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Found 8 results

  1. Summary: Description: from a certain height the vehicle simply loses its "attraction" and has floated a few meters through the air / space. After that it stopped but for the player the attraction is quite normal, but all other objects just stay in the air. Platform: Steam Version / Build Number: 1.14.74.0 Specifications: OS: Windows 10 x64 | v. 2004 | Build 19041.450 CPU: Ryzen 2700X GPU: RTX 2080 8GB RAM: G.Skill TridentZ 3200 8GB x2 Drive: WD-Black NVMe PCIe 500GB -----------------------------------------------------------------------
  2. I really used to enjoy the low gravity on the moon in the early access version ,any idea why they removed it? It would be really cool to have it back, I mean the moon should have low gravity ,that would make exploring fun by simply jumping around from the geyser to geyser and having fun while exploring, what do you guys think?
  3. https://www.youtube.com/watch?v=DJHcd1X7NE8
  4. Dear Astroneer developers, What about the Centre of the Planet? I mean what will happen when I will reach the centre of the planet? I tried hard to reach it but it seems that I cannot pass through it, and I have to be back from where I come... Have you put some barrier to avoid the possibility to move to the other side? As I attached as pictures, e.g. the Astronaut fall down in the empty space, and he can comes from every side 360°, then what is going on when reached the Centre of the Planet (A)? starts to rolling without ending? (B) I am not a physic of course, but should be nice to make something about like...don't know....funny stuff?... Thank you Tommaso
  5. Hey guys, firstly. Great job on the game. I have had astroneers since it basically came out in early early access on Xbox one and it has been absolutely amazing watching the game grow! You guys have invented a purely beautiful work of art and I have enjoyed countless hours of really entertaining and thoughtful fun. Couple of of things that have really really pissed me off. Tethers causing an immense amount of lag as the game has to account for every single tether in the gAme. While the re-breather is as good solution to this, 8000 bytes and nanocarbon alloy mean that it is only accessible to late game development. This means that to then mitigate the lag one has to then remove by hand all tethers which no one is going to do. The lagging is not too bad on single player and is manageable (still fucking annoying) but when we go to play online with each other, the HOST will lag so badly that the actual speed at which the host moves is reduced to about a quarter of that of the other members in the server . To the point the game is unplayable. The second point that that I am struggling with right now is this: i used the large rover with a drill bit 3 on t to dig to the core of the planet I am on. Super enjoyable digging down to the core, however, once I got to the galaxy engine the rover was affected by the central gravity of galaxy engine. I was was able to use the pink energy pathways in order to navigate to the very edge of the gravity affected area but when I arrived to the edge of the path, a giant pyramid shaped part of the gateway is the last part of the gravity area. I drove at speed Ed trying to clear the gravity and instead got hooked onto the very top of the pyramid! Now the rover over I have spent a good day building is completely stuck and there is nothing I can do to move it! I now have to abandon my rover, RTG and all accompanying items, let myself die and start again! Super frustrating. Please make ale it easier to escape the core with heavy machinery. As I understand the need to unlock all the galaxy gates, however digging straight to t is just so fucking satisfying! Please I beg you! Make it easier! I absolutely adore fore this game and I intend on playing it for years to come. If you fix these lag issues particularly with the tethers the game will run so much smoother. Maybe adding an an option or a function to remove all tethers once the oxygenated has been unlocked? That could be a quick fix. Thanks for for your hard work and your diligence in respecting your fan base and trying your best to make the game as enjoyable as possible! You ou guys are legends! Keeps it up!
  6. How do you get back from the core to the ground around the core. Everytime I try to mine astronium on the ground I get sucked toward the core and flipped upside down. Is there a way to get around this??
  7. On Desolo, I have encountered this bug three times so far. Gravity reverses and my astroneer falls up and then is dropped back down again. In all three cases I was at a landing site near the pole on the left side (viewed from space). Above ground, looking at the sky to track the movement of the sun. I had my camera angle looking up while standing still. Fell up, then plunged down to death. Below ground, tunneling down at a moderately step angle. (50-55 degrees?) As I was tunneling, I fell up, through the ceiling and above ground level. Then I plunged back down to my death. Below ground, walking in a cavern. In this case, I fell up only 4-5 feet before coming back down. Enough to injure me (red clouded vision), but not to kill me. It seems like the severe form of the bug is more likely when you have a severe camera angle (looking up or down), but I don't have steps for reproducing on demand.
  8. Hello all! I decided to do some stuff on the physical properties of Terra. First, I must describe my method of taking measurements, specifically, the dimensional analysis. I feel the best option for measuring length in-game is to use the well-known object: the tether. The unit I used for time measurement is the second. Using just these, we can obtain some interesting facts about Terra. Starting at home base, somewhere along the equator of Terra, I began setting tethers. I walked directly westward, guided underneath the galaxy strip we see at night, walking completely around the equator of Terra, marking the whole way with tethers. I made my absolute best effort to keep the tethers straight and use their full length capacity, stopping when I needed to to fill up on more compounds to make more tethers. Despite my attempts, some deviation is expected due to being forced to take pathways over mountains and through depressions, so the measurements are given as close approximations. The time measurements were taken with a simple stopwatch on my phone and using visual cues (the error is negligibly small). THE FACTS: One full trip around Terra was approximately 639 tethers. Dividing this circumference by 2*pi, we have the radius of Terra equals approximately 100 tethers. (A nice number, in my opinion!). I then measured the period of rotation of Terra to be approximately 600 seconds (10 minutes). This makes the rotational speed for Terra (at the equator) approximately 0.01047 1/s. Using the approximation for the rotational speed, we find that the tangential velocity of a point of the surface of Terra to be 1.047*cos(theta) tethers/second, where theta is the declination angle (this angle goes from 0-90 degrees as you walk directly north from the equator to the north pole and from 0 to -90 degrees if you go south). At the equator, we have theta equals 0 and the tangential velocity is 1.047 tethers/second. Additionally, since I don't detect an acceleration due to gravity, we at least have a....velocity due to gravity. This velocity is acquired immediately after release and remains constant over time. On Terra, the velocity due to gravity is measured to be approximately 0.5 tethers/second. Compiled list of found values pertaining to planet Terra: Radius: 100 tethers Rotation period: 600 seconds Rotation speed: 0.01047 1/second Tangential velocity at equator: 1.047 tethers/second Instantaneous velocity due to gravity: 0.5 tethers/second ______________________________________________________________________________________________________________________________________ Again, these are all close approximations. If anyone can get a better number using the same or different methods, that would be great! This was a lot of fun to do, and I really hope that people use this information! I plan to add to the now-known physics of Terra and also on other planets. Feel free to post your findings! ~R