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Showing results for tags 'goals'.
I think I am missing something vital in understanding the major purpose behind the game. I see pictures of bases in peoples' posts and some people have a ton of research units? Why? I run out of research specimens pretty quickly in any new area. People talk about moving their base on the same planet. How were you benefited by moving your base on the same planet? Also, what do you need tons of storage for? Is there some reason which will be revealed much later in the game? So far I have figured out that you have to activate all the structures and the core (done for 3 planets/moon). Then you do the same for the other planets, yes? I love this game and want to make sure I'm maxing out my potential activities. For example, I have no idea why you would need a vehicle (driving them is impossible). So far I have activated all the structures on Slyva, it's moon, and Desolo. None of these activities required more than one of each machine to make it happen. Sorry for the 1000s of questions but i feel like I have missed something vital. Thank you.
This feature is listed in the roadmap and I Can't be the only person excited for them. I keep thinking about actually gathering materials and exploring and basically playing the game but having some sort of randomized goal to meet. I'm so stoked for this. I can only hope that the goals they give us are randomized. Like refine a load of hematite or create a bunch of aluminum alloy or craft a huge base or gather x amount of research. I can't be the only one looking forward to this is anyone else looking forward to this?
I would like to see long term economic goals. A market system in which you could buy, sell & trade items using research points as currency. The trade platform connects to a database outside of game that everyone playing Astroneer in the world could interact with. Any other avenues that would allow long term goals on a multiplayer level I am eager to hear.