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Found 9 results

  1. I think I am missing something vital in understanding the major purpose behind the game. I see pictures of bases in peoples' posts and some people have a ton of research units? Why? I run out of research specimens pretty quickly in any new area. People talk about moving their base on the same planet. How were you benefited by moving your base on the same planet? Also, what do you need tons of storage for? Is there some reason which will be revealed much later in the game? So far I have figured out that you have to activate all the structures and the core (done for 3 planets/moon). Then you do
  2. This feature is listed in the roadmap and I Can't be the only person excited for them. I keep thinking about actually gathering materials and exploring and basically playing the game but having some sort of randomized goal to meet. I'm so stoked for this. I can only hope that the goals they give us are randomized. Like refine a load of hematite or create a bunch of aluminum alloy or craft a huge base or gather x amount of research. I can't be the only one looking forward to this is anyone else looking forward to this?
  3. I would like to see long term economic goals. A market system in which you could buy, sell & trade items using research points as currency. The trade platform connects to a database outside of game that everyone playing Astroneer in the world could interact with. Any other avenues that would allow long term goals on a multiplayer level I am eager to hear.
  4. Hello Astroneers Devs! I'm sure that you have your hands full and a lot of ideas on where to take this game. One thing i've learned from open world games is that many people love them for their sandbox content and within the confinds of the games boundaries, can create anything they dream. However there are some that don't like this because they are goal driven. Why not include a basic list of goals in the game that a player can choose to, follow? Call it a "challenge" mode. I was thinking up what a fun end game idea would be and I would have to say building a satellite station that
  5. Once all the research has been acquired, there is nothing left to do. You need to have goals that players work toward, such as improving climbing skill, or lowering oxygen needs, or something to improve the character when goals are reached. Some suggestions: a base on a new planet, a base on all planets, when all researches are acquired, etc.
  6. Rovers, goal zones, zebra ball, GO!
  7. Hunger and thirst should be implemented to create goals of survival in the game.
  8. Hey everyone, Huge fan of the game and System Era. Any company that understands the fans who play all the time understand the game the best has my vote. I'm interested to know what keeps you all going? At this time we are all in an EA build and the game is fresh and new. We can build and explore relatively easily because the game is shallow at this point compared to where it will be over the coming months and years. So why do you keep going at it? What gets you guys and gals to keep exploring and building? What are you hoping to get out of this? What in this world of spacemen and Mat
  9. Right now you can unlock and build everything while playing on a starter planet. And even building a final space ship don't require any special resources. It would be nice if we could have some huge project to build. Also it would be good to hide new technology on different planets, so you have to travel from planet to planet to collect them all. Good game, but after 5 hours of playing there's nothing to do.