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Found 5 results

  1. Hello my friends! First of all I want to tell you that I see in this game a huge potential. This forced me to spend some of my time to write few of my ideas. I would like to see in the comments what you think about them. English is not my native language, so please forgive me for any mistakes. @SES_Adam I think that you should to take a look at this. List of ideas Crystal Currency Astroneer not expose yourself for no reason. He explores the planet for economic purposes. For the game should be added currency (for example crystals able to mine) for which you would buy schemes.
  2. Hey all! First off, some credit for these ideas go to EzCheezy123 and UtpoicVision. These lovely gentlepeople suggested a grappling hook that can be used for climbing mountains and rappelling, and I'm borrowing these ideas and building on them somewhat. Lemme know what you all think! Feel free to offer suggestions for different/better names and functions and such. Summary: Range Extender (augment) - allows the terrain tool to work at longer ranges Grappling Cable (augment) - turns the terrain tool into Batman's grapple gun / Link's claw shot Cable Ancho
  3. I would love it if I had a grappling tool, even if it didn't reach as far as the terrain tool it would still be pretty cool to access certain areas without having to build or dig a ramp to get there. I read on another thread that it should be a beam. for some reason I think it would look cooler if it was like a hook gun on crossbow that just shot a wire and a hook and dug itself on the wall.
  4. Grappling Hooks are a must in this game for cave exploration. I would love it if the storms that home in every once in a while would blow all your stuff away if its just sitting on the ground. One more idea that popped into my mind is that it would be nice is that you can only learn new tech from the spacecraft salvages and not form every seed you find out there. I think this would make new technology much more appreciated.
  5. First off, great work on Astroneer so far. I would especially like to salute your netcode. I think in one of your blogposts earlier you were talking about how you limited the scope of MP servers/matchmaking for the alpha to keep it within reach and that decision has REALLY paid off. I connected from Australia to a friend's PC on the East Coast of the US. There was an unavoidable amount of lag and some quintessintial alpha behavior (animation bugs on respawn, a few CTDs) but good lord it worked pretty much fine for a five-hour session. We never hit a showstopper where someone couldn't rejoin af