drive: WD-Black NVMe PCIe 500GB ----------------------------------------------------------------
  2. I really used to enjoy the low gravity on the moon in the early access version ,any idea why they removed it? It would be really cool to have it back, I mean the moon should have low gravity ,that would make exploring fun by simply jumping around from the geyser to geyser and having fun while exploring, what do you guys think?
  3. https://www.youtube.com/watch?v=DJHcd1X7NE8
  4. Dear Astroneer developers, What about the Centre of the Planet? I mean what will happen when I will reach the centre of the planet? I tried hard to reach it but it seems that I cannot pass through it, and I have to be back from where I come... Have you put some barrier to avoid the possibility to move to the other side? As I attached as pictures, e.g. the Astronaut fall down in the empty space, and he can comes from every side 360°, then what is going on when reached the Centre of the Planet (A)? starts to rolling without ending? (B) I am not a physic of course, but sh
  5. Hey guys, firstly. Great job on the game. I have had astroneers since it basically came out in early early access on Xbox one and it has been absolutely amazing watching the game grow! You guys have invented a purely beautiful work of art and I have enjoyed countless hours of really entertaining and thoughtful fun. Couple of of things that have really really pissed me off. Tethers causing an immense amount of lag as the game has to account for every single tether in the gAme. While the re-breather is as good solution to this, 8000 bytes and nanocarbon alloy mean
  6. How do you get back from the core to the ground around the core. Everytime I try to mine astronium on the ground I get sucked toward the core and flipped upside down. Is there a way to get around this??
  7. On Desolo, I have encountered this bug three times so far. Gravity reverses and my astroneer falls up and then is dropped back down again. In all three cases I was at a landing site near the pole on the left side (viewed from space). Above ground, looking at the sky to track the movement of the sun. I had my camera angle looking up while standing still. Fell up, then plunged down to death. Below ground, tunneling down at a moderately step angle. (50-55 degrees?) As I was tunneling, I fell up, through the ceiling and above ground level. Then I plunged back down to my death.
  8. Hello all! I decided to do some stuff on the physical properties of Terra. First, I must describe my method of taking measurements, specifically, the dimensional analysis. I feel the best option for measuring length in-game is to use the well-known object: the tether. The unit I used for time measurement is the second. Using just these, we can obtain some interesting facts about Terra. Starting at home base, somewhere along the equator of Terra, I began setting tethers. I walked directly westward, guided underneath the galaxy strip we see at night, walking completely around the
  9. In my 65 hrs of game play in astroneer, I have noticed that objects only have gravity and bounce physics when the player is a certain distance away from the object. The reason I know this is true is because of cave exploration on Terran and ramp building. Usually when walking on the ground of the super low level green caves, research falls from the ceiling. Since the green caves are wide open and tall, I assume that those research objects were on the floor above and you just entered there physics bubble, but because they are only at the outer part of this edge, the game temporarily breaks the
  10. (My English and my numbers aren't perfect) So... this is my first topic on the System Era forum. I always wondered, in real measurements, how much gravity does the Astroneer's planets have? So this post describes how i estimated the numbers. I started with a problem: how i will get a measurement of distance and mass!? I reaserched A LOT, then i found this information ... the Pajama suit/character (the orange suit) is based after a real person! Iuri Gagarin, a famous USSR cosmonaut. So i started doing the calculations of Terran gravity: To get the gravity (aka: accelera
  11. First of all, I'm pretty convinced that the sound designer/music composer looooves Earthbound, and I'm loving the constant nods. So I was finding an convenient place to put my mineral extractor since the canister that had fallen into it had become irretrievable. Turns out all I had to do was turn the problem on its FACE~ a solution SURFACEd into plain view~ ......I should go to a different planet, already. My specs: i5 quadcore 3.10GHz 1060GTX Geforce 3GB RAM 16GB RAM Windows 7 SP1 / Steam Mouse/keyboard This is Radiated, the third celestial body I'
  12. Summary: On the Moon: Science Item with no gravity Description: I found a science item which was connectet to a sattelite part under the ground, inside a cave. I get it but when i release it of my cousor, it dont fall on the ground like other things in the same room, it flys at the position where i left it in the air. It was fixed at this position and dont move. Now i was able to hit it with my body an it begins to fly slowly around, like in space with no gravity. Platform: Steam Version / Build Number: ?
  13. Hello, I have been playing the game for a while now, I have established a well made base on Terran and have gotten the chance to explore all of the planets with the new Mineral extractor. I have researched many science topics one of which included anti-matter, and warp travel. of course these are still in the making. I was thinking it would be cool to add inter galactic travel to the game, I know the coding behind that would be super massive and the maps would take a while so this is in no way a "please do now." This new feature would include at least a new solar system, a new type of travel,
  14. Collision Issue? i just made a Rover, and its having a hissy Fit. Using PC- Steam Not quite sure what to do with it.
  15. Here's a link to a video I made of the incident. It's happened with 2 of the same pod for me so far. https://www.youtube.com/watch?v=2gIcXGkkNtI&feature=youtu.be
  16. First dip back in the water for about a month. Started a new game and rather than dump my resources on the floor while I wait for the plans for storage (heard that storms have a bigger impact) I just dug a few holes and put the resources in there. Came back to base-camp after a session mining a few caves only to find my previously stored compound and fuel pods littering the sky. While I could grab them, it was as if gravity was off on them all and they just floated around. I'd last had some gravity issues with rovers, but this seems a bit bonkers. Any more resources and I would have had a
  17. Xbox One- The game crashes when I'm in multiplayer and also it is very laggy in multiplayer. When I'm the rover I also lose control over the vehicle and lose gravity and fly off into space.
  18. I hook the winch tool up to a crashed satalite that's still had operational solar panels. When dragging back to base, satalite had no gravity effect. winch tool will not disconnect aswell seems to be endless winch line while it is glitched. Recommend adding weight to satalite wreakage. If it was to drag behind Rover instead of slingshot overhead I believe the winch tool would not glitch
  19. Hi community! Today I was driving with my big rover. Behind a mountain, there were no plants on the ground. I bounced back as from a "rubber wall". After that my rover had no gravity and I couldn't turn him in the right position. That was very annoying! Do you have tips to fix this? Thanks for your help, LeoTM
  20. Anyone else have several rovers in orbit?
  21. Windows 10 version Mouse n Keyboard Version: 0.3.10190.0 While exploring around on the planet Terran, I came across a crashed spaceship that was half submerged in the ground as per usual. I starting wondering if I could attach a Winch to the spaceship remains, and drag it back to my home base. I attached the winch and started driving away in my Truck expecting that the spaceship would drag behind me. It instead started flying around the air while still connected to my Winch. Here is a video and photo that will show what I've just explained. ASTRONEER 6_19_2017
  22. Since the new patch, when I am in a rover, if i hit a small bump the rover lifts off the ground and loses all gravity. it just continually flies off in that direction. Fixed by a simple reset, but when you're on a rover mission and it happens once every five minutes its a huge problem.
  23. So IDK if this is happening to others but, When I leave a rover on Barren, usually attached to a module or something, and I leave the planet when I get back the Rover is "Gone". Gone of course for me means still visible but very high in the sky above Barren. Even if it is connected to another rover they both go up and while it is funny, it is not very convenient. Sometimes the rover drops back to the surface, sometimes it does not. On another note, I once built a crane on a spaceship and it flew off immediately after takeoff. Also I think it would be nice if you could move cranes aro
  24. Eoghan

    Gravity

    Maybe I'm too picky but here it is anyway... On Terran, I die if I fall from a certain height. Which is fine. On Barren, I will also die if I fall from roughly the same height. Q: Since Barren is much smaller and has lower gravity, shouldn't I be able to survive the fall as I'll hit the ground at a lesser speed?
  25. Why? My impression of this game at its current stage, is that it is too easy. Sure that may change soon with the addition of destructible structures, hostile mobs etc... but nonetheless I would like to contribute my idea to lengthen the game and add something which is a real challenge to build and unlocks some really cool tech. My vision for a particle accelerator: What does it do? Currently our real life particle accelerators can be used to create super heavy elements. I intend for the use of a particle accelerator in Astro to be exactly this. A particle accelerator does